package net.minecraft.client.model; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.state.HumanoidRenderState; import net.minecraft.util.Mth; @Environment(EnvType.CLIENT) public class AbstractPiglinModel extends HumanoidModel { private static final String LEFT_SLEEVE = "left_sleeve"; private static final String RIGHT_SLEEVE = "right_sleeve"; private static final String LEFT_PANTS = "left_pants"; private static final String RIGHT_PANTS = "right_pants"; public final ModelPart leftSleeve = this.leftArm.getChild("left_sleeve"); public final ModelPart rightSleeve = this.rightArm.getChild("right_sleeve"); public final ModelPart leftPants = this.leftLeg.getChild("left_pants"); public final ModelPart rightPants = this.rightLeg.getChild("right_pants"); public final ModelPart jacket = this.body.getChild("jacket"); public final ModelPart rightEar = this.head.getChild("right_ear"); public final ModelPart leftEar = this.head.getChild("left_ear"); public AbstractPiglinModel(ModelPart modelPart) { super(modelPart, RenderType::entityTranslucent); } public static MeshDefinition createMesh(CubeDeformation cubeDeformation) { MeshDefinition meshDefinition = PlayerModel.createMesh(cubeDeformation, false); PartDefinition partDefinition = meshDefinition.getRoot(); partDefinition.addOrReplaceChild( "body", CubeListBuilder.create().texOffs(16, 16).addBox(-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F, cubeDeformation), PartPose.ZERO ); PartDefinition partDefinition2 = addHead(cubeDeformation, meshDefinition); partDefinition2.clearChild("hat"); return meshDefinition; } public static PartDefinition addHead(CubeDeformation cubeDeformation, MeshDefinition mesh) { PartDefinition partDefinition = mesh.getRoot(); PartDefinition partDefinition2 = partDefinition.addOrReplaceChild( "head", CubeListBuilder.create() .texOffs(0, 0) .addBox(-5.0F, -8.0F, -4.0F, 10.0F, 8.0F, 8.0F, cubeDeformation) .texOffs(31, 1) .addBox(-2.0F, -4.0F, -5.0F, 4.0F, 4.0F, 1.0F, cubeDeformation) .texOffs(2, 4) .addBox(2.0F, -2.0F, -5.0F, 1.0F, 2.0F, 1.0F, cubeDeformation) .texOffs(2, 0) .addBox(-3.0F, -2.0F, -5.0F, 1.0F, 2.0F, 1.0F, cubeDeformation), PartPose.ZERO ); partDefinition2.addOrReplaceChild( "left_ear", CubeListBuilder.create().texOffs(51, 6).addBox(0.0F, 0.0F, -2.0F, 1.0F, 5.0F, 4.0F, cubeDeformation), PartPose.offsetAndRotation(4.5F, -6.0F, 0.0F, 0.0F, 0.0F, (float) (-Math.PI / 6)) ); partDefinition2.addOrReplaceChild( "right_ear", CubeListBuilder.create().texOffs(39, 6).addBox(-1.0F, 0.0F, -2.0F, 1.0F, 5.0F, 4.0F, cubeDeformation), PartPose.offsetAndRotation(-4.5F, -6.0F, 0.0F, 0.0F, 0.0F, (float) (Math.PI / 6)) ); return partDefinition2; } @Override public void setupAnim(S humanoidRenderState) { super.setupAnim(humanoidRenderState); float f = humanoidRenderState.walkAnimationPos; float g = humanoidRenderState.walkAnimationSpeed; float h = (float) (Math.PI / 6); float i = humanoidRenderState.ageInTicks * 0.1F + f * 0.5F; float j = 0.08F + g * 0.4F; this.leftEar.zRot = (float) (-Math.PI / 6) - Mth.cos(i * 1.2F) * j; this.rightEar.zRot = (float) (Math.PI / 6) + Mth.cos(i) * j; } @Override public void setAllVisible(boolean visible) { super.setAllVisible(visible); this.leftSleeve.visible = visible; this.rightSleeve.visible = visible; this.leftPants.visible = visible; this.rightPants.visible = visible; this.jacket.visible = visible; } }