package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import java.util.function.Function; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.tags.BlockTags; import net.minecraft.util.RandomSource; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.LeadItem; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition.Builder; import net.minecraft.world.level.block.state.properties.Property; import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; public class FenceBlock extends CrossCollisionBlock { public static final MapCodec CODEC = simpleCodec(FenceBlock::new); private final Function occlusionShapes; @Override public MapCodec codec() { return CODEC; } public FenceBlock(BlockBehaviour.Properties properties) { super(4.0F, 16.0F, 4.0F, 16.0F, 24.0F, properties); this.registerDefaultState( this.stateDefinition.any().setValue(NORTH, false).setValue(EAST, false).setValue(SOUTH, false).setValue(WEST, false).setValue(WATERLOGGED, false) ); this.occlusionShapes = this.makeShapes(4.0F, 16.0F, 2.0F, 6.0F, 15.0F); } @Override protected VoxelShape getOcclusionShape(BlockState state) { return (VoxelShape)this.occlusionShapes.apply(state); } @Override protected VoxelShape getVisualShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return this.getShape(state, level, pos, context); } @Override protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) { return false; } public boolean connectsTo(BlockState state, boolean isSideSolid, Direction direction) { Block block = state.getBlock(); boolean bl = this.isSameFence(state); boolean bl2 = block instanceof FenceGateBlock && FenceGateBlock.connectsToDirection(state, direction); return !isExceptionForConnection(state) && isSideSolid || bl || bl2; } private boolean isSameFence(BlockState state) { return state.is(BlockTags.FENCES) && state.is(BlockTags.WOODEN_FENCES) == this.defaultBlockState().is(BlockTags.WOODEN_FENCES); } @Override protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) { return (InteractionResult)(!level.isClientSide() ? LeadItem.bindPlayerMobs(player, level, pos) : InteractionResult.PASS); } @Override public BlockState getStateForPlacement(BlockPlaceContext context) { BlockGetter blockGetter = context.getLevel(); BlockPos blockPos = context.getClickedPos(); FluidState fluidState = context.getLevel().getFluidState(context.getClickedPos()); BlockPos blockPos2 = blockPos.north(); BlockPos blockPos3 = blockPos.east(); BlockPos blockPos4 = blockPos.south(); BlockPos blockPos5 = blockPos.west(); BlockState blockState = blockGetter.getBlockState(blockPos2); BlockState blockState2 = blockGetter.getBlockState(blockPos3); BlockState blockState3 = blockGetter.getBlockState(blockPos4); BlockState blockState4 = blockGetter.getBlockState(blockPos5); return super.getStateForPlacement(context) .setValue(NORTH, this.connectsTo(blockState, blockState.isFaceSturdy(blockGetter, blockPos2, Direction.SOUTH), Direction.SOUTH)) .setValue(EAST, this.connectsTo(blockState2, blockState2.isFaceSturdy(blockGetter, blockPos3, Direction.WEST), Direction.WEST)) .setValue(SOUTH, this.connectsTo(blockState3, blockState3.isFaceSturdy(blockGetter, blockPos4, Direction.NORTH), Direction.NORTH)) .setValue(WEST, this.connectsTo(blockState4, blockState4.isFaceSturdy(blockGetter, blockPos5, Direction.EAST), Direction.EAST)) .setValue(WATERLOGGED, fluidState.getType() == Fluids.WATER); } @Override protected BlockState updateShape( BlockState state, LevelReader level, ScheduledTickAccess scheduledTickAccess, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, RandomSource random ) { if ((Boolean)state.getValue(WATERLOGGED)) { scheduledTickAccess.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level)); } return direction.getAxis().isHorizontal() ? state.setValue( (Property)PROPERTY_BY_DIRECTION.get(direction), this.connectsTo(neighborState, neighborState.isFaceSturdy(level, neighborPos, direction.getOpposite()), direction.getOpposite()) ) : super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random); } @Override protected void createBlockStateDefinition(Builder builder) { builder.add(NORTH, EAST, WEST, SOUTH, WATERLOGGED); } }