package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import java.util.Map; import java.util.Map.Entry; import java.util.function.Function; import net.minecraft.Util; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.Property; import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; public abstract class CrossCollisionBlock extends Block implements SimpleWaterloggedBlock { public static final BooleanProperty NORTH = PipeBlock.NORTH; public static final BooleanProperty EAST = PipeBlock.EAST; public static final BooleanProperty SOUTH = PipeBlock.SOUTH; public static final BooleanProperty WEST = PipeBlock.WEST; public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED; public static final Map PROPERTY_BY_DIRECTION = (Map)PipeBlock.PROPERTY_BY_DIRECTION .entrySet() .stream() .filter(entry -> ((Direction)entry.getKey()).getAxis().isHorizontal()) .collect(Util.toMap()); private final Function collisionShapes; private final Function shapes; protected CrossCollisionBlock( float nodeWidth, float extensionWidth, float nodeHeight, float extensionHeight, float collisionHeight, BlockBehaviour.Properties properties ) { super(properties); this.collisionShapes = this.makeShapes(nodeWidth, collisionHeight, nodeHeight, 0.0F, collisionHeight); this.shapes = this.makeShapes(nodeWidth, extensionWidth, nodeHeight, 0.0F, extensionHeight); } @Override protected abstract MapCodec codec(); protected Function makeShapes(float nodeWidth, float extensionWidth, float nodeHeight, float extensionBottom, float extensionHeight) { VoxelShape voxelShape = Block.column(nodeWidth, 0.0, extensionWidth); Map map = Shapes.rotateHorizontal(Block.boxZ(nodeHeight, extensionBottom, extensionHeight, 0.0, 8.0)); return this.getShapeForEachState(blockState -> { VoxelShape voxelShape2 = voxelShape; for (Entry entry : PROPERTY_BY_DIRECTION.entrySet()) { if ((Boolean)blockState.getValue((Property)entry.getValue())) { voxelShape2 = Shapes.or(voxelShape2, (VoxelShape)map.get(entry.getKey())); } } return voxelShape2; }, new Property[]{WATERLOGGED}); } @Override protected boolean propagatesSkylightDown(BlockState state) { return !(Boolean)state.getValue(WATERLOGGED); } @Override protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return (VoxelShape)this.shapes.apply(state); } @Override protected VoxelShape getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return (VoxelShape)this.collisionShapes.apply(state); } @Override protected FluidState getFluidState(BlockState state) { return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state); } @Override protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) { return false; } @Override protected BlockState rotate(BlockState state, Rotation rotation) { switch (rotation) { case CLOCKWISE_180: return state.setValue(NORTH, (Boolean)state.getValue(SOUTH)) .setValue(EAST, (Boolean)state.getValue(WEST)) .setValue(SOUTH, (Boolean)state.getValue(NORTH)) .setValue(WEST, (Boolean)state.getValue(EAST)); case COUNTERCLOCKWISE_90: return state.setValue(NORTH, (Boolean)state.getValue(EAST)) .setValue(EAST, (Boolean)state.getValue(SOUTH)) .setValue(SOUTH, (Boolean)state.getValue(WEST)) .setValue(WEST, (Boolean)state.getValue(NORTH)); case CLOCKWISE_90: return state.setValue(NORTH, (Boolean)state.getValue(WEST)) .setValue(EAST, (Boolean)state.getValue(NORTH)) .setValue(SOUTH, (Boolean)state.getValue(EAST)) .setValue(WEST, (Boolean)state.getValue(SOUTH)); default: return state; } } @Override protected BlockState mirror(BlockState state, Mirror mirror) { switch (mirror) { case LEFT_RIGHT: return state.setValue(NORTH, (Boolean)state.getValue(SOUTH)).setValue(SOUTH, (Boolean)state.getValue(NORTH)); case FRONT_BACK: return state.setValue(EAST, (Boolean)state.getValue(WEST)).setValue(WEST, (Boolean)state.getValue(EAST)); default: return super.mirror(state, mirror); } } }