package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.tags.BlockTags; import net.minecraft.util.RandomSource; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition.Builder; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; public class SnowyDirtBlock extends Block { public static final MapCodec CODEC = simpleCodec(SnowyDirtBlock::new); public static final BooleanProperty SNOWY = BlockStateProperties.SNOWY; @Override protected MapCodec codec() { return CODEC; } protected SnowyDirtBlock(BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any().setValue(SNOWY, false)); } @Override protected BlockState updateShape( BlockState state, LevelReader level, ScheduledTickAccess scheduledTickAccess, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, RandomSource random ) { return direction == Direction.UP ? state.setValue(SNOWY, isSnowySetting(neighborState)) : super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random); } @Override public BlockState getStateForPlacement(BlockPlaceContext context) { BlockState blockState = context.getLevel().getBlockState(context.getClickedPos().above()); return this.defaultBlockState().setValue(SNOWY, isSnowySetting(blockState)); } protected static boolean isSnowySetting(BlockState state) { return state.is(BlockTags.SNOW); } @Override protected void createBlockStateDefinition(Builder builder) { builder.add(SNOWY); } }