package net.minecraft.world.entity.ai.navigation; import net.minecraft.core.BlockPos; import net.minecraft.world.entity.Mob; import net.minecraft.world.level.Level; import net.minecraft.world.level.pathfinder.AmphibiousNodeEvaluator; import net.minecraft.world.level.pathfinder.PathFinder; import net.minecraft.world.phys.Vec3; public class AmphibiousPathNavigation extends PathNavigation { public AmphibiousPathNavigation(Mob mob, Level level) { super(mob, level); } @Override protected PathFinder createPathFinder(int maxVisitedNodes) { this.nodeEvaluator = new AmphibiousNodeEvaluator(false); return new PathFinder(this.nodeEvaluator, maxVisitedNodes); } @Override protected boolean canUpdatePath() { return true; } @Override protected Vec3 getTempMobPos() { return new Vec3(this.mob.getX(), this.mob.getY(0.5), this.mob.getZ()); } @Override protected double getGroundY(Vec3 vec) { return vec.y; } @Override protected boolean canMoveDirectly(Vec3 posVec31, Vec3 posVec32) { return this.mob.isInLiquid() ? isClearForMovementBetween(this.mob, posVec31, posVec32, false) : false; } @Override public boolean isStableDestination(BlockPos pos) { return !this.level.getBlockState(pos.below()).isAir(); } @Override public void setCanFloat(boolean canSwim) { } }