package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import java.util.function.Predicate; import net.minecraft.advancements.CriteriaTriggers; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.EntitySpawnReason; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.animal.IronGolem; import net.minecraft.world.entity.animal.SnowGolem; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.pattern.BlockInWorld; import net.minecraft.world.level.block.state.pattern.BlockPattern; import net.minecraft.world.level.block.state.pattern.BlockPatternBuilder; import net.minecraft.world.level.block.state.pattern.BlockPattern.BlockPatternMatch; import net.minecraft.world.level.block.state.predicate.BlockStatePredicate; import net.minecraft.world.level.block.state.properties.EnumProperty; import org.jetbrains.annotations.Nullable; public class CarvedPumpkinBlock extends HorizontalDirectionalBlock { public static final MapCodec CODEC = simpleCodec(CarvedPumpkinBlock::new); public static final EnumProperty FACING = HorizontalDirectionalBlock.FACING; @Nullable private BlockPattern snowGolemBase; @Nullable private BlockPattern snowGolemFull; @Nullable private BlockPattern ironGolemBase; @Nullable private BlockPattern ironGolemFull; private static final Predicate PUMPKINS_PREDICATE = blockState -> blockState != null && (blockState.is(Blocks.CARVED_PUMPKIN) || blockState.is(Blocks.JACK_O_LANTERN)); @Override public MapCodec codec() { return CODEC; } protected CarvedPumpkinBlock(BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH)); } @Override protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston) { if (!oldState.is(state.getBlock())) { this.trySpawnGolem(level, pos); } } public boolean canSpawnGolem(LevelReader level, BlockPos pos) { return this.getOrCreateSnowGolemBase().find(level, pos) != null || this.getOrCreateIronGolemBase().find(level, pos) != null; } private void trySpawnGolem(Level level, BlockPos pos) { BlockPatternMatch blockPatternMatch = this.getOrCreateSnowGolemFull().find(level, pos); if (blockPatternMatch != null) { SnowGolem snowGolem = EntityType.SNOW_GOLEM.create(level, EntitySpawnReason.TRIGGERED); if (snowGolem != null) { spawnGolemInWorld(level, blockPatternMatch, snowGolem, blockPatternMatch.getBlock(0, 2, 0).getPos()); } } else { BlockPatternMatch blockPatternMatch2 = this.getOrCreateIronGolemFull().find(level, pos); if (blockPatternMatch2 != null) { IronGolem ironGolem = EntityType.IRON_GOLEM.create(level, EntitySpawnReason.TRIGGERED); if (ironGolem != null) { ironGolem.setPlayerCreated(true); spawnGolemInWorld(level, blockPatternMatch2, ironGolem, blockPatternMatch2.getBlock(1, 2, 0).getPos()); } } } } private static void spawnGolemInWorld(Level level, BlockPatternMatch patternMatch, Entity golem, BlockPos pos) { clearPatternBlocks(level, patternMatch); golem.moveTo(pos.getX() + 0.5, pos.getY() + 0.05, pos.getZ() + 0.5, 0.0F, 0.0F); level.addFreshEntity(golem); for (ServerPlayer serverPlayer : level.getEntitiesOfClass(ServerPlayer.class, golem.getBoundingBox().inflate(5.0))) { CriteriaTriggers.SUMMONED_ENTITY.trigger(serverPlayer, golem); } updatePatternBlocks(level, patternMatch); } public static void clearPatternBlocks(Level level, BlockPatternMatch patternMatch) { for (int i = 0; i < patternMatch.getWidth(); i++) { for (int j = 0; j < patternMatch.getHeight(); j++) { BlockInWorld blockInWorld = patternMatch.getBlock(i, j, 0); level.setBlock(blockInWorld.getPos(), Blocks.AIR.defaultBlockState(), 2); level.levelEvent(2001, blockInWorld.getPos(), Block.getId(blockInWorld.getState())); } } } public static void updatePatternBlocks(Level level, BlockPatternMatch patternMatch) { for (int i = 0; i < patternMatch.getWidth(); i++) { for (int j = 0; j < patternMatch.getHeight(); j++) { BlockInWorld blockInWorld = patternMatch.getBlock(i, j, 0); level.blockUpdated(blockInWorld.getPos(), Blocks.AIR); } } } @Override public BlockState getStateForPlacement(BlockPlaceContext context) { return this.defaultBlockState().setValue(FACING, context.getHorizontalDirection().getOpposite()); } @Override protected void createBlockStateDefinition(StateDefinition.Builder builder) { builder.add(FACING); } private BlockPattern getOrCreateSnowGolemBase() { if (this.snowGolemBase == null) { this.snowGolemBase = BlockPatternBuilder.start() .aisle(" ", "#", "#") .where('#', BlockInWorld.hasState(BlockStatePredicate.forBlock(Blocks.SNOW_BLOCK))) .build(); } return this.snowGolemBase; } private BlockPattern getOrCreateSnowGolemFull() { if (this.snowGolemFull == null) { this.snowGolemFull = BlockPatternBuilder.start() .aisle("^", "#", "#") .where('^', BlockInWorld.hasState(PUMPKINS_PREDICATE)) .where('#', BlockInWorld.hasState(BlockStatePredicate.forBlock(Blocks.SNOW_BLOCK))) .build(); } return this.snowGolemFull; } private BlockPattern getOrCreateIronGolemBase() { if (this.ironGolemBase == null) { this.ironGolemBase = BlockPatternBuilder.start() .aisle("~ ~", "###", "~#~") .where('#', BlockInWorld.hasState(BlockStatePredicate.forBlock(Blocks.IRON_BLOCK))) .where('~', blockInWorld -> blockInWorld.getState().isAir()) .build(); } return this.ironGolemBase; } private BlockPattern getOrCreateIronGolemFull() { if (this.ironGolemFull == null) { this.ironGolemFull = BlockPatternBuilder.start() .aisle("~^~", "###", "~#~") .where('^', BlockInWorld.hasState(PUMPKINS_PREDICATE)) .where('#', BlockInWorld.hasState(BlockStatePredicate.forBlock(Blocks.IRON_BLOCK))) .where('~', blockInWorld -> blockInWorld.getState().isAir()) .build(); } return this.ironGolemFull; } }