package net.minecraft.world.level.block; import com.google.common.collect.ImmutableMap; import com.mojang.serialization.MapCodec; import it.unimi.dsi.fastutil.objects.Object2IntMap; import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap; import java.util.Map; import java.util.function.Function; import java.util.stream.Collectors; import net.minecraft.Util; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.tags.BiomeTags; import net.minecraft.util.RandomSource; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.GameRules; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition.Builder; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.IntegerProperty; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; public class FireBlock extends BaseFireBlock { public static final MapCodec CODEC = simpleCodec(FireBlock::new); public static final int MAX_AGE = 15; public static final IntegerProperty AGE = BlockStateProperties.AGE_15; public static final BooleanProperty NORTH = PipeBlock.NORTH; public static final BooleanProperty EAST = PipeBlock.EAST; public static final BooleanProperty SOUTH = PipeBlock.SOUTH; public static final BooleanProperty WEST = PipeBlock.WEST; public static final BooleanProperty UP = PipeBlock.UP; private static final Map PROPERTY_BY_DIRECTION = (Map)PipeBlock.PROPERTY_BY_DIRECTION .entrySet() .stream() .filter(entry -> entry.getKey() != Direction.DOWN) .collect(Util.toMap()); private static final VoxelShape UP_AABB = Block.box(0.0, 15.0, 0.0, 16.0, 16.0, 16.0); private static final VoxelShape WEST_AABB = Block.box(0.0, 0.0, 0.0, 1.0, 16.0, 16.0); private static final VoxelShape EAST_AABB = Block.box(15.0, 0.0, 0.0, 16.0, 16.0, 16.0); private static final VoxelShape NORTH_AABB = Block.box(0.0, 0.0, 0.0, 16.0, 16.0, 1.0); private static final VoxelShape SOUTH_AABB = Block.box(0.0, 0.0, 15.0, 16.0, 16.0, 16.0); private final Map shapesCache; private static final int IGNITE_INSTANT = 60; private static final int IGNITE_EASY = 30; private static final int IGNITE_MEDIUM = 15; private static final int IGNITE_HARD = 5; private static final int BURN_INSTANT = 100; private static final int BURN_EASY = 60; private static final int BURN_MEDIUM = 20; private static final int BURN_HARD = 5; private final Object2IntMap igniteOdds = new Object2IntOpenHashMap<>(); private final Object2IntMap burnOdds = new Object2IntOpenHashMap<>(); @Override public MapCodec codec() { return CODEC; } public FireBlock(BlockBehaviour.Properties properties) { super(properties, 1.0F); this.registerDefaultState( this.stateDefinition.any().setValue(AGE, 0).setValue(NORTH, false).setValue(EAST, false).setValue(SOUTH, false).setValue(WEST, false).setValue(UP, false) ); this.shapesCache = ImmutableMap.copyOf( (Map)this.stateDefinition .getPossibleStates() .stream() .filter(blockState -> (Integer)blockState.getValue(AGE) == 