package net.minecraft.client.renderer.entity.state; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.world.entity.Crackiness; @Environment(EnvType.CLIENT) public class IronGolemRenderState extends LivingEntityRenderState { public float attackTicksRemaining; public int offerFlowerTick; public Crackiness.Level crackiness = Crackiness.Level.NONE; }