package net.minecraft.client.renderer.entity.layers; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import com.mojang.math.Axis; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.SnowGolemModel; import net.minecraft.client.renderer.ItemBlockRenderTypes; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.block.BlockRenderDispatcher; import net.minecraft.client.renderer.block.ModelBlockRenderer; import net.minecraft.client.renderer.block.model.BlockStateModel; import net.minecraft.client.renderer.entity.LivingEntityRenderer; import net.minecraft.client.renderer.entity.RenderLayerParent; import net.minecraft.client.renderer.entity.state.SnowGolemRenderState; import net.minecraft.client.renderer.texture.TextureAtlas; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.state.BlockState; @Environment(EnvType.CLIENT) public class SnowGolemHeadLayer extends RenderLayer { private final BlockRenderDispatcher blockRenderer; public SnowGolemHeadLayer(RenderLayerParent renderer, BlockRenderDispatcher blockRenderer) { super(renderer); this.blockRenderer = blockRenderer; } public void render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, SnowGolemRenderState renderState, float yRot, float xRot) { if (renderState.hasPumpkin) { if (!renderState.isInvisible || renderState.appearsGlowing) { poseStack.pushPose(); this.getParentModel().getHead().translateAndRotate(poseStack); float f = 0.625F; poseStack.translate(0.0F, -0.34375F, 0.0F); poseStack.mulPose(Axis.YP.rotationDegrees(180.0F)); poseStack.scale(0.625F, -0.625F, -0.625F); BlockState blockState = Blocks.CARVED_PUMPKIN.defaultBlockState(); BlockStateModel blockStateModel = this.blockRenderer.getBlockModel(blockState); int i = LivingEntityRenderer.getOverlayCoords(renderState, 0.0F); poseStack.translate(-0.5F, -0.5F, -0.5F); VertexConsumer vertexConsumer = renderState.appearsGlowing && renderState.isInvisible ? bufferSource.getBuffer(RenderType.outline(TextureAtlas.LOCATION_BLOCKS)) : bufferSource.getBuffer(ItemBlockRenderTypes.getRenderType(blockState)); ModelBlockRenderer.renderModel(poseStack.last(), vertexConsumer, blockStateModel, 0.0F, 0.0F, 0.0F, packedLight, i); poseStack.popPose(); } } } }