package net.minecraft.world.level.block; import com.google.common.collect.ImmutableMap; import com.google.common.collect.Maps; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import java.util.Map; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.util.RandomSource; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition.Builder; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.level.block.state.properties.WoodType; import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.phys.Vec3; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import org.jetbrains.annotations.Nullable; public class WallSignBlock extends SignBlock { public static final MapCodec CODEC = RecordCodecBuilder.mapCodec( instance -> instance.group(WoodType.CODEC.fieldOf("wood_type").forGetter(SignBlock::type), propertiesCodec()).apply(instance, WallSignBlock::new) ); public static final EnumProperty FACING = HorizontalDirectionalBlock.FACING; protected static final float AABB_THICKNESS = 2.0F; protected static final float AABB_BOTTOM = 4.5F; protected static final float AABB_TOP = 12.5F; private static final Map AABBS = Maps.newEnumMap( ImmutableMap.of( Direction.NORTH, Block.box(0.0, 4.5, 14.0, 16.0, 12.5, 16.0), Direction.SOUTH, Block.box(0.0, 4.5, 0.0, 16.0, 12.5, 2.0), Direction.EAST, Block.box(0.0, 4.5, 0.0, 2.0, 12.5, 16.0), Direction.WEST, Block.box(14.0, 4.5, 0.0, 16.0, 12.5, 16.0) ) ); @Override public MapCodec codec() { return CODEC; } public WallSignBlock(WoodType woodType, BlockBehaviour.Properties properties) { super(woodType, properties.sound(woodType.soundType())); this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(WATERLOGGED, false)); } @Override protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return (VoxelShape)AABBS.get(state.getValue(FACING)); } @Override protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) { return level.getBlockState(pos.relative(((Direction)state.getValue(FACING)).getOpposite())).isSolid(); } @Nullable @Override public BlockState getStateForPlacement(BlockPlaceContext context) { BlockState blockState = this.defaultBlockState(); FluidState fluidState = context.getLevel().getFluidState(context.getClickedPos()); LevelReader levelReader = context.getLevel(); BlockPos blockPos = context.getClickedPos(); Direction[] directions = context.getNearestLookingDirections(); for (Direction direction : directions) { if (direction.getAxis().isHorizontal()) { Direction direction2 = direction.getOpposite(); blockState = blockState.setValue(FACING, direction2); if (blockState.canSurvive(levelReader, blockPos)) { return blockState.setValue(WATERLOGGED, fluidState.getType() == Fluids.WATER); } } } return null; } @Override protected BlockState updateShape( BlockState state, LevelReader level, ScheduledTickAccess scheduledTickAccess, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, RandomSource random ) { return direction.getOpposite() == state.getValue(FACING) && !state.canSurvive(level, pos) ? Blocks.AIR.defaultBlockState() : super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random); } @Override public float getYRotationDegrees(BlockState state) { return ((Direction)state.getValue(FACING)).toYRot(); } @Override public Vec3 getSignHitboxCenterPosition(BlockState state) { VoxelShape voxelShape = (VoxelShape)AABBS.get(state.getValue(FACING)); return voxelShape.bounds().getCenter(); } @Override protected BlockState rotate(BlockState state, Rotation rotation) { return state.setValue(FACING, rotation.rotate(state.getValue(FACING))); } @Override protected BlockState mirror(BlockState state, Mirror mirror) { return state.rotate(mirror.getRotation(state.getValue(FACING))); } @Override protected void createBlockStateDefinition(Builder builder) { builder.add(FACING, WATERLOGGED); } }