package net.minecraft.world.level.block; import com.google.common.annotations.VisibleForTesting; import com.mojang.serialization.MapCodec; import net.minecraft.Util; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.particles.DustColorTransitionOptions; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.tags.BlockTags; import net.minecraft.util.RandomSource; import net.minecraft.util.valueproviders.ConstantInt; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.EntityType; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.entity.BlockEntityTicker; import net.minecraft.world.level.block.entity.BlockEntityType; import net.minecraft.world.level.block.entity.SculkSensorBlockEntity; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition.Builder; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.level.block.state.properties.IntegerProperty; import net.minecraft.world.level.block.state.properties.SculkSensorPhase; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.level.gameevent.GameEvent.Context; import net.minecraft.world.level.gameevent.vibrations.VibrationSystem; import net.minecraft.world.level.gameevent.vibrations.VibrationSystem.Ticker; import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import org.jetbrains.annotations.Nullable; public class SculkSensorBlock extends BaseEntityBlock implements SimpleWaterloggedBlock { public static final MapCodec CODEC = simpleCodec(SculkSensorBlock::new); public static final int ACTIVE_TICKS = 30; public static final int COOLDOWN_TICKS = 10; public static final EnumProperty PHASE = BlockStateProperties.SCULK_SENSOR_PHASE; public static final IntegerProperty POWER = BlockStateProperties.POWER; public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED; protected static final VoxelShape SHAPE = Block.box(0.0, 0.0, 0.0, 16.0, 8.0, 16.0); private static final float[] RESONANCE_PITCH_BEND = Util.make(new float[16], fs -> { int[] is = new int[]{0, 0, 2, 4, 6, 7, 9, 10, 12, 14, 15, 18, 19, 21, 22, 24}; for (int i = 0; i < 16; i++) { fs[i] = NoteBlock.getPitchFromNote(is[i]); } }); @Override public MapCodec codec() { return CODEC; } public SculkSensorBlock(BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any().setValue(PHASE, SculkSensorPhase.INACTIVE).setValue(POWER, 0).setValue(WATERLOGGED, false)); } @Nullable @Override public BlockState getStateForPlacement(BlockPlaceContext context) { BlockPos blockPos = context.getClickedPos(); FluidState fluidState = context.getLevel().getFluidState(blockPos); return this.defaultBlockState().setValue(WATERLOGGED, fluidState.getType() == Fluids.WATER); } @Override protected FluidState getFluidState(BlockState state) { return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state); } @Override protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) { if (getPhase(state) != SculkSensorPhase.ACTIVE) { if (getPhase(state) == SculkSensorPhase.COOLDOWN) { level.setBlock(pos, state.setValue(PHASE, SculkSensorPhase.INACTIVE), 3); if (!(Boolean)state.getValue(WATERLOGGED)) { level.playSound(null, pos, SoundEvents.SCULK_CLICKING_STOP, SoundSource.BLOCKS, 1.0F, level.random.nextFloat() * 0.2F + 0.8F); } } } else { deactivate(level, pos, state); } } @Override public void stepOn(Level level, BlockPos pos, BlockState state, Entity entity) { if (!level.isClientSide() && canActivate(state) && entity.getType() != EntityType.WARDEN && level.getBlockEntity(pos) instanceof SculkSensorBlockEntity sculkSensorBlockEntity && level instanceof ServerLevel serverLevel && sculkSensorBlockEntity.getVibrationUser().canReceiveVibration(serverLevel, pos, GameEvent.STEP, Context.of(state))) { sculkSensorBlockEntity.getListener().forceScheduleVibration(serverLevel, GameEvent.STEP, Context.of(entity), entity.position()); } super.stepOn(level, pos, state, entity); } @Override protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston) { if (!level.isClientSide() && !state.is(oldState.getBlock())) { if ((Integer)state.getValue(POWER) > 0 && !level.getBlockTicks().hasScheduledTick(pos, this)) { level.setBlock(pos, state.setValue(POWER, 0), 18); } } } @Override protected void onRemove(BlockState state, Level level, BlockPos pos, BlockState newState, boolean movedByPiston) { if (!state.is(newState.getBlock())) { super.onRemove(state, level, pos, newState, movedByPiston); if (getPhase(state) == SculkSensorPhase.ACTIVE) { updateNeighbours(level, pos, state); } } } @Override protected BlockState updateShape( BlockState state, LevelReader level, ScheduledTickAccess scheduledTickAccess, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, RandomSource random ) { if ((Boolean)state.getValue(WATERLOGGED)) { scheduledTickAccess.