0) .collect(Collectors.toMap(Function.identity(), FireBlock::calculateShape)) ); } private static VoxelShape calculateShape(BlockState state) { VoxelShape voxelShape = Shapes.empty(); if ((Boolean)state.getValue(UP)) { voxelShape = UP_AABB; } if ((Boolean)state.getValue(NORTH)) { voxelShape = Shapes.or(voxelShape, NORTH_AABB); } if ((Boolean)state.getValue(SOUTH)) { voxelShape = Shapes.or(voxelShape, SOUTH_AABB); } if ((Boolean)state.getValue(EAST)) { voxelShape = Shapes.or(voxelShape, EAST_AABB); } if ((Boolean)state.getValue(WEST)) { voxelShape = Shapes.or(voxelShape, WEST_AABB); } return voxelShape.isEmpty() ? DOWN_AABB : voxelShape; } @Override protected BlockState updateShape( BlockState state, LevelReader level, ScheduledTickAccess scheduledTickAccess, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, RandomSource random ) { return this.canSurvive(state, level, pos) ? this.getStateWithAge(level, pos, (Integer)state.getValue(AGE)) : Blocks.AIR.defaultBlockState(); } @Override protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return (VoxelShape)this.shapesCache.get(state.setValue(AGE, 0)); } @Override public BlockState getStateForPlacement(BlockPlaceContext context) { return this.getStateForPlacement(context.getLevel(), context.getClickedPos()); } protected BlockState getStateForPlacement(BlockGetter level, BlockPos pos) { BlockPos blockPos = pos.below(); BlockState blockState = level.getBlockState(blockPos); if (!this.canBurn(blockState) && !blockState.isFaceSturdy(level, blockPos, Direction.UP)) { BlockState blockState2 = this.defaultBlockState(); for (Direction direction : Direction.values()) { BooleanProperty booleanProperty = (BooleanProperty)PROPERTY_BY_DIRECTION.get(direction); if (booleanProperty != null) { blockState2 = blockState2.setValue(booleanProperty, this.canBurn(level.getBlockState(pos.relative(direction)))); } } return blockState2; } else { return this.defaultBlockState(); } } @Override protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) { BlockPos blockPos = pos.below(); return level.getBlockState(blockPos).isFaceSturdy(level, blockPos, Direction.UP) || this.isValidFireLocation(level, pos); } @Override protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) { level.scheduleTick(pos, this, getFireTickDelay(level.random)); if (level.getGameRules().getBoolean(GameRules.RULE_DOFIRETICK)) { if (!state.canSurvive(level, pos)) { level.removeBlock(pos, false); } BlockState blockState = level.getBlockState(pos.below()); boolean bl = blockState.is(level.dimensionType().infiniburn()); int i = (Integer)state.getValue(AGE); if (!bl && level.isRaining() && this.isNearRain(level, pos) && random.nextFloat() < 0.2F + i * 0.03F) { level.removeBlock(pos, false); } else { int j = Math.min(15, i + random.nextInt(3) / 2); if (i != j) { state = state.setValue(AGE, j); level.setBlock(pos, state, 4); } if (!bl) { if (!this.isValidFireLocation(level, pos)) { BlockPos blockPos = pos.below(); if (!level.getBlockState(blockPos).isFaceSturdy(level, blockPos, Direction.UP) || i > 3) { level.removeBlock(pos, false); } return; } if (i == 15 && random.nextInt(4) == 0 && !this.canBurn(level.getBlockState(pos.below()))) { level.removeBlock(pos, false); return; } } boolean bl2 = level.getBiome(pos).is(BiomeTags.INCREASED_FIRE_BURNOUT); int k = bl2 ? -50 : 0; this.checkBurnOut(level, pos.east(), 300 + k, random, i); this.checkBurnOut(level, pos.west(), 300 + k, random, i); this.checkBurnOut(level, pos.below(), 250 + k, random, i); this.checkBurnOut(level, pos.above(), 250 + k, random, i); this.checkBurnOut(level, pos.north(), 300 + k, random, i); this.checkBurnOut(level, pos.south(), 300 + k, random, i); BlockPos.MutableBlockPos mutableBlockPos = new BlockPos.MutableBlockPos(); for (int l = -1; l <= 1; l++) { for (int m = -1; m <= 1; m++) { for (int n = -1; n <= 4; n++) { if (l != 0 || n != 0 || m != 0) { int o = 100; if (n > 1) { o += (n - 1) * 100; } mutableBlockPos.setWithOffset(pos, l, n, m); int p = this.getIgniteOdds(level, mutableBlockPos); if (p > 0) { int q = (p + 40 + level.getDifficulty().getId() * 7) / (i + 30); if (bl2) { q /= 2; } if (q > 0 && random.nextInt(o) <= q && (!level.isRaining() || !this.isNearRain(level, mutableBlockPos))) { int r = Math.min(15, i + random.nextInt(5) / 4); level.setBlock(mutableBlockPos, this.getStateWithAge(level, mutableBlockPos, r), 3); } } } } } } } } } protected boolean isNearRain(Level level, BlockPos pos) { return level.isRainingAt(pos) || level.isRainingAt(pos.west()) || level.isRainingAt(pos.east()) || level.isRainingAt(pos.north()) || level.isRainingAt(pos.south()); } private int getBurnOdds(BlockState state) { return state.hasProperty(BlockStateProperties.WATERLOGGED) && state.getValue(BlockStateProperties.WATERLOGGED) ? 0 : this.burnOdds.getInt(state.getBlock()); } private int getIgniteOdds(BlockState state) { return state.hasProperty(BlockStateProperties.WATERLOGGED) && state.getValue(BlockStateProperties.WATERLOGGED) ? 0 : this.igniteOdds.getInt(state.getBlock()); } private void checkBurnOut(Level level, BlockPos pos, int chance, RandomSource random, int age) { int i = this.getBurnOdds(level.getBlockState(pos)); if (random.nextInt(chance) < i) { BlockState blockState = level.getBlockState(pos); if (random.nextInt(age + 10) < 5 && !level.isRainingAt(pos)) { int j = Math.min(age + random.nextInt(5) / 4, 15); level.setBlock(pos, this.getStateWithAge(level, pos, j), 3); } else { level.removeBlock(pos, false); } Block block = blockState.getBlock(); if (block instanceof TntBlock) { TntBlock.explode(level, pos); } } } private BlockState getStateWithAge(LevelReader level, BlockPos pos, int age) { BlockState blockState = getState(level, pos); return