package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import java.util.function.Function; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.util.RandomSource; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition.Builder; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.level.block.state.properties.IntegerProperty; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; public class FlowerBedBlock extends VegetationBlock implements BonemealableBlock, SegmentableBlock { public static final MapCodec CODEC = simpleCodec(FlowerBedBlock::new); public static final EnumProperty FACING = BlockStateProperties.HORIZONTAL_FACING; public static final IntegerProperty AMOUNT = BlockStateProperties.FLOWER_AMOUNT; private final Function shapes; @Override public MapCodec codec() { return CODEC; } protected FlowerBedBlock(BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(AMOUNT, 1)); this.shapes = this.makeShapes(); } private Function makeShapes() { return this.getShapeForEachState(this.getShapeCalculator(FACING, AMOUNT)); } @Override public BlockState rotate(BlockState state, Rotation rotation) { return state.setValue(FACING, rotation.rotate(state.getValue(FACING))); } @Override public BlockState mirror(BlockState state, Mirror mirror) { return state.rotate(mirror.getRotation(state.getValue(FACING))); } @Override public boolean canBeReplaced(BlockState state, BlockPlaceContext useContext) { return this.canBeReplaced(state, useContext, AMOUNT) ? true : super.canBeReplaced(state, useContext); } @Override public VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return (VoxelShape)this.shapes.apply(state); } @Override public double getShapeHeight() { return 3.0; } @Override public IntegerProperty getSegmentAmountProperty() { return AMOUNT; } @Override public BlockState getStateForPlacement(BlockPlaceContext context) { return this.getStateForPlacement(context, this, AMOUNT, FACING); } @Override protected void createBlockStateDefinition(Builder builder) { builder.add(FACING, AMOUNT); } @Override public boolean isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state) { return true; } @Override public boolean isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state) { return true; } @Override public void performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state) { int i = (Integer)state.getValue(AMOUNT); if (i < 4) { level.setBlock(pos, state.setValue(AMOUNT, i + 1), 2); } else { popResource(level, pos, new ItemStack(this)); } } }