package com.mojang.blaze3d.vertex; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.core.Direction; import org.joml.Matrix3f; import org.joml.Matrix4f; import org.joml.Vector3f; @Environment(EnvType.CLIENT) public class SheetedDecalTextureGenerator implements VertexConsumer { private final VertexConsumer delegate; private final Matrix4f cameraInversePose; private final Matrix3f normalInversePose; private final float textureScale; private final Vector3f worldPos = new Vector3f(); private final Vector3f normal = new Vector3f(); private float x; private float y; private float z; public SheetedDecalTextureGenerator(VertexConsumer delegate, PoseStack.Pose pose, float textureScale) { this.delegate = delegate; this.cameraInversePose = new Matrix4f(pose.pose()).invert(); this.normalInversePose = new Matrix3f(pose.normal()).invert(); this.textureScale = textureScale; } @Override public VertexConsumer addVertex(float x, float y, float z) { this.x = x; this.y = y; this.z = z; this.delegate.addVertex(x, y, z); return this; } @Override public VertexConsumer setColor(int red, int green, int blue, int alpha) { this.delegate.setColor(-1); return this; } @Override public VertexConsumer setUv(float u, float v) { return this; } @Override public VertexConsumer setUv1(int u, int v) { this.delegate.setUv1(u, v); return this; } @Override public VertexConsumer setUv2(int u, int v) { this.delegate.setUv2(u, v); return this; } @Override public VertexConsumer setNormal(float normalX, float normalY, float normalZ) { this.delegate.setNormal(normalX, normalY, normalZ); Vector3f vector3f = this.normalInversePose.transform(normalX, normalY, normalZ, this.normal); Direction direction = Direction.getApproximateNearest(vector3f.x(), vector3f.y(), vector3f.z()); Vector3f vector3f2 = this.cameraInversePose.transformPosition(this.x, this.y, this.z, this.worldPos); vector3f2.rotateY((float) Math.PI); vector3f2.rotateX((float) (-Math.PI / 2)); vector3f2.rotate(direction.getRotation()); this.delegate.setUv(-vector3f2.x() * this.textureScale, -vector3f2.y() * this.textureScale); return this; } }