blockState.is(Blocks.FIRE) ? blockState.setValue(AGE, age) : blockState; } private boolean isValidFireLocation(BlockGetter level, BlockPos pos) { for (Direction direction : Direction.values()) { if (this.canBurn(level.getBlockState(pos.relative(direction)))) { return true; } } return false; } private int getIgniteOdds(LevelReader level, BlockPos pos) { if (!level.isEmptyBlock(pos)) { return 0; } else { int i = 0; for (Direction direction : Direction.values()) { BlockState blockState = level.getBlockState(pos.relative(direction)); i = Math.max(this.getIgniteOdds(blockState), i); } return i; } } @Override protected boolean canBurn(BlockState state) { return this.getIgniteOdds(state) > 0; } @Override protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston) { super.onPlace(state, level, pos, oldState, movedByPiston); level.scheduleTick(pos, this, getFireTickDelay(level.random)); } /** * Gets the delay before this block ticks again (without counting random ticks) */ private static int getFireTickDelay(RandomSource random) { return 30 + random.nextInt(10); } @Override protected void createBlockStateDefinition(Builder builder) { builder.add(AGE, NORTH, EAST, SOUTH, WEST, UP); } public void setFlammable(Block block, int encouragement, int flammability) { this.igniteOdds.put(block, encouragement); this.burnOdds.put(block, flammability); } public static void bootStrap() { FireBlock fireBlock = (FireBlock)Blocks.FIRE; fireBlock.setFlammable(Blocks.OAK_PLANKS, 5, 20); fireBlock.setFlammable(Blocks.SPRUCE_PLANKS, 5, 20); fireBlock.setFlammable(Blocks.BIRCH_PLANKS, 5, 20); fireBlock.setFlammable(Blocks.JUNGLE_PLANKS, 5, 20); fireBlock.setFlammable(Blocks.ACACIA_PLANKS, 5, 20); fireBlock.setFlammable(Blocks.CHERRY_PLANKS, 5, 20); fireBlock.setFlammable(Blocks.DARK_OAK_PLANKS, 5, 20); fireBlock.setFlammable(Blocks.PALE_OAK_PLANKS, 5, 20); fireBlock.setFlammable(Blocks.MANGROVE_PLANKS, 5, 20); fireBlock.setFlammable(Blocks.BAMBOO_PLANKS, 5, 20); fireBlock.setFlammable(Blocks.BAMBOO_MOSAIC, 5, 20); fireBlock.setFlammable(Blocks.OAK_SLAB, 5, 20); fireBlock.setFlammable(Blocks.SPRUCE_SLAB, 5, 20); fireBlock.setFlammable(Blocks.BIRCH_SLAB, 5, 20); fireBlock.setFlammable(Blocks.JUNGLE_SLAB, 5, 20); fireBlock.setFlammable(Blocks.ACACIA_SLAB, 5, 20); fireBlock.setFlammable(Blocks.CHERRY_SLAB, 5, 20); fireBlock.setFlammable(Blocks.DARK_OAK_SLAB, 5, 20); fireBlock.setFlammable(Blocks.PALE_OAK_SLAB, 5, 20); fireBlock.setFlammable(Blocks.MANGROVE_SLAB, 5, 20); fireBlock.setFlammable(Blocks.BAMBOO_SLAB, 5, 20); fireBlock.setFlammable(Blocks.BAMBOO_MOSAIC_SLAB, 5, 20); fireBlock.setFlammable(Blocks.OAK_FENCE_GATE, 5, 20); fireBlock.setFlammable(Blocks.SPRUCE_FENCE_GATE, 5, 20); fireBlock.setFlammable(Blocks.BIRCH_FENCE_GATE, 5, 20); fireBlock.setFlammable(Blocks.JUNGLE_FENCE_GATE, 5, 20); fireBlock.setFlammable(Blocks.ACACIA_FENCE_GATE, 5, 20); fireBlock.setFlammable(Blocks.CHERRY_FENCE_GATE, 