package net.minecraft.client.renderer; import com.mojang.blaze3d.buffers.GpuBuffer; import com.mojang.blaze3d.buffers.GpuBufferSlice; import com.mojang.blaze3d.buffers.Std140Builder; import com.mojang.blaze3d.systems.GpuDevice; import com.mojang.blaze3d.systems.RenderSystem; import java.nio.ByteBuffer; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import org.joml.Matrix4f; import org.lwjgl.system.MemoryStack; @Environment(EnvType.CLIENT) public class CachedPerspectiveProjectionMatrixBuffer implements AutoCloseable { private final GpuBuffer buffer; private final GpuBufferSlice bufferSlice; private final float zNear; private final float zFar; private int width; private int height; private float fov; public CachedPerspectiveProjectionMatrixBuffer(String label, float zNear, float zFar) { this.zNear = zNear; this.zFar = zFar; GpuDevice gpuDevice = RenderSystem.getDevice(); this.buffer = gpuDevice.createBuffer(() -> "Projection matrix UBO " + label, 136, RenderSystem.PROJECTION_MATRIX_UBO_SIZE); this.bufferSlice = this.buffer.slice(0, RenderSystem.PROJECTION_MATRIX_UBO_SIZE); } public GpuBufferSlice getBuffer(int width, int height, float fov) { if (this.width != width || this.height != height || this.fov != fov) { Matrix4f matrix4f = this.createProjectionMatrix(width, height, fov); try (MemoryStack memoryStack = MemoryStack.stackPush()) { ByteBuffer byteBuffer = Std140Builder.onStack(memoryStack, RenderSystem.PROJECTION_MATRIX_UBO_SIZE).putMat4f(matrix4f).get(); RenderSystem.getDevice().createCommandEncoder().writeToBuffer(this.buffer.slice(), byteBuffer); } this.width = width; this.height = height; this.fov = fov; } return this.bufferSlice; } private Matrix4f createProjectionMatrix(int width, int height, float fov) { return new Matrix4f().perspective(fov * (float) (Math.PI / 180.0), (float)width / height, this.zNear, this.zFar); } public void close() { this.buffer.close(); } }