package com.mojang.blaze3d; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import org.lwjgl.glfw.GLFW; import org.lwjgl.system.MemoryUtil; @Environment(EnvType.CLIENT) public class Blaze3D { public static void youJustLostTheGame() { MemoryUtil.memSet(0L, 0, 1L); } public static double getTime() { return GLFW.glfwGetTime(); } private Blaze3D() { } }