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level)); } return super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random); } private static void updateNeighbours(Level level, BlockPos pos, BlockState state) { Block block = state.getBlock(); level.updateNeighborsAt(pos, block); level.updateNeighborsAt(pos.below(), block); } @Nullable @Override public BlockEntity newBlockEntity(BlockPos pos, BlockState state) { return new SculkSensorBlockEntity(pos, state); } @Nullable @Override public BlockEntityTicker getTicker(Level level, BlockState state, BlockEntityType blockEntityType) { return !level.isClientSide ? createTickerHelper( blockEntityType, BlockEntityType.SCULK_SENSOR, (levelx, blockPos, blockState, sculkSensorBlockEntity) -> Ticker.tick( levelx, sculkSensorBlockEntity.getVibrationData(), sculkSensorBlockEntity.getVibrationUser() ) ) : null; } @Override protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return SHAPE; } @Override protected boolean isSignalSource(BlockState state) { return true; } @Override protected int getSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) { return (Integer)state.getValue(POWER); } @Override public int getDirectSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) { return direction == Direction.UP ? state.getSignal(level, pos, direction) : 0; } public static SculkSensorPhase getPhase(BlockState state) { return state.getValue(PHASE); } public static boolean canActivate(BlockState state) { return getPhase(state) == SculkSensorPhase.INACTIVE; } public static void deactivate(Level level, BlockPos pos, BlockState state) { level.setBlock(pos, state.setValue(PHASE, SculkSensorPhase.COOLDOWN).setValue(POWER, 0), 3); level.scheduleTick(pos, state.getBlock(), 10); updateNeighbours(level, pos, state); } @VisibleForTesting public int getActiveTicks() { return 30; } public void activate(@Nullable Entity entity, Level level, BlockPos pos, BlockState state, int power, int frequency) { level.setBlock(pos, state.setValue(PHASE, SculkSensorPhase.ACTIVE).setValue(POWER, power), 3); level.scheduleTick(pos, state.getBlock(), this.getActiveTicks()); updateNeighbours(level, pos, state); tryResonateVibration(entity, level, pos, frequency); level.gameEvent(entity, GameEvent.SCULK_SENSOR_TENDRILS_CLICKING, pos); if (!(Boolean)state.getValue(WATERLOGGED)) { level.playSound( null, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, SoundEvents.SCULK_CLICKING, SoundSource.BLOCKS, 1.0F, level.random.nextFloat() * 0.2F + 0.8F ); } } public static void tryResonateVibration(@Nullable Entity entity, Level level, BlockPos pos, int frequency) { for (Direction direction : Direction.values()) { BlockPos blockPos = pos.relative(direction); BlockState blockState = level.getBlockState(blockPos); if (blockState.is(BlockTags.VIBRATION_RESONATORS)) { level.gameEvent(VibrationSystem.getResonanceEventByFrequency(frequency), blockPos, Context.of(entity, blockState)); float f = RESONANCE_PITCH_BEND[frequency]; level.playSound(null, blockPos, SoundEvents.AMETHYST_BLOCK_RESONATE, SoundSource.BLOCKS, 1.0F, f); } } } @Override public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) { if (getPhase(state) == SculkSensorPhase.ACTIVE) { Direction direction = Direction.getRandom(random); if (direction != Direction.UP && direction != Direction.DOWN) { double d = pos.getX() + 0.5 + (direction.getStepX() == 0 ? 0.5 - random.nextDouble() : direction.getStepX() * 0.6); double e = pos.getY() + 0.25; double f = pos.getZ() + 0.5 + (direction.getStepZ() == 0 ? 0.5 - random.nextDouble() : direction.getStepZ() * 0.6); double g = random.nextFloat() * 0.04; level.addParticle(DustColorTransitionOptions.SCULK_TO_REDSTONE, d, e, f, 0.0, g, 0.0); } } } @Override protected void createBlockStateDefinition(Builder builder) { builder.add(PHASE, POWER, WATERLOGGED); } @Override protected boolean hasAnalogOutputSignal(BlockState state) { return true; } @Override protected int getAnalogOutputSignal(BlockState state, Level level, BlockPos pos) { if (level.getBlockEntity(pos) instanceof SculkSensorBlockEntity sculkSensorBlockEntity) { return getPhase(state) == SculkSensorPhase.ACTIVE ? sculkSensorBlockEntity.getLastVibrationFrequency() : 0; } else { return 0; } } @Override protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) { return false; } @Override protected boolean useShapeForLightOcclusion(BlockState state) { return true; } @Override protected void spawnAfterBreak(BlockState state, ServerLevel level, BlockPos pos, ItemStack stack, boolean dropExperience) { super.spawnAfterBreak(state, level, pos, stack, dropExperience); if (dropExperience) { this.tryDropExperience(level, pos, stack, ConstantInt.of(5)); } } }