package net.minecraft.world.entity.ai.navigation; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.SectionPos; import net.minecraft.util.Mth; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.Mob; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.chunk.LevelChunk; import net.minecraft.world.level.pathfinder.Node; import net.minecraft.world.level.pathfinder.Path; import net.minecraft.world.level.pathfinder.PathFinder; import net.minecraft.world.level.pathfinder.PathType; import net.minecraft.world.level.pathfinder.WalkNodeEvaluator; import net.minecraft.world.phys.Vec3; public class GroundPathNavigation extends PathNavigation { private boolean avoidSun; public GroundPathNavigation(Mob mob, Level level) { super(mob, level); } @Override protected PathFinder createPathFinder(int maxVisitedNodes) { this.nodeEvaluator = new WalkNodeEvaluator(); return new PathFinder(this.nodeEvaluator, maxVisitedNodes); } @Override protected boolean canUpdatePath() { return this.mob.onGround() || this.mob.isInLiquid() || this.mob.isPassenger(); } @Override protected Vec3 getTempMobPos() { return new Vec3(this.mob.getX(), this.getSurfaceY(), this.mob.getZ()); } @Override public Path createPath(BlockPos pos, int accuracy) { LevelChunk levelChunk = this.level.getChunkSource().getChunkNow(SectionPos.blockToSectionCoord(pos.getX()), SectionPos.blockToSectionCoord(pos.getZ())); if (levelChunk == null) { return null; } else { if (levelChunk.getBlockState(pos).isAir()) { BlockPos.MutableBlockPos mutableBlockPos = pos.mutable().move(Direction.DOWN); while (mutableBlockPos.getY() > this.level.getMinY() && levelChunk.getBlockState(mutableBlockPos).isAir()) { mutableBlockPos.move(Direction.DOWN); } if (mutableBlockPos.getY() > this.level.getMinY()) { return super.createPath(mutableBlockPos.above(), accuracy); } mutableBlockPos.setY(pos.getY() + 1); while (mutableBlockPos.getY() <= this.level.getMaxY() && levelChunk.getBlockState(mutableBlockPos).isAir()) { mutableBlockPos.move(Direction.UP); } pos = mutableBlockPos; } if (!levelChunk.getBlockState(pos).isSolid()) { return super.createPath(pos, accuracy); } else { BlockPos.MutableBlockPos mutableBlockPos = pos.mutable().move(Direction.UP); while (mutableBlockPos.getY() <= this.level.getMaxY() && levelChunk.getBlockState(mutableBlockPos).isSolid()) { mutableBlockPos.move(Direction.UP); } return super.createPath(mutableBlockPos.immutable(), accuracy); } } } @Override public Path createPath(Entity entity, int accuracy) { return this.createPath(entity.blockPosition(), accuracy); } /** * Gets the safe pathing Y position for the entity depending on if it can path swim or not */ private int getSurfaceY() { if (this.mob.isInWater() && this.canFloat()) { int i = this.mob.getBlockY(); BlockState blockState = this.level.getBlockState(BlockPos.containing(this.mob.getX(), i, this.mob.getZ())); int j = 0; while (blockState.is(Blocks.WATER)) { blockState = this.level.getBlockState(BlockPos.containing(this.mob.getX(), ++i, this.mob.getZ())); if (++j > 16) { return this.mob.getBlockY(); } } return i; } else { return Mth.floor(this.mob.getY() + 0.5); } } @Override protected void trimPath() { super.trimPath(); if (this.avoidSun) { if (this.level.canSeeSky(BlockPos.containing(this.mob.getX(), this.mob.getY() + 0.5, this.mob.getZ()))) { return; } for (int i = 0; i < this.path.getNodeCount(); i++) { Node node = this.path.getNode(i); if (this.level.canSeeSky(new BlockPos(node.x, node.y, node.z))) { this.path.truncateNodes(i); return; } } } } protected boolean hasValidPathType(PathType pathType) { if (pathType == PathType.WATER) { return false; } else { return pathType == PathType.LAVA ? false : pathType != PathType.OPEN; } } public void setCanOpenDoors(boolean canOpenDoors) { this.nodeEvaluator.setCanOpenDoors(canOpenDoors); } public void setAvoidSun(boolean avoidSun) { this.avoidSun = avoidSun; } public void setCanWalkOverFences(boolean canWalkOverFences) { this.nodeEvaluator.setCanWalkOverFences(canWalkOverFences); } }