package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.tags.BlockTags; import net.minecraft.tags.FluidTags; import net.minecraft.util.RandomSource; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.GameRules; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.piston.MovingPistonBlock; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition.Builder; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.IntegerProperty; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.level.gameevent.GameEvent.Context; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import org.jetbrains.annotations.Nullable; public class FarmBlock extends Block { public static final MapCodec CODEC = simpleCodec(FarmBlock::new); public static final IntegerProperty MOISTURE = BlockStateProperties.MOISTURE; private static final VoxelShape SHAPE = Block.column(16.0, 0.0, 15.0); public static final int MAX_MOISTURE = 7; @Override public MapCodec codec() { return CODEC; } protected FarmBlock(BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any().setValue(MOISTURE, 0)); } @Override protected BlockState updateShape( BlockState state, LevelReader level, ScheduledTickAccess scheduledTickAccess, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, RandomSource random ) { if (direction == Direction.UP && !state.canSurvive(level, pos)) { scheduledTickAccess.scheduleTick(pos, this, 1); } return super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random); } @Override protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) { BlockState blockState = level.getBlockState(pos.above()); return !blockState.isSolid() || blockState.getBlock() instanceof FenceGateBlock || blockState.getBlock() instanceof MovingPistonBlock; } @Override public BlockState getStateForPlacement(BlockPlaceContext context) { return !this.defaultBlockState().canSurvive(context.getLevel(), context.getClickedPos()) ? Blocks.DIRT.defaultBlockState() : super.getStateForPlacement(context); } @Override protected boolean useShapeForLightOcclusion(BlockState state) { return true; } @Override protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return SHAPE; } @Override protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) { if (!state.canSurvive(level, pos)) { turnToDirt(null, state, level, pos); } } @Override protected void randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) { int i = (Integer)state.getValue(MOISTURE); if (!isNearWater(level, pos) && !level.isRainingAt(pos.above())) { if (i > 0) { level.setBlock(pos, state.setValue(MOISTURE, i - 1), 2); } else if (!shouldMaintainFarmland(level, pos)) { turnToDirt(null, state, level, pos); } } else if (i < 7) { level.setBlock(pos, state.setValue(MOISTURE, 7), 2); } } @Override public void fallOn(Level level, BlockState state, BlockPos pos, Entity entity, double fallDistance) { if (level instanceof ServerLevel serverLevel && level.random.nextFloat() < fallDistance - 0.5 && entity instanceof LivingEntity && (entity instanceof Player || serverLevel.getGameRules().getBoolean(GameRules.RULE_MOBGRIEFING)) && entity.getBbWidth() * entity.getBbWidth() * entity.getBbHeight() > 0.512F) { turnToDirt(entity, state, level, pos); } super.fallOn(level, state, pos, entity, fallDistance); } public static void turnToDirt(@Nullable Entity entity, BlockState state, Level level, BlockPos pos) { BlockState blockState = pushEntitiesUp(state, Blocks.DIRT.defaultBlockState(), level, pos); level.setBlockAndUpdate(pos, blockState); level.gameEvent(GameEvent.BLOCK_CHANGE, pos, Context.of(entity, blockState)); } private static boolean shouldMaintainFarmland(BlockGetter level, BlockPos pos) { return level.getBlockState(pos.above()).is(BlockTags.MAINTAINS_FARMLAND); } private static boolean isNearWater(LevelReader level, BlockPos pos) { for (BlockPos blockPos : BlockPos.betweenClosed(pos.offset(-4, 0, -4), pos.offset(4, 1, 4))) { if (level.getFluidState(blockPos).is(FluidTags.WATER)) { return true; } } return false; } @Override protected void createBlockStateDefinition(Builder builder) { builder.add(MOISTURE); } @Override protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) { return false; } }