package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.util.RandomSource; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; public class SoulSandBlock extends Block { public static final MapCodec CODEC = simpleCodec(SoulSandBlock::new); private static final VoxelShape SHAPE = Block.column(16.0, 0.0, 14.0); private static final int BUBBLE_COLUMN_CHECK_DELAY = 20; @Override public MapCodec codec() { return CODEC; } public SoulSandBlock(BlockBehaviour.Properties properties) { super(properties); } @Override protected VoxelShape getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return SHAPE; } @Override protected VoxelShape getBlockSupportShape(BlockState state, BlockGetter level, BlockPos pos) { return Shapes.block(); } @Override protected VoxelShape getVisualShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return Shapes.block(); } @Override protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) { BubbleColumnBlock.updateColumn(level, pos.above(), state); } @Override protected BlockState updateShape( BlockState state, LevelReader level, ScheduledTickAccess scheduledTickAccess, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, RandomSource random ) { if (direction == Direction.UP && neighborState.is(Blocks.WATER)) { scheduledTickAccess.scheduleTick(pos, this, 20); } return super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random); } @Override protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston) { level.scheduleTick(pos, this, 20); } @Override protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) { return false; } @Override protected float getShadeBrightness(BlockState state, BlockGetter level, BlockPos pos) { return 0.2F; } }