package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.network.chat.Component; import net.minecraft.stats.Stats; import net.minecraft.world.InteractionResult; import net.minecraft.world.MenuProvider; import net.minecraft.world.SimpleMenuProvider; import net.minecraft.world.entity.player.Player; import net.minecraft.world.inventory.ContainerLevelAccess; import net.minecraft.world.inventory.StonecutterMenu; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition.Builder; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import org.jetbrains.annotations.Nullable; public class StonecutterBlock extends Block { public static final MapCodec CODEC = simpleCodec(StonecutterBlock::new); private static final Component CONTAINER_TITLE = Component.translatable("container.stonecutter"); public static final EnumProperty FACING = HorizontalDirectionalBlock.FACING; protected static final VoxelShape SHAPE = Block.box(0.0, 0.0, 0.0, 16.0, 9.0, 16.0); @Override public MapCodec codec() { return CODEC; } public StonecutterBlock(BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH)); } @Override public BlockState getStateForPlacement(BlockPlaceContext context) { return this.defaultBlockState().setValue(FACING, context.getHorizontalDirection().getOpposite()); } @Override protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) { if (!level.isClientSide) { player.openMenu(state.getMenuProvider(level, pos)); player.awardStat(Stats.INTERACT_WITH_STONECUTTER); } return InteractionResult.SUCCESS; } @Nullable @Override protected MenuProvider getMenuProvider(BlockState state, Level level, BlockPos pos) { return new SimpleMenuProvider((i, inventory, player) -> new StonecutterMenu(i, inventory, ContainerLevelAccess.create(level, pos)), CONTAINER_TITLE); } @Override protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return SHAPE; } @Override protected boolean useShapeForLightOcclusion(BlockState state) { return true; } @Override protected BlockState rotate(BlockState state, Rotation rotation) { return state.setValue(FACING, rotation.rotate(state.getValue(FACING))); } @Override protected BlockState mirror(BlockState state, Mirror mirror) { return state.rotate(mirror.getRotation(state.getValue(FACING))); } @Override protected void createBlockStateDefinition(Builder builder) { builder.add(FACING); } @Override protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) { return false; } }