package net.minecraft.world.level.block; import com.google.common.collect.ImmutableMap; import com.google.common.collect.Maps; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import java.util.Map; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.particles.ParticleTypes; import net.minecraft.core.particles.SimpleParticleType; import net.minecraft.util.RandomSource; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition.Builder; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import org.jetbrains.annotations.Nullable; public class WallTorchBlock extends TorchBlock { public static final MapCodec CODEC = RecordCodecBuilder.mapCodec( instance -> instance.group(PARTICLE_OPTIONS_FIELD.forGetter(wallTorchBlock -> wallTorchBlock.flameParticle), propertiesCodec()) .apply(instance, WallTorchBlock::new) ); public static final EnumProperty FACING = HorizontalDirectionalBlock.FACING; protected static final float AABB_OFFSET = 2.5F; private static final Map AABBS = Maps.newEnumMap( ImmutableMap.of( Direction.NORTH, Block.box(5.5, 3.0, 11.0, 10.5, 13.0, 16.0), Direction.SOUTH, Block.box(5.5, 3.0, 0.0, 10.5, 13.0, 5.0), Direction.WEST, Block.box(11.0, 3.0, 5.5, 16.0, 13.0, 10.5), Direction.EAST, Block.box(0.0, 3.0, 5.5, 5.0, 13.0, 10.5) ) ); @Override public MapCodec codec() { return CODEC; } protected WallTorchBlock(SimpleParticleType simpleParticleType, BlockBehaviour.Properties properties) { super(simpleParticleType, properties); this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH)); } @Override protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return getShape(state); } public static VoxelShape getShape(BlockState state) { return (VoxelShape)AABBS.get(state.getValue(FACING)); } @Override protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) { return canSurvive(level, pos, state.getValue(FACING)); } public static boolean canSurvive(LevelReader level, BlockPos pos, Direction facing) { BlockPos blockPos = pos.relative(facing.getOpposite()); BlockState blockState = level.getBlockState(blockPos); return blockState.isFaceSturdy(level, blockPos, facing); } @Nullable @Override public BlockState getStateForPlacement(BlockPlaceContext context) { BlockState blockState = this.defaultBlockState(); LevelReader levelReader = context.getLevel(); BlockPos blockPos = context.getClickedPos(); Direction[] directions = context.getNearestLookingDirections(); for (Direction direction : directions) { if (direction.getAxis().isHorizontal()) { Direction direction2 = direction.getOpposite(); blockState = blockState.setValue(FACING, direction2); if (blockState.canSurvive(levelReader, blockPos)) { return blockState; } } } return null; } @Override protected BlockState updateShape( BlockState state, LevelReader level, ScheduledTickAccess scheduledTickAccess, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, RandomSource random ) { return direction.getOpposite() == state.getValue(FACING) && !state.canSurvive(level, pos) ? Blocks.AIR.defaultBlockState() : state; } @Override public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) { Direction direction = state.getValue(FACING); double d = pos.getX() + 0.5; double e = pos.getY() + 0.7; double f = pos.getZ() + 0.5; double g = 0.22; double h = 0.27; Direction direction2 = direction.getOpposite(); level.addParticle(ParticleTypes.SMOKE, d + 0.27 * direction2.getStepX(), e + 0.22, f + 0.27 * direction2.getStepZ(), 0.0, 0.0, 0.0); level.addParticle(this.flameParticle, d + 0.27 * direction2.getStepX(), e + 0.22, f + 0.27 * direction2.getStepZ(), 0.0, 0.0, 0.0); } @Override protected BlockState rotate(BlockState state, Rotation rotation) { return state.setValue(FACING, rotation.rotate(state.getValue(FACING))); } @Override protected BlockState mirror(BlockState state, Mirror mirror) { return state.rotate(mirror.getRotation(state.getValue(FACING))); } @Override protected void createBlockStateDefinition(Builder builder) { builder.add(FACING); } }