package net.minecraft.client.model; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.MeshTransformer; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.AxolotlRenderState; import net.minecraft.util.Mth; @Environment(EnvType.CLIENT) public class AxolotlModel extends EntityModel { public static final float SWIMMING_LEG_XROT = 1.8849558F; public static final MeshTransformer BABY_TRANSFORMER = MeshTransformer.scaling(0.5F); private final ModelPart tail; private final ModelPart leftHindLeg; private final ModelPart rightHindLeg; private final ModelPart leftFrontLeg; private final ModelPart rightFrontLeg; private final ModelPart body; private final ModelPart head; private final ModelPart topGills; private final ModelPart leftGills; private final ModelPart rightGills; public AxolotlModel(ModelPart root) { super(root); this.body = root.getChild("body"); this.head = this.body.getChild("head"); this.rightHindLeg = this.body.getChild("right_hind_leg"); this.leftHindLeg = this.body.getChild("left_hind_leg"); this.rightFrontLeg = this.body.getChild("right_front_leg"); this.leftFrontLeg = this.body.getChild("left_front_leg"); this.tail = this.body.getChild("tail"); this.topGills = this.head.getChild("top_gills"); this.leftGills = this.head.getChild("left_gills"); this.rightGills = this.head.getChild("right_gills"); } public static LayerDefinition createBodyLayer() { MeshDefinition meshDefinition = new MeshDefinition(); PartDefinition partDefinition = meshDefinition.getRoot(); PartDefinition partDefinition2 = partDefinition.addOrReplaceChild( "body", CubeListBuilder.create().texOffs(0, 11).addBox(-4.0F, -2.0F, -9.0F, 8.0F, 4.0F, 10.0F).texOffs(2, 17).addBox(0.0F, -3.0F, -8.0F, 0.0F, 5.0F, 9.0F), PartPose.offset(0.0F, 20.0F, 5.0F) ); CubeDeformation cubeDeformation = new CubeDeformation(0.001F); PartDefinition partDefinition3 = partDefinition2.addOrReplaceChild( "head", CubeListBuilder.create().texOffs(0, 1).addBox(-4.0F, -3.0F, -5.0F, 8.0F, 5.0F, 5.0F, cubeDeformation), PartPose.offset(0.0F, 0.0F, -9.0F) ); CubeListBuilder cubeListBuilder = CubeListBuilder.create().texOffs(3, 37).addBox(-4.0F, -3.0F, 0.0F, 8.0F, 3.0F, 0.0F, cubeDeformation); CubeListBuilder cubeListBuilder2 = CubeListBuilder.create().texOffs(0, 40).addBox(-3.0F, -5.0F, 0.0F, 3.0F, 7.0F, 0.0F, cubeDeformation); CubeListBuilder cubeListBuilder3 = CubeListBuilder.create().texOffs(11, 40).addBox(0.0F, -5.0F, 0.0F, 3.0F, 7.0F, 0.0F, cubeDeformation); partDefinition3.addOrReplaceChild("top_gills", cubeListBuilder, PartPose.offset(0.0F, -3.0F, -1.0F)); partDefinition3.addOrReplaceChild("left_gills", cubeListBuilder2, PartPose.offset(-4.0F, 0.0F, -1.0F)); partDefinition3.addOrReplaceChild("right_gills", cubeListBuilder3, PartPose.offset(4.0F, 0.0F, -1.0F)); CubeListBuilder cubeListBuilder4 = CubeListBuilder.create().texOffs(2, 13).addBox(-1.0F, 0.0F, 0.0F, 3.0F, 5.0F, 0.0F, cubeDeformation); CubeListBuilder cubeListBuilder5 = CubeListBuilder.create().texOffs(2, 13).addBox(-2.0F, 0.0F, 0.0F, 3.0F, 5.0F, 0.0F, cubeDeformation); partDefinition2.addOrReplaceChild("right_hind_leg", cubeListBuilder5, PartPose.offset(-3.5F, 