package net.minecraft.world.entity.monster; import net.minecraft.nbt.CompoundTag; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvent; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.damagesource.DamageSource; import net.minecraft.world.effect.MobEffectInstance; import net.minecraft.world.effect.MobEffects; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Shearable; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.ai.attributes.AttributeSupplier.Builder; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.projectile.AbstractArrow; import net.minecraft.world.entity.projectile.Arrow; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.level.storage.loot.BuiltInLootTables; import org.jetbrains.annotations.Nullable; public class Bogged extends AbstractSkeleton implements Shearable { private static final int HARD_ATTACK_INTERVAL = 50; private static final int NORMAL_ATTACK_INTERVAL = 70; private static final EntityDataAccessor DATA_SHEARED = SynchedEntityData.defineId(Bogged.class, EntityDataSerializers.BOOLEAN); public static final String SHEARED_TAG_NAME = "sheared"; public static Builder createAttributes() { return AbstractSkeleton.createAttributes().add(Attributes.MAX_HEALTH, 16.0); } public Bogged(EntityType entityType, Level level) { super(entityType, level); } @Override protected void defineSynchedData(net.minecraft.network.syncher.SynchedEntityData.Builder builder) { super.defineSynchedData(builder); builder.define(DATA_SHEARED, false); } @Override public void addAdditionalSaveData(CompoundTag tag) { super.addAdditionalSaveData(tag); tag.putBoolean("sheared", this.isSheared()); } @Override public void readAdditionalSaveData(CompoundTag tag) { super.readAdditionalSaveData(tag); this.setSheared(tag.getBoolean("sheared")); } public boolean isSheared() { return this.entityData.get(DATA_SHEARED); } public void setSheared(boolean sheared) { this.entityData.set(DATA_SHEARED, sheared); } @Override protected InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemStack = player.getItemInHand(hand); if (itemStack.is(Items.SHEARS) && this.readyForShearing()) { if (this.level() instanceof ServerLevel serverLevel) { this.shear(serverLevel, SoundSource.PLAYERS, itemStack); this.gameEvent(GameEvent.SHEAR, player); itemStack.hurtAndBreak(1, player, getSlotForHand(hand)); } return InteractionResult.SUCCESS; } else { return super.mobInteract(player, hand); } } @Override protected SoundEvent getAmbientSound() { return SoundEvents.BOGGED_AMBIENT; } @Override protected SoundEvent getHurtSound(DamageSource damageSource) { return SoundEvents.BOGGED_HURT; } @Override protected SoundEvent getDeathSound() { return SoundEvents.BOGGED_DEATH; } @Override protected SoundEvent getStepSound() { return SoundEvents.BOGGED_STEP; } @Override protected AbstractArrow getArrow(ItemStack arrow, float velocity, @Nullable ItemStack weapon) { AbstractArrow abstractArrow = super.getArrow(arrow, velocity, weapon); if (abstractArrow instanceof Arrow arrow2) { arrow2.addEffect(new MobEffectInstance(MobEffects.POISON, 100)); } return abstractArrow; } @Override protected int getHardAttackInterval() { return 50; } @Override protected int getAttackInterval() { return 70; } @Override public void shear(ServerLevel level, SoundSource soundSource, ItemStack shears) { level.playSound(null, this, SoundEvents.BOGGED_SHEAR, soundSource, 1.0F, 1.0F); this.spawnShearedMushrooms(level, shears); this.setSheared(true); } private void spawnShearedMushrooms(ServerLevel level, ItemStack stack) { this.dropFromShearingLootTable( level, BuiltInLootTables.BOGGED_SHEAR, stack, (serverLevel, itemStack) -> this.spawnAtLocation(serverLevel, itemStack, this.getBbHeight()) ); } @Override public boolean readyForShearing() { return !this.isSheared() && this.isAlive(); } }