5, 20); fireBlock.setFlammable(Blocks.DARK_OAK_FENCE_GATE, 5, 20); fireBlock.setFlammable(Blocks.PALE_OAK_FENCE_GATE, 5, 20); fireBlock.setFlammable(Blocks.MANGROVE_FENCE_GATE, 5, 20); fireBlock.setFlammable(Blocks.BAMBOO_FENCE_GATE, 5, 20); fireBlock.setFlammable(Blocks.OAK_FENCE, 5, 20); fireBlock.setFlammable(Blocks.SPRUCE_FENCE, 5, 20); fireBlock.setFlammable(Blocks.BIRCH_FENCE, 5, 20); fireBlock.setFlammable(Blocks.JUNGLE_FENCE, 5, 20); fireBlock.setFlammable(Blocks.ACACIA_FENCE, 5, 20); fireBlock.setFlammable(Blocks.CHERRY_FENCE, 5, 20); fireBlock.setFlammable(Blocks.DARK_OAK_FENCE, 5, 20); fireBlock.setFlammable(Blocks.PALE_OAK_FENCE, 5, 20); fireBlock.setFlammable(Blocks.MANGROVE_FENCE, 5, 20); fireBlock.setFlammable(Blocks.BAMBOO_FENCE, 5, 20); fireBlock.setFlammable(Blocks.OAK_STAIRS, 5, 20); fireBlock.setFlammable(Blocks.BIRCH_STAIRS, 5, 20); fireBlock.setFlammable(Blocks.SPRUCE_STAIRS, 5, 20); fireBlock.setFlammable(Blocks.JUNGLE_STAIRS, 5, 20); fireBlock.setFlammable(Blocks.ACACIA_STAIRS, 5, 20); fireBlock.setFlammable(Blocks.CHERRY_STAIRS, 5, 20); fireBlock.setFlammable(Blocks.DARK_OAK_STAIRS, 5, 20); fireBlock.setFlammable(Blocks.PALE_OAK_STAIRS, 5, 20); fireBlock.setFlammable(Blocks.MANGROVE_STAIRS, 5, 20); fireBlock.setFlammable(Blocks.BAMBOO_STAIRS, 5, 20); fireBlock.setFlammable(Blocks.BAMBOO_MOSAIC_STAIRS, 5, 20); fireBlock.setFlammable(Blocks.OAK_LOG, 5, 5); fireBlock.setFlammable(Blocks.SPRUCE_LOG, 5, 5); fireBlock.setFlammable(Blocks.BIRCH_LOG, 5, 5); fireBlock.setFlammable(Blocks.JUNGLE_LOG, 5, 5); fireBlock.setFlammable(Blocks.ACACIA_LOG, 5, 5); fireBlock.setFlammable(Blocks.CHERRY_LOG, 5, 5); fireBlock.setFlammable(Blocks.PALE_OAK_LOG, 5, 5); fireBlock.setFlammable(Blocks.DARK_OAK_LOG, 5, 5); fireBlock.setFlammable(Blocks.MANGROVE_LOG, 5, 5); fireBlock.setFlammable(Blocks.BAMBOO_BLOCK, 5, 5); fireBlock.setFlammable(Blocks.STRIPPED_OAK_LOG, 5, 5); fireBlock.setFlammable(Blocks.STRIPPED_SPRUCE_LOG, 5, 5); fireBlock.setFlammable(Blocks.STRIPPED_BIRCH_LOG, 5, 5); fireBlock.setFlammable(Blocks.STRIPPED_JUNGLE_LOG, 5, 5); fireBlock.setFlammable(Blocks.STRIPPED_ACACIA_LOG, 5, 5); fireBlock.setFlammable(Blocks.STRIPPED_CHERRY_LOG, 5, 5); fireBlock.setFlammable(Blocks.STRIPPED_DARK_OAK_LOG, 5, 5); fireBlock.setFlammable(Blocks.STRIPPED_PALE_OAK_LOG, 5, 5); fireBlock.setFlammable(Blocks.STRIPPED_MANGROVE_LOG, 5, 5); fireBlock.setFlammable(Blocks.STRIPPED_BAMBOO_BLOCK, 5, 5); fireBlock.setFlammable(Blocks.STRIPPED_OAK_WOOD, 5, 5); fireBlock.setFlammable(Blocks.STRIPPED_SPRUCE_WOOD, 5, 5); fireBlock.setFlammable(Blocks.STRIPPED_BIRCH_WOOD, 5, 5); fireBlock.setFlammable(Blocks.STRIPPED_JUNGLE_WOOD, 5, 5); fireBlock.setFlammable(Blocks.STRIPPED_ACACIA_WOOD, 5, 5); fireBlock.setFlammable(Blocks.STRIPPED_CHERRY_WOOD, 5, 5); fireBlock.setFlammable(Blocks.STRIPPED_DARK_OAK_WOOD, 5, 