package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.particles.ParticleTypes; import net.minecraft.util.RandomSource; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; public class CryingObsidianBlock extends Block { public static final MapCodec CODEC = simpleCodec(CryingObsidianBlock::new); @Override public MapCodec codec() { return CODEC; } public CryingObsidianBlock(BlockBehaviour.Properties properties) { super(properties); } @Override public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) { if (random.nextInt(5) == 0) { Direction direction = Direction.getRandom(random); if (direction != Direction.UP) { BlockPos blockPos = pos.relative(direction); BlockState blockState = level.getBlockState(blockPos); if (!state.canOcclude() || !blockState.isFaceSturdy(level, blockPos, direction.getOpposite())) { double d = direction.getStepX() == 0 ? random.nextDouble() : 0.5 + direction.getStepX() * 0.6; double e = direction.getStepY() == 0 ? random.nextDouble() : 0.5 + direction.getStepY() * 0.6; double f = direction.getStepZ() == 0 ? random.nextDouble() : 0.5 + direction.getStepZ() * 0.6; level.addParticle(ParticleTypes.DRIPPING_OBSIDIAN_TEAR, pos.getX() + d, pos.getY() + e, pos.getZ() + f, 0.0, 0.0, 0.0); } } } } }