package net.minecraft.client.model; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.state.ArrowRenderState; import net.minecraft.util.Mth; @Environment(EnvType.CLIENT) public class ArrowModel extends EntityModel { public ArrowModel(ModelPart root) { super(root, RenderType::entityCutout); } public static LayerDefinition createBodyLayer() { MeshDefinition meshDefinition = new MeshDefinition(); PartDefinition partDefinition = meshDefinition.getRoot(); partDefinition.addOrReplaceChild( "back", CubeListBuilder.create().texOffs(0, 0).addBox(0.0F, -2.5F, -2.5F, 0.0F, 5.0F, 5.0F), PartPose.offsetAndRotation(-11.0F, 0.0F, 0.0F, (float) (Math.PI / 4), 0.0F, 0.0F).withScale(0.8F) ); CubeListBuilder cubeListBuilder = CubeListBuilder.create().texOffs(0, 0).addBox(-12.0F, -2.0F, 0.0F, 16.0F, 4.0F, 0.0F, CubeDeformation.NONE, 1.0F, 0.8F); partDefinition.addOrReplaceChild("cross_1", cubeListBuilder, PartPose.rotation((float) (Math.PI / 4), 0.0F, 0.0F)); partDefinition.addOrReplaceChild("cross_2", cubeListBuilder, PartPose.rotation((float) (Math.PI * 3.0 / 4.0), 0.0F, 0.0F)); return LayerDefinition.create(meshDefinition.transformed(partPose -> partPose.scaled(0.9F)), 32, 32); } public void setupAnim(ArrowRenderState arrowRenderState) { super.setupAnim(arrowRenderState); if (arrowRenderState.shake > 0.0F) { float f = -Mth.sin(arrowRenderState.shake * 3.0F) * arrowRenderState.shake; this.root.zRot += f * (float) (Math.PI / 180.0); } } }