5); fireBlock.setFlammable(Blocks.STRIPPED_PALE_OAK_WOOD, 5, 5); fireBlock.setFlammable(Blocks.STRIPPED_MANGROVE_WOOD, 5, 5); fireBlock.setFlammable(Blocks.OAK_WOOD, 5, 5); fireBlock.setFlammable(Blocks.SPRUCE_WOOD, 5, 5); fireBlock.setFlammable(Blocks.BIRCH_WOOD, 5, 5); fireBlock.setFlammable(Blocks.JUNGLE_WOOD, 5, 5); fireBlock.setFlammable(Blocks.ACACIA_WOOD, 5, 5); fireBlock.setFlammable(Blocks.CHERRY_WOOD, 5, 5); fireBlock.setFlammable(Blocks.PALE_OAK_WOOD, 5, 5); fireBlock.setFlammable(Blocks.DARK_OAK_WOOD, 5, 5); fireBlock.setFlammable(Blocks.MANGROVE_WOOD, 5, 5); fireBlock.setFlammable(Blocks.MANGROVE_ROOTS, 5, 20); fireBlock.setFlammable(Blocks.OAK_LEAVES, 30, 60); fireBlock.setFlammable(Blocks.SPRUCE_LEAVES, 30, 60); fireBlock.setFlammable(Blocks.BIRCH_LEAVES, 30, 60); fireBlock.setFlammable(Blocks.JUNGLE_LEAVES, 30, 60); fireBlock.setFlammable(Blocks.ACACIA_LEAVES, 30, 60); fireBlock.setFlammable(Blocks.CHERRY_LEAVES, 30, 60); fireBlock.setFlammable(Blocks.DARK_OAK_LEAVES, 30, 60); fireBlock.setFlammable(Blocks.PALE_OAK_LEAVES, 30, 60); fireBlock.setFlammable(Blocks.MANGROVE_LEAVES, 30, 60); fireBlock.setFlammable(Blocks.BOOKSHELF, 30, 20); fireBlock.setFlammable(Blocks.TNT, 15, 100); fireBlock.setFlammable(Blocks.SHORT_GRASS, 60, 100); fireBlock.setFlammable(Blocks.FERN, 60, 100); fireBlock.setFlammable(Blocks.DEAD_BUSH, 60, 100); fireBlock.setFlammable(Blocks.SUNFLOWER, 60, 100); fireBlock.setFlammable(Blocks.LILAC, 60, 100); fireBlock.setFlammable(Blocks.ROSE_BUSH, 60, 100); fireBlock.setFlammable(Blocks.PEONY, 60, 100); fireBlock.setFlammable(Blocks.TALL_GRASS, 60, 100); fireBlock.setFlammable(Blocks.LARGE_FERN, 60, 100); fireBlock.setFlammable(Blocks.DANDELION, 60, 100); fireBlock.setFlammable(Blocks.POPPY, 60, 100); fireBlock.setFlammable(Blocks.OPEN_EYEBLOSSOM, 60, 100); fireBlock.setFlammable(Blocks.CLOSED_EYEBLOSSOM, 60, 100); fireBlock.setFlammable(Blocks.BLUE_ORCHID, 60, 100); fireBlock.setFlammable(Blocks.ALLIUM, 60, 100); fireBlock.setFlammable(Blocks.AZURE_BLUET, 60, 100); fireBlock.setFlammable(Blocks.RED_TULIP, 60, 100); fireBlock.setFlammable(Blocks.ORANGE_TULIP, 60, 100); fireBlock.setFlammable(Blocks.WHITE_TULIP, 60, 100); fireBlock.setFlammable(Blocks.PINK_TULIP, 60, 100); fireBlock.setFlammable(Blocks.OXEYE_DAISY, 60, 100); fireBlock.setFlammable(Blocks.CORNFLOWER, 60, 100); fireBlock.setFlammable(Blocks.LILY_OF_THE_VALLEY, 60, 100); fireBlock.setFlammable(Blocks.TORCHFLOWER, 60, 100); fireBlock.setFlammable(Blocks.PITCHER_PLANT, 60, 100); fireBlock.setFlammable(Blocks.WITHER_ROSE, 60, 100); fireBlock.setFlammable(Blocks.PINK_PETALS, 60, 100); fireBlock.setFlammable(Blocks.WHITE_WOOL, 30, 60); fireBlock.setFlammable(Blocks.ORANGE_WOOL, 30, 60); fireBlock.setFlammable(Blocks.MAGENTA_WOOL, 30, 60); fireBlock.setFlammable(Blocks.LIGHT_BLUE_WOOL, 30, 60); fireBlock.setFlammable(Blocks.YELLOW_WOOL, 