package net.minecraft.client.renderer.item.properties.select; import com.mojang.serialization.Codec; import com.mojang.serialization.MapCodec; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.core.component.DataComponents; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.item.CrossbowItem; import net.minecraft.world.item.ItemDisplayContext; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.item.component.ChargedProjectiles; import org.jetbrains.annotations.Nullable; @Environment(EnvType.CLIENT) public record Charge() implements SelectItemModelProperty { public static final Codec VALUE_CODEC = CrossbowItem.ChargeType.CODEC; public static final SelectItemModelProperty.Type TYPE = SelectItemModelProperty.Type.create( MapCodec.unit(new Charge()), VALUE_CODEC ); public CrossbowItem.ChargeType get( ItemStack itemStack, @Nullable ClientLevel clientLevel, @Nullable LivingEntity livingEntity, int i, ItemDisplayContext itemDisplayContext ) { ChargedProjectiles chargedProjectiles = itemStack.get(DataComponents.CHARGED_PROJECTILES); if (chargedProjectiles == null || chargedProjectiles.isEmpty()) { return CrossbowItem.ChargeType.NONE; } else { return chargedProjectiles.contains(Items.FIREWORK_ROCKET) ? CrossbowItem.ChargeType.ROCKET : CrossbowItem.ChargeType.ARROW; } } @Override public SelectItemModelProperty.Type type() { return TYPE; } @Override public Codec valueCodec() { return VALUE_CODEC; } }