package net.minecraft.world.entity.monster; import net.minecraft.core.BlockPos; import net.minecraft.nbt.CompoundTag; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.resources.ResourceKey; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvent; import net.minecraft.sounds.SoundEvents; import net.minecraft.tags.ItemTags; import net.minecraft.tags.TagKey; import net.minecraft.util.RandomSource; import net.minecraft.world.Difficulty; import net.minecraft.world.DifficultyInstance; import net.minecraft.world.SimpleContainer; import net.minecraft.world.damagesource.DamageSource; import net.minecraft.world.entity.EntitySpawnReason; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.SlotAccess; import net.minecraft.world.entity.SpawnGroupData; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.ai.attributes.AttributeSupplier.Builder; import net.minecraft.world.entity.ai.goal.AvoidEntityGoal; import net.minecraft.world.entity.ai.goal.FloatGoal; import net.minecraft.world.entity.ai.goal.LookAtPlayerGoal; import net.minecraft.world.entity.ai.goal.RandomStrollGoal; import net.minecraft.world.entity.ai.goal.RangedCrossbowAttackGoal; import net.minecraft.world.entity.ai.goal.target.HurtByTargetGoal; import net.minecraft.world.entity.ai.goal.target.NearestAttackableTargetGoal; import net.minecraft.world.entity.animal.IronGolem; import net.minecraft.world.entity.item.ItemEntity; import net.minecraft.world.entity.monster.creaking.Creaking; import net.minecraft.world.entity.npc.AbstractVillager; import net.minecraft.world.entity.npc.InventoryCarrier; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.raid.Raid; import net.minecraft.world.entity.raid.Raider; import net.minecraft.world.item.BannerItem; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.item.ProjectileWeaponItem; import net.minecraft.world.item.enchantment.EnchantmentHelper; import net.minecraft.world.item.enchantment.providers.EnchantmentProvider; import net.minecraft.world.item.enchantment.providers.VanillaEnchantmentProviders; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ServerLevelAccessor; import org.jetbrains.annotations.Nullable; public class Pillager extends AbstractIllager implements CrossbowAttackMob, InventoryCarrier { private static final EntityDataAccessor IS_CHARGING_CROSSBOW = SynchedEntityData.defineId(Pillager.class, EntityDataSerializers.BOOLEAN); private static final int INVENTORY_SIZE = 5; private static final int SLOT_OFFSET = 300; private final SimpleContainer inventory = new SimpleContainer(5); public Pillager(EntityType entityType, Level level) { super(entityType, level); } @Override protected void registerGoals() { super.registerGoals(); this.goalSelector.addGoal(0, new FloatGoal(this)); this.goalSelector.addGoal(1, new AvoidEntityGoal(this, Creaking.class, 8.0F, 1.0, 1.2)); this.goalSelector.addGoal(2, new Raider.HoldGroundAttackGoal(this, 10.0F)); this.goalSelector.addGoal(3, new RangedCrossbowAttackGoal<>(this, 1.0, 8.0F)); this.goalSelector.addGoal(8, new RandomStrollGoal(this, 0.6)); this.goalSelector.addGoal(9, new LookAtPlayerGoal(this, Player.class, 15.0F, 1.0F)); this.goalSelector.addGoal(10, new LookAtPlayerGoal(this, Mob.class, 15.0F)); this.targetSelector.addGoal(1, new HurtByTargetGoal(this, Raider.class).setAlertOthers()); this.targetSelector.addGoal(2, new NearestAttackableTargetGoal(this, Player.class, true)); this.targetSelector.addGoal(3, new NearestAttackableTargetGoal(this, AbstractVillager.class, false)); this.targetSelector.addGoal(3, new NearestAttackableTargetGoal(this, IronGolem.class, true)); } public static Builder createAttributes() { return Monster.createMonsterAttributes() .add(Attributes.MOVEMENT_SPEED, 0.35F) .add(Attributes.MAX_HEALTH, 24.0) .add(Attributes.ATTACK_DAMAGE, 5.0) .add(Attributes.FOLLOW_RANGE, 32.0); } @Override protected void defineSynchedData(net.minecraft.network.syncher.SynchedEntityData.Builder builder) { super.defineSynchedData(builder); builder.define(IS_CHARGING_CROSSBOW, false); } @Override public boolean canFireProjectileWeapon(ProjectileWeaponItem projectileWeapon) { return projectileWeapon == Items.CROSSBOW; } public boolean isChargingCrossbow() { return this.entityData.get(IS_CHARGING_CROSSBOW); } @Override public void setChargingCrossbow(boolean