package net.minecraft.client.gui.render.pip; import com.mojang.blaze3d.platform.Lighting; import com.mojang.blaze3d.systems.RenderSystem; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.math.Axis; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.render.state.pip.GuiSkinRenderState; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.texture.OverlayTexture; import org.joml.Matrix4fStack; @Environment(EnvType.CLIENT) public class GuiSkinRenderer extends PictureInPictureRenderer { public GuiSkinRenderer(MultiBufferSource.BufferSource bufferSource) { super(bufferSource); } @Override public Class getRenderStateClass() { return GuiSkinRenderState.class; } protected void renderToTexture(GuiSkinRenderState guiSkinRenderState, PoseStack poseStack) { Minecraft.getInstance().gameRenderer.getLighting().setupFor(Lighting.Entry.PLAYER_SKIN); int i = Minecraft.getInstance().getWindow().getGuiScale(); Matrix4fStack matrix4fStack = RenderSystem.getModelViewStack(); matrix4fStack.pushMatrix(); float f = guiSkinRenderState.scale() * i; matrix4fStack.rotateAround(Axis.XP.rotationDegrees(guiSkinRenderState.rotationX()), 0.0F, f * -guiSkinRenderState.pivotY(), 0.0F); poseStack.mulPose(Axis.YP.rotationDegrees(-guiSkinRenderState.rotationY())); poseStack.translate(0.0F, -1.6010001F, 0.0F); RenderType renderType = guiSkinRenderState.playerModel().renderType(guiSkinRenderState.texture()); guiSkinRenderState.playerModel().renderToBuffer(poseStack, this.bufferSource.getBuffer(renderType), 15728880, OverlayTexture.NO_OVERLAY); this.bufferSource.endBatch(); matrix4fStack.popMatrix(); } @Override protected String getTextureLabel() { return "player skin"; } }