package net.minecraft.client.gui.navigation; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.util.Mth; import org.jetbrains.annotations.Nullable; import org.joml.Matrix3x2f; import org.joml.Vector2f; @Environment(EnvType.CLIENT) public record ScreenRectangle(ScreenPosition position, int width, int height) { private static final ScreenRectangle EMPTY = new ScreenRectangle(0, 0, 0, 0); public ScreenRectangle(int x, int y, int width, int height) { this(new ScreenPosition(x, y), width, height); } public static ScreenRectangle empty() { return EMPTY; } public static ScreenRectangle of(ScreenAxis axis, int primaryPosition, int secondaryPosition, int primaryLength, int secondaryLength) { return switch (axis) { case HORIZONTAL -> new ScreenRectangle(primaryPosition, secondaryPosition, primaryLength, secondaryLength); case VERTICAL -> new ScreenRectangle(secondaryPosition, primaryPosition, secondaryLength, primaryLength); }; } public ScreenRectangle step(ScreenDirection direction) { return new ScreenRectangle(this.position.step(direction), this.width, this.height); } public int getLength(ScreenAxis axis) { return switch (axis) { case HORIZONTAL -> this.width; case VERTICAL -> this.height; }; } public int getBoundInDirection(ScreenDirection direction) { ScreenAxis screenAxis = direction.getAxis(); return direction.isPositive() ? this.position.getCoordinate(screenAxis) + this.getLength(screenAxis) - 1 : this.position.getCoordinate(screenAxis); } public ScreenRectangle getBorder(ScreenDirection direction) { int i = this.getBoundInDirection(direction); ScreenAxis screenAxis = direction.getAxis().orthogonal(); int j = this.getBoundInDirection(screenAxis.getNegative()); int k = this.getLength(screenAxis); return of(direction.getAxis(), i, j, 1, k).step(direction); } public boolean overlaps(ScreenRectangle rectangle) { return this.overlapsInAxis(rectangle, ScreenAxis.HORIZONTAL) && this.overlapsInAxis(rectangle, ScreenAxis.VERTICAL); } public boolean overlapsInAxis(ScreenRectangle rectangle, ScreenAxis axis) { int i = this.getBoundInDirection(axis.getNegative()); int j = rectangle.getBoundInDirection(axis.getNegative()); int k = this.getBoundInDirection(axis.getPositive()); int l = rectangle.getBoundInDirection(axis.getPositive()); return Math.max(i, j) <= Math.min(k, l); } public int getCenterInAxis(ScreenAxis axis) { return (this.getBoundInDirection(axis.getPositive()) + this.getBoundInDirection(axis.getNegative())) / 2; } @Nullable public ScreenRectangle intersection(ScreenRectangle rectangle) { int i = Math.max(this.left(), rectangle.left()); int j = Math.max(this.top(), rectangle.top()); int k = Math.min(this.right(), rectangle.right()); int l = Math.min(this.bottom(), rectangle.bottom()); return i < k && j < l ? new ScreenRectangle(i, j, k - i, l - j) : null; } public boolean intersects(ScreenRectangle rectangle) { return this.left() < rectangle.right() && this.right() > rectangle.left() && this.top() < rectangle.bottom() && this.bottom() > rectangle.top(); } public boolean encompasses(ScreenRectangle rectangle) { return rectangle.left() >= this.left() && rectangle.top() >= this.top() && rectangle.right() <= this.right() && rectangle.bottom() <= this.bottom(); } public int top() { return this.position.y(); } public int bottom() { return this.position.y() + this.height; } public int left() { return this.position.x(); } public int right() { return this.position.x() + this.width; } public boolean containsPoint(int x, int y) { return x >= this.left() && x < this.right() && y >= this.top() && y < this.bottom(); } public ScreenRectangle transformAxisAligned(Matrix3x2f pos) { Vector2f vector2f = pos.transformPosition(this.left(), this.top(), new Vector2f()); Vector2f vector2f2 = pos.transformPosition(this.right(), this.bottom(), new Vector2f()); return new ScreenRectangle(Mth.floor(vector2f.x), Mth.floor(vector2f.y), Mth.floor(vector2f2.x - vector2f.x), Mth.floor(vector2f2.y - vector2f.y)); } public ScreenRectangle transformMaxBounds(Matrix3x2f pos) { Vector2f vector2f = pos.transformPosition(this.left(), this.top(), new Vector2f()); Vector2f vector2f2 = pos.transformPosition(this.right(), this.top(), new Vector2f()); Vector2f vector2f3 = pos.transformPosition(this.left(), this.bottom(), new Vector2f()); Vector2f vector2f4 = pos.transformPosition(this.right(), this.bottom(), new Vector2f()); float f = Math.min(Math.min(vector2f.x(), vector2f3.x()), Math.min(vector2f2.x(), vector2f4.x())); float g = Math.max(Math.max(vector2f.x(), vector2f3.x()), Math.max(vector2f2.x(), vector2f4.x())); float h = Math.min(Math.min(vector2f.y(), vector2f3.y()), Math.min(vector2f2.y(), vector2f4.y())); float i = Math.max(Math.max(vector2f.y(), vector2f3.y()), Math.max(vector2f2.y(), vector2f4.y())); return new ScreenRectangle(Mth.floor(f), Mth.floor(h), Mth.ceil(g - f), Mth.ceil(i - h)); } }