chargingCrossbow) { this.entityData.set(IS_CHARGING_CROSSBOW, chargingCrossbow); } @Override public void onCrossbowAttackPerformed() { this.noActionTime = 0; } @Override public TagKey getPreferredWeaponType() { return ItemTags.PILLAGER_PREFERRED_WEAPONS; } @Override public void addAdditionalSaveData(CompoundTag tag) { super.addAdditionalSaveData(tag); this.writeInventoryToTag(tag, this.registryAccess()); } @Override public AbstractIllager.IllagerArmPose getArmPose() { if (this.isChargingCrossbow()) { return AbstractIllager.IllagerArmPose.CROSSBOW_CHARGE; } else if (this.isHolding(Items.CROSSBOW)) { return AbstractIllager.IllagerArmPose.CROSSBOW_HOLD; } else { return this.isAggressive() ? AbstractIllager.IllagerArmPose.ATTACKING : AbstractIllager.IllagerArmPose.NEUTRAL; } } @Override public void readAdditionalSaveData(CompoundTag tag) { super.readAdditionalSaveData(tag); this.readInventoryFromTag(tag, this.registryAccess()); this.setCanPickUpLoot(true); } @Override public float getWalkTargetValue(BlockPos pos, LevelReader level) { return 0.0F; } @Override public int getMaxSpawnClusterSize() { return 1; } @Nullable @Override public SpawnGroupData finalizeSpawn( ServerLevelAccessor level, DifficultyInstance difficulty, EntitySpawnReason spawnReason, @Nullable SpawnGroupData spawnGroupData ) { RandomSource randomSource = level.getRandom(); this.populateDefaultEquipmentSlots(randomSource, difficulty); this.populateDefaultEquipmentEnchantments(level, randomSource, difficulty); return super.finalizeSpawn(level, difficulty, spawnReason, spawnGroupData); } @Override protected void populateDefaultEquipmentSlots(RandomSource random, DifficultyInstance difficulty) { this.setItemSlot(EquipmentSlot.MAINHAND, new ItemStack(Items.CROSSBOW)); } @Override protected void enchantSpawnedWeapon(ServerLevelAccessor level, RandomSource random, DifficultyInstance difficulty) { super.enchantSpawnedWeapon(level, random, difficulty); if (random.nextInt(300) == 0) { ItemStack itemStack = this.getMainHandItem(); if (itemStack.is(Items.CROSSBOW)) { EnchantmentHelper.enchantItemFromProvider(itemStack, level.registryAccess(), VanillaEnchantmentProviders.PILLAGER_SPAWN_CROSSBOW, difficulty, random); } } } @Override protected SoundEvent getAmbientSound() { return SoundEvents.PILLAGER_AMBIENT; } @Override protected SoundEvent getDeathSound() { return SoundEvents.PILLAGER_DEATH; } @Override protected SoundEvent getHurtSound(DamageSource damageSource) { return SoundEvents.PILLAGER_HURT; } @Override public void performRangedAttack(LivingEntity target, float velocity) { this.performCrossbowAttack(this, 1.6F); } @Override public SimpleContainer getInventory() { return this.inventory; } @Override protected void pickUpItem(ServerLevel level, ItemEntity entity) { ItemStack itemStack = entity.getItem(); if (itemStack.getItem() instanceof BannerItem) { super.pickUpItem(level, entity); } else if (this.wantsItem(itemStack)) { this.onItemPickup(entity); ItemStack itemStack2 = this.inventory.addItem(itemStack); if (itemStack2.isEmpty()) { entity.discard(); } else { itemStack.setCount(itemStack2.getCount()); } } } private boolean wantsItem(ItemStack item) { return this.hasActiveRaid() && item.is(Items.WHITE_BANNER); } @Override public SlotAccess getSlot(int slot) { int i = slot - 300; return i >= 0 && i < this.inventory.getContainerSize() ? SlotAccess.forContainer(this.inventory, i) : super.getSlot(slot); } @Override public void applyRaidBuffs(ServerLevel level, int wave, boolean unused) { Raid raid = this.getCurrentRaid(); boolean bl = this.random.nextFloat() <= raid.getEnchantOdds(); if (bl) { ItemStack itemStack = new ItemStack(Items.CROSSBOW); ResourceKey resourceKey; if (wave > raid.getNumGroups(Difficulty.NORMAL)) { resourceKey = VanillaEnchantmentProviders.RAID_PILLAGER_POST_WAVE_5; } else if (wave > raid.getNumGroups(Difficulty.EASY)) { resourceKey = VanillaEnchantmentProviders.RAID_PILLAGER_POST_WAVE_3; } else { resourceKey = null; } if (resourceKey != null) { EnchantmentHelper.enchantItemFromProvider( itemStack, level.registryAccess(), resourceKey, level.getCurrentDifficultyAt(this.blockPosition()), this.getRandom() ); this.setItemSlot(EquipmentSlot.MAINHAND, itemStack); } } } @Override public SoundEvent getCelebrateSound() { return SoundEvents.PILLAGER_CELEBRATE; } }