30, 60); fireBlock.setFlammable(Blocks.LIME_WOOL, 30, 60); fireBlock.setFlammable(Blocks.PINK_WOOL, 30, 60); fireBlock.setFlammable(Blocks.GRAY_WOOL, 30, 60); fireBlock.setFlammable(Blocks.LIGHT_GRAY_WOOL, 30, 60); fireBlock.setFlammable(Blocks.CYAN_WOOL, 30, 60); fireBlock.setFlammable(Blocks.PURPLE_WOOL, 30, 60); fireBlock.setFlammable(Blocks.BLUE_WOOL, 30, 60); fireBlock.setFlammable(Blocks.BROWN_WOOL, 30, 60); fireBlock.setFlammable(Blocks.GREEN_WOOL, 30, 60); fireBlock.setFlammable(Blocks.RED_WOOL, 30, 60); fireBlock.setFlammable(Blocks.BLACK_WOOL, 30, 60); fireBlock.setFlammable(Blocks.VINE, 15, 100); fireBlock.setFlammable(Blocks.COAL_BLOCK, 5, 5); fireBlock.setFlammable(Blocks.HAY_BLOCK, 60, 20); fireBlock.setFlammable(Blocks.TARGET, 15, 20); fireBlock.setFlammable(Blocks.WHITE_CARPET, 60, 20); fireBlock.setFlammable(Blocks.ORANGE_CARPET, 60, 20); fireBlock.setFlammable(Blocks.MAGENTA_CARPET, 60, 20); fireBlock.setFlammable(Blocks.LIGHT_BLUE_CARPET, 60, 20); fireBlock.setFlammable(Blocks.YELLOW_CARPET, 60, 20); fireBlock.setFlammable(Blocks.LIME_CARPET, 60, 20); fireBlock.setFlammable(Blocks.PINK_CARPET, 60, 20); fireBlock.setFlammable(Blocks.GRAY_CARPET, 60, 20); fireBlock.setFlammable(Blocks.LIGHT_GRAY_CARPET, 60, 20); fireBlock.setFlammable(Blocks.CYAN_CARPET, 60, 20); fireBlock.setFlammable(Blocks.PURPLE_CARPET, 60, 20); fireBlock.setFlammable(Blocks.BLUE_CARPET, 60, 20); fireBlock.setFlammable(Blocks.BROWN_CARPET, 60, 20); fireBlock.setFlammable(Blocks.GREEN_CARPET, 60, 20); fireBlock.setFlammable(Blocks.RED_CARPET, 60, 20); fireBlock.setFlammable(Blocks.BLACK_CARPET, 60, 20); fireBlock.setFlammable(Blocks.PALE_MOSS_BLOCK, 5, 100); fireBlock.setFlammable(Blocks.PALE_MOSS_CARPET, 5, 100); fireBlock.setFlammable(Blocks.PALE_HANGING_MOSS, 5, 100); fireBlock.setFlammable(Blocks.DRIED_KELP_BLOCK, 30, 60); fireBlock.setFlammable(Blocks.BAMBOO, 60, 60); fireBlock.setFlammable(Blocks.SCAFFOLDING, 60, 60); fireBlock.setFlammable(Blocks.LECTERN, 30, 20); fireBlock.setFlammable(Blocks.COMPOSTER, 5, 20); fireBlock.setFlammable(Blocks.SWEET_BERRY_BUSH, 60, 100); fireBlock.setFlammable(Blocks.BEEHIVE, 5, 20); fireBlock.setFlammable(Blocks.BEE_NEST, 30, 20); fireBlock.setFlammable(Blocks.AZALEA_LEAVES, 30, 60); fireBlock.setFlammable(Blocks.FLOWERING_AZALEA_LEAVES, 30, 60); fireBlock.setFlammable(Blocks.CAVE_VINES, 15, 60); fireBlock.setFlammable(Blocks.CAVE_VINES_PLANT, 15, 60); fireBlock.setFlammable(Blocks.SPORE_BLOSSOM, 60, 100); fireBlock.setFlammable(Blocks.AZALEA, 30, 60); fireBlock.setFlammable(Blocks.FLOWERING_AZALEA, 30, 60); fireBlock.setFlammable(Blocks.BIG_DRIPLEAF, 60, 100); fireBlock.setFlammable(Blocks.BIG_DRIPLEAF_STEM, 60, 100); fireBlock.setFlammable(Blocks.SMALL_DRIPLEAF, 60, 100); fireBlock.setFlammable(Blocks.HANGING_ROOTS, 30, 60); fireBlock.setFlammable(Blocks.GLOW_LICHEN, 15, 100); } }