package net.minecraft.server.commands; import com.mojang.brigadier.CommandDispatcher; import java.util.Comparator; import java.util.List; import java.util.Map; import java.util.Objects; import java.util.function.ToIntFunction; import java.util.stream.Collectors; import net.minecraft.Util; import net.minecraft.commands.CommandSourceStack; import net.minecraft.commands.Commands; import net.minecraft.core.BlockPos; import net.minecraft.core.HolderLookup; import net.minecraft.core.NonNullList; import net.minecraft.core.Registry; import net.minecraft.core.Holder.Reference; import net.minecraft.core.component.DataComponents; import net.minecraft.core.registries.Registries; import net.minecraft.network.chat.Component; import net.minecraft.resources.ResourceKey; import net.minecraft.world.entity.EquipmentSlot.Type; import net.minecraft.world.entity.decoration.ArmorStand; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.item.equipment.EquipmentAsset; import net.minecraft.world.item.equipment.Equippable; import net.minecraft.world.item.equipment.trim.ArmorTrim; import net.minecraft.world.item.equipment.trim.TrimMaterial; import net.minecraft.world.item.equipment.trim.TrimMaterials; import net.minecraft.world.item.equipment.trim.TrimPattern; import net.minecraft.world.item.equipment.trim.TrimPatterns; import net.minecraft.world.level.Level; public class SpawnArmorTrimsCommand { private static final List> VANILLA_TRIM_PATTERNS = List.of( TrimPatterns.SENTRY, TrimPatterns.DUNE, TrimPatterns.COAST, TrimPatterns.WILD, TrimPatterns.WARD, TrimPatterns.EYE, TrimPatterns.VEX, TrimPatterns.TIDE, TrimPatterns.SNOUT, TrimPatterns.RIB, TrimPatterns.SPIRE, TrimPatterns.WAYFINDER, TrimPatterns.SHAPER, TrimPatterns.SILENCE, TrimPatterns.RAISER, TrimPatterns.HOST, TrimPatterns.FLOW, TrimPatterns.BOLT ); private static final List> VANILLA_TRIM_MATERIALS = List.of( TrimMaterials.QUARTZ, TrimMaterials.IRON, TrimMaterials.NETHERITE, TrimMaterials.REDSTONE, TrimMaterials.COPPER, TrimMaterials.GOLD, TrimMaterials.EMERALD, TrimMaterials.DIAMOND, TrimMaterials.LAPIS, TrimMaterials.AMETHYST, TrimMaterials.RESIN ); private static final ToIntFunction> TRIM_PATTERN_ORDER = Util.createIndexLookup(VANILLA_TRIM_PATTERNS); private static final ToIntFunction> TRIM_MATERIAL_ORDER = Util.createIndexLookup(VANILLA_TRIM_MATERIALS); public static void register(CommandDispatcher dispatcher) { dispatcher.register( Commands.literal("spawn_armor_trims") .requires(commandSourceStack -> commandSourceStack.hasPermission(2)) .executes(commandContext -> spawnArmorTrims(commandContext.getSource(), commandContext.getSource().getPlayerOrException())) ); } private static int spawnArmorTrims(CommandSourceStack source, Player player) { Level level = player.level(); NonNullList nonNullList = NonNullList.create(); Registry registry = level.registryAccess().lookupOrThrow(Registries.TRIM_PATTERN); Registry registry2 = level.registryAccess().lookupOrThrow(Registries.TRIM_MATERIAL); HolderLookup holderLookup = level.holderLookup(Registries.ITEM); Map, List> map = (Map, List>)holderLookup.listElements() .map(Reference::value) .filter(itemx -> { Equippable equippablex = itemx.components().get(DataComponents.EQUIPPABLE); return equippablex != null && equippablex.slot().getType() == Type.HUMANOID_ARMOR && equippablex.assetId().isPresent(); }) .collect(Collectors.groupingBy(itemx -> (ResourceKey)itemx.components().get(DataComponents.EQUIPPABLE).assetId().get())); registry.stream() .sorted(Comparator.comparing(trimPattern -> TRIM_PATTERN_ORDER.applyAsInt((ResourceKey)registry.getResourceKey(trimPattern).orElse(null)))) .forEachOrdered( trimPattern -> registry2.stream() .sorted(Comparator.comparing(trimMaterial -> TRIM_MATERIAL_ORDER.applyAsInt((ResourceKey)registry2.getResourceKey(trimMaterial).orElse(null)))) .forEachOrdered(trimMaterial -> nonNullList.add(new ArmorTrim(registry2.wrapAsHolder(trimMaterial), registry.wrapAsHolder(trimPattern)))) ); BlockPos blockPos = player.blockPosition().relative(player.getDirection(), 5); int i = map.size() - 1; double d = 3.0; int j = 0; int k = 0; for (ArmorTrim armorTrim : nonNullList) { for (List list : map.values()) { double e = blockPos.getX() + 0.5 - j % registry2.size() * 3.0; double f = blockPos.getY() + 0.5 + k % i * 3.0; double g = blockPos.getZ() + 0.5 + j / registry2.size() * 10; ArmorStand armorStand = new ArmorStand(level, e, f, g); armorStand.setYRot(180.0F); armorStand.setNoGravity(true); for (Item item : list) { Equippable equippable = (Equippable)Objects.requireNonNull(item.components().get(DataComponents.EQUIPPABLE)); ItemStack itemStack = new ItemStack(item); itemStack.set(DataComponents.TRIM, armorTrim); armorStand.setItemSlot(equippable.slot(), itemStack); if (itemStack.is(Items.TURTLE_HELMET)) { armorStand.setCustomName( armorTrim.pattern().value().copyWithStyle(armorTrim.material()).copy().append(" ").append(armorTrim.material().value().description()) ); armorStand.setCustomNameVisible(true); } else { armorStand.setInvisible(true); } } level.addFreshEntity(armorStand); k++; } j++; } source.sendSuccess(() -> Component.literal("Armorstands with trimmed armor spawned around you"), true); return 1; } }