package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.util.RandomSource; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition.Builder; import net.minecraft.world.level.block.state.properties.Property; import net.minecraft.world.level.pathfinder.PathComputationType; public class ChorusPlantBlock extends PipeBlock { public static final MapCodec CODEC = simpleCodec(ChorusPlantBlock::new); @Override public MapCodec codec() { return CODEC; } protected ChorusPlantBlock(BlockBehaviour.Properties properties) { super(0.3125F, properties); this.registerDefaultState( this.stateDefinition .any() .setValue(NORTH, false) .setValue(EAST, false) .setValue(SOUTH, false) .setValue(WEST, false) .setValue(UP, false) .setValue(DOWN, false) ); } @Override public BlockState getStateForPlacement(BlockPlaceContext context) { return getStateWithConnections(context.getLevel(), context.getClickedPos(), this.defaultBlockState()); } public static BlockState getStateWithConnections(BlockGetter level, BlockPos pos, BlockState state) { BlockState blockState = level.getBlockState(pos.below()); BlockState blockState2 = level.getBlockState(pos.above()); BlockState blockState3 = level.getBlockState(pos.north()); BlockState blockState4 = level.getBlockState(pos.east()); BlockState blockState5 = level.getBlockState(pos.south()); BlockState blockState6 = level.getBlockState(pos.west()); Block block = state.getBlock(); return state.trySetValue(DOWN, blockState.is(block) || blockState.is(Blocks.CHORUS_FLOWER) || blockState.is(Blocks.END_STONE)) .trySetValue(UP, blockState2.is(block) || blockState2.is(Blocks.CHORUS_FLOWER)) .trySetValue(NORTH, blockState3.is(block) || blockState3.is(Blocks.CHORUS_FLOWER)) .trySetValue(EAST, blockState4.is(block) || blockState4.is(Blocks.CHORUS_FLOWER)) .trySetValue(SOUTH, blockState5.is(block) || blockState5.is(Blocks.CHORUS_FLOWER)) .trySetValue(WEST, blockState6.is(block) || blockState6.is(Blocks.CHORUS_FLOWER)); } @Override protected BlockState updateShape( BlockState state, LevelReader level, ScheduledTickAccess scheduledTickAccess, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, RandomSource random ) { if (!state.canSurvive(level, pos)) { scheduledTickAccess.scheduleTick(pos, this, 1); return super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random); } else { boolean bl = neighborState.is(this) || neighborState.is(Blocks.CHORUS_FLOWER) || direction == Direction.DOWN && neighborState.is(Blocks.END_STONE); return state.setValue((Property)PROPERTY_BY_DIRECTION.get(direction), bl); } } @Override protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) { if (!state.canSurvive(level, pos)) { level.destroyBlock(pos, true); } } @Override protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) { BlockState blockState = level.getBlockState(pos.below()); boolean bl = !level.getBlockState(pos.above()).isAir() && !blockState.isAir(); for (Direction direction : Direction.Plane.HORIZONTAL) { BlockPos blockPos = pos.relative(direction); BlockState blockState2 = level.getBlockState(blockPos); if (blockState2.is(this)) { if (bl) { return false; } BlockState blockState3 = level.getBlockState(blockPos.below()); if (blockState3.is(this) || blockState3.is(Blocks.END_STONE)) { return true; } } } return blockState.is(this) || blockState.is(Blocks.END_STONE); } @Override protected void createBlockStateDefinition(Builder builder) { builder.add(NORTH, EAST, SOUTH, WEST, UP, DOWN); } @Override protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) { return false; } }