package com.mojang.blaze3d.opengl; import com.mojang.blaze3d.DontObfuscate; import com.mojang.blaze3d.buffers.BufferType; import com.mojang.blaze3d.buffers.BufferUsage; import com.mojang.blaze3d.platform.DepthTestFunction; import com.mojang.blaze3d.platform.DestFactor; import com.mojang.blaze3d.platform.NativeImage; import com.mojang.blaze3d.platform.PolygonMode; import com.mojang.blaze3d.platform.SourceFactor; import com.mojang.blaze3d.shaders.ShaderType; import com.mojang.blaze3d.textures.AddressMode; import com.mojang.blaze3d.textures.TextureFormat; import com.mojang.blaze3d.vertex.VertexFormat; import com.mojang.blaze3d.vertex.VertexFormatElement; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; @Environment(EnvType.CLIENT) @DontObfuscate public class GlConst { public static final int GL_READ_FRAMEBUFFER = 36008; public static final int GL_DRAW_FRAMEBUFFER = 36009; public static final int GL_TRUE = 1; public static final int GL_FALSE = 0; public static final int GL_NONE = 0; public static final int GL_LINES = 1; public static final int GL_LINE_STRIP = 3; public static final int GL_TRIANGLE_STRIP = 5; public static final int GL_TRIANGLE_FAN = 6; public static final int GL_TRIANGLES = 4; public static final int GL_WRITE_ONLY = 35001; public static final int GL_READ_ONLY = 35000; public static final int GL_MAP_READ_BIT = 1; public static final int GL_EQUAL = 514; public static final int GL_LEQUAL = 515; public static final int GL_LESS = 513; public static final int GL_GREATER = 516; public static final int GL_GEQUAL = 518; public static final int GL_ALWAYS = 519; public static final int GL_TEXTURE_MAG_FILTER = 10240; public static final int GL_TEXTURE_MIN_FILTER = 10241; public static final int GL_TEXTURE_WRAP_S = 10242; public static final int GL_TEXTURE_WRAP_T = 10243; public static final int GL_NEAREST = 9728; public static final int GL_LINEAR = 9729; public static final int GL_NEAREST_MIPMAP_LINEAR = 9986; public static final int GL_LINEAR_MIPMAP_LINEAR = 9987; public static final int GL_CLAMP_TO_EDGE = 33071; public static final int GL_REPEAT = 10497; public static final int GL_FRONT = 1028; public static final int GL_FRONT_AND_BACK = 1032; public static final int GL_LINE = 6913; public static final int GL_FILL = 6914; public static final int GL_BYTE = 5120; public static final int GL_UNSIGNED_BYTE = 5121; public static final int GL_SHORT = 5122; public static final int GL_UNSIGNED_SHORT = 5123; public static final int GL_INT = 5124; public static final int GL_UNSIGNED_INT = 5125; public static final int GL_FLOAT = 5126; public static final int GL_ZERO = 0; public static final int GL_ONE = 1; public static final int GL_SRC_COLOR = 768; public static final int GL_ONE_MINUS_SRC_COLOR = 769; public static final int GL_SRC_ALPHA = 770; public static final int GL_ONE_MINUS_SRC_ALPHA = 771; public static final int GL_DST_ALPHA = 772; public static final int GL_ONE_MINUS_DST_ALPHA = 773; public static final int GL_DST_COLOR = 774; public static final int GL_ONE_MINUS_DST_COLOR = 775; public static final int GL_REPLACE = 7681; public static final int GL_DEPTH_BUFFER_BIT = 256; public static final int GL_COLOR_BUFFER_BIT = 16384; public static final int GL_RGBA8 = 32856; public static final int GL_PROXY_TEXTURE_2D = 32868; public static final int GL_RGBA = 6408; public static final int GL_TEXTURE_WIDTH = 4096; public static final int GL_BGR = 32992; public static final int GL_FUNC_ADD = 32774; public static final int GL_MIN = 32775; public static final int GL_MAX = 32776; public static final int GL_FUNC_SUBTRACT = 32778; public static final int GL_FUNC_REVERSE_SUBTRACT = 32779; public static final int GL_DEPTH_COMPONENT24 = 33190; public static final int GL_STATIC_DRAW = 35044; public static final int GL_DYNAMIC_DRAW = 35048; public static final int GL_STREAM_DRAW = 35040; public static final int GL_STATIC_READ = 35045; public static final int GL_DYNAMIC_READ = 35049; public static final int GL_STREAM_READ = 35041; public static final int GL_STATIC_COPY = 35046; public static final int GL_DYNAMIC_COPY = 35050; public static final int GL_STREAM_COPY = 35042; public static final int GL_SYNC_GPU_COMMANDS_COMPLETE = 37143; public static final int GL_TIMEOUT_EXPIRED = 37147; public static final int GL_WAIT_FAILED = 37149; public static final int GL_UNPACK_SWAP_BYTES = 3312; public static final int GL_UNPACK_LSB_FIRST = 3313; public static final int GL_UNPACK_ROW_LENGTH = 3314; public static final int GL_UNPACK_SKIP_ROWS = 3315; public static final int GL_UNPACK_SKIP_PIXELS = 3316; public static final int GL_UNPACK_ALIGNMENT = 3317; public static final int GL_PACK_ALIGNMENT = 3333; public static final int GL_PACK_ROW_LENGTH = 3330; public static final int GL_MAX_TEXTURE_SIZE = 3379; public static final int GL_TEXTURE_2D = 3553; public static final int GL_DEPTH_COMPONENT = 6402; public static final int GL_DEPTH_COMPONENT32 = 33191; public static final int GL_FRAMEBUFFER = 36160; public static final int GL_RENDERBUFFER = 36161; public static final int GL_COLOR_ATTACHMENT0 = 36064; public static final int GL_DEPTH_ATTACHMENT = 36096; public static final int GL_FRAMEBUFFER_COMPLETE = 36053; public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 36054; public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 36055; public static final int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 36059; public static final int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 36060; public static final int GL_FRAMEBUFFER_UNSUPPORTED = 36061; public static final int GL_LINK_STATUS = 35714; public static final int GL_COMPILE_STATUS = 35713; public static final int GL_VERTEX_SHADER = 35633; public static final int GL_FRAGMENT_SHADER = 35632; public static final int GL_TEXTURE0 = 33984; public static final int GL_TEXTURE1 = 33985; public static final int GL_TEXTURE2 = 33986; public static final int GL_DEPTH_TEXTURE_MODE = 34891; public static final int GL_TEXTURE_COMPARE_MODE = 34892; public static final int GL_ARRAY_BUFFER = 34962; public static final int GL_ELEMENT_ARRAY_BUFFER = 34963; public static final int GL_PIXEL_PACK_BUFFER = 35051; public static final int GL_COPY_READ_BUFFER = 36662; public static final int GL_COPY_WRITE_BUFFER = 36663; public static final int GL_PIXEL_UNPACK_BUFFER = 35052; public static final int GL_UNIFORM_BUFFER = 35345; public static final int GL_ALPHA_BIAS = 3357; public static final int GL_RGB = 6407; public static final int GL_RG = 33319; public static final int GL_R8 = 33321; public static final int GL_RED = 6403; public static final int GL_OUT_OF_MEMORY = 1285; public static int toGl(DepthTestFunction depthTestFunction) { return switch (depthTestFunction) { case NO_DEPTH_TEST -> 519; case EQUAL_DEPTH_TEST -> 514; case LESS_DEPTH_TEST -> 513; case GREATER_DEPTH_TEST -> 516; default -> 515; }; } public static int toGl(PolygonMode polygonMode) { return switch (polygonMode) { case WIREFRAME -> 6913; default -> 6914; }; } public static int toGl(DestFactor destFactor) { return switch (destFactor) { case CONSTANT_ALPHA -> 32771; case CONSTANT_COLOR -> 32769; case DST_ALPHA -> 772; case DST_COLOR -> 774; case ONE -> 1; case ONE_MINUS_CONSTANT_ALPHA -> 32772; case ONE_MINUS_CONSTANT_COLOR -> 32770; case ONE_MINUS_DST_ALPHA -> 773; case ONE_MINUS_DST_COLOR -> 775; case ONE_MINUS_SRC_ALPHA -> 771; case ONE_MINUS_SRC_COLOR -> 769; case SRC_ALPHA -> 770; case SRC_COLOR -> 768; case ZERO -> 0; }; } public static int toGl(SourceFactor sourceFactor) { return switch (sourceFactor) { case CONSTANT_ALPHA -> 32771; case CONSTANT_COLOR -> 32769; case DST_ALPHA -> 772; case DST_COLOR -> 774; case ONE -> 1; case ONE_MINUS_CONSTANT_ALPHA -> 32772; case ONE_MINUS_CONSTANT_COLOR -> 32770; case ONE_MINUS_DST_ALPHA -> 773; case ONE_MINUS_DST_COLOR -> 775; case ONE_MINUS_SRC_ALPHA -> 771; case ONE_MINUS_SRC_COLOR -> 769; case SRC_ALPHA -> 770; case SRC_ALPHA_SATURATE -> 776; case SRC_COLOR -> 768; case ZERO -> 0; }; } public static int toGl(BufferType bufferType) { return switch (bufferType) { case VERTICES -> 34962; case INDICES -> 34963; case PIXEL_PACK -> 35051; case COPY_READ -> 36662; case COPY_WRITE -> 36663; case PIXEL_UNPACK -> 35052; case UNIFORM -> 35345; }; } public static int toGl(VertexFormat.Mode mode) { return switch (mode) { case LINES -> 4; case LINE_STRIP -> 5; case DEBUG_LINES -> 1; case DEBUG_LINE_STRIP -> 3; case TRIANGLES -> 4; case TRIANGLE_STRIP -> 5; case TRIANGLE_FAN -> 6; case QUADS -> 4; }; } public static int toGl(VertexFormat.IndexType indexType) { return switch (indexType) { case SHORT -> 5123; case INT -> 5125; }; } public static int toGl(NativeImage.Format format) { return switch (format) { case RGBA -> 6408; case RGB -> 6407; case LUMINANCE_ALPHA -> 33319; case LUMINANCE -> 6403; }; } public static int toGl(BufferUsage bufferUsage) { return switch (bufferUsage) { case DYNAMIC_WRITE -> 35048; case STATIC_WRITE -> 35044; case STREAM_WRITE -> 35040; case STATIC_READ -> 35045; case DYNAMIC_READ -> 35049; case STREAM_READ -> 35041; case DYNAMIC_COPY -> 35050; case STATIC_COPY -> 35046; case STREAM_COPY -> 35042; }; } public static int toGl(AddressMode addressMode) { return switch (addressMode) { case REPEAT -> 10497; case CLAMP_TO_EDGE -> 33071; }; } public static int toGl(VertexFormatElement.Type type) { return switch (type) { case FLOAT -> 5126; case UBYTE -> 5121; case BYTE -> 5120; case USHORT -> 5123; case SHORT -> 5122; case UINT -> 5125; case INT -> 5124; }; } public static int toGlInternalId(TextureFormat textureFormat) { return switch (textureFormat) { case RGBA8 -> 32856; case RED8 -> 33321; case DEPTH32 -> 33191; }; } public static int toGlExternalId(TextureFormat textureFormat) { return switch (textureFormat) { case RGBA8 -> 6408; case RED8 -> 6403; case DEPTH32 -> 6402; }; } public static int toGlType(TextureFormat textureFormat) { return switch (textureFormat) { case RGBA8 -> 5121; case RED8 -> 5121; case DEPTH32 -> 5126; }; } public static int toGl(ShaderType shaderType) { return switch (shaderType) { case VERTEX -> 35633; case FRAGMENT -> 35632; }; } }