package net.minecraft.client.renderer.blockentity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.math.Axis; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.entity.ItemEntityRenderer; import net.minecraft.client.renderer.entity.state.ItemClusterRenderState; import net.minecraft.client.renderer.item.ItemModelResolver; import net.minecraft.util.Mth; import net.minecraft.util.RandomSource; import net.minecraft.world.item.ItemDisplayContext; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.entity.vault.VaultBlockEntity; import net.minecraft.world.level.block.entity.vault.VaultClientData; import net.minecraft.world.phys.Vec3; @Environment(EnvType.CLIENT) public class VaultRenderer implements BlockEntityRenderer { private final ItemModelResolver itemModelResolver; private final RandomSource random = RandomSource.create(); private final ItemClusterRenderState renderState = new ItemClusterRenderState(); public VaultRenderer(BlockEntityRendererProvider.Context context) { this.itemModelResolver = context.getItemModelResolver(); } public void render( VaultBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Vec3 cameraPos ) { if (VaultBlockEntity.Client.shouldDisplayActiveEffects(blockEntity.getSharedData())) { Level level = blockEntity.getLevel(); if (level != null) { ItemStack itemStack = blockEntity.getSharedData().getDisplayItem(); if (!itemStack.isEmpty()) { this.itemModelResolver.updateForTopItem(this.renderState.item, itemStack, ItemDisplayContext.GROUND, level, null, 0); this.renderState.count = ItemClusterRenderState.getRenderedAmount(itemStack.getCount()); this.renderState.seed = ItemClusterRenderState.getSeedForItemStack(itemStack); VaultClientData vaultClientData = blockEntity.getClientData(); poseStack.pushPose(); poseStack.translate(0.5F, 0.4F, 0.5F); poseStack.mulPose(Axis.YP.rotationDegrees(Mth.rotLerp(partialTick, vaultClientData.previousSpin(), vaultClientData.currentSpin()))); ItemEntityRenderer.renderMultipleFromCount(poseStack, bufferSource, packedLight, this.renderState, this.random); poseStack.popPose(); } } } } }