#version 150 #moj_import #moj_import #moj_import in vec3 Position; out float sphericalVertexDistance; out float cylindricalVertexDistance; void main() { gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0); sphericalVertexDistance = fog_spherical_distance(Position); cylindricalVertexDistance = fog_cylindrical_distance(Position); }