1.0F, -1.0F)); partDefinition2.addOrReplaceChild("left_hind_leg", cubeListBuilder4, PartPose.offset(3.5F, 1.0F, -1.0F)); partDefinition2.addOrReplaceChild("right_front_leg", cubeListBuilder5, PartPose.offset(-3.5F, 1.0F, -8.0F)); partDefinition2.addOrReplaceChild("left_front_leg", cubeListBuilder4, PartPose.offset(3.5F, 1.0F, -8.0F)); partDefinition2.addOrReplaceChild( "tail", CubeListBuilder.create().texOffs(2, 19).addBox(0.0F, -3.0F, 0.0F, 0.0F, 5.0F, 12.0F), PartPose.offset(0.0F, 0.0F, 1.0F) ); return LayerDefinition.create(meshDefinition, 64, 64); } public void setupAnim(AxolotlRenderState axolotlRenderState) { super.setupAnim(axolotlRenderState); float f = axolotlRenderState.playingDeadFactor; float g = axolotlRenderState.inWaterFactor; float h = axolotlRenderState.onGroundFactor; float i = axolotlRenderState.movingFactor; float j = 1.0F - i; float k = 1.0F - Math.min(h, i); this.body.yRot = this.body.yRot + axolotlRenderState.yRot * (float) (Math.PI / 180.0); this.setupSwimmingAnimation(axolotlRenderState.ageInTicks, axolotlRenderState.xRot, Math.min(i, g)); this.setupWaterHoveringAnimation(axolotlRenderState.ageInTicks, Math.min(j, g)); this.setupGroundCrawlingAnimation(axolotlRenderState.ageInTicks, Math.min(i, h)); this.setupLayStillOnGroundAnimation(axolotlRenderState.ageInTicks, Math.min(j, h)); this.setupPlayDeadAnimation(f); this.applyMirrorLegRotations(k); } private void setupLayStillOnGroundAnimation(float ageInTicks, float netHeadYaw) { if (!(netHeadYaw <= 1.0E-5F)) { float f = ageInTicks * 0.09F; float g = Mth.sin(f); float h = Mth.cos(f); float i = g * g - 2.0F * g; float j = h * h - 3.0F * g; this.head.xRot += -0.09F * i * netHeadYaw; this.head.zRot += -0.2F * netHeadYaw; this.tail.yRot += (-0.1F + 0.1F * i) * netHeadYaw; float k = (0.6F + 0.05F * j) * netHeadYaw; this.topGills.xRot += k; this.leftGills.yRot -= k; this.rightGills.yRot += k; this.leftHindLeg.xRot += 1.1F * netHeadYaw; this.leftHindLeg.yRot += 1.0F * netHeadYaw; this.leftFrontLeg.xRot += 0.8F * netHeadYaw; this.leftFrontLeg.yRot += 2.3F * netHeadYaw; this.leftFrontLeg.zRot -= 0.5F * netHeadYaw; } } private void setupGroundCrawlingAnimation(float ageInTicks, float netHeadYaw) { if (!(netHeadYaw <= 1.0E-5F)) { float f = ageInTicks * 0.11F; float g = Mth.cos(f); float h = (g * g - 2.0F * g) / 5.0F; float i = 0.7F * g; float j = 0.09F * g * netHeadYaw; this.head.yRot += j; this.tail.yRot += j; float k = (0.6F - 0.08F * (g * g + 2.0F * Mth.sin(f))) * netHeadYaw; this.topGills.xRot += k; this.leftGills.yRot -= k; this.rightGills.yRot += k; float l = 0.9424779F * netHeadYaw; float m = 1.0995574F * netHeadYaw; this.leftHindLeg.xRot += l; this.leftHindLeg.yRot += (1.5F - h) * netHeadYaw; this.leftHindLeg.zRot += -0.1F * netHeadYaw; this.leftFrontLeg.xRot += m; this.leftFrontLeg.yRot += ((float) (Math.PI / 2) - i) * netHeadYaw; this.rightHindLeg.xRot += l; this.rightHindLeg.yRot += (-1.0F - h) * netHeadYaw; this.rightFrontLeg.xRot += m; this.rightFrontLeg.yRot += ((float) (-Math.PI / 2) - i) * netHeadYaw; } } private void setupWaterHoveringAnimation(float ageInTicks, float swimmingFactor) { if (!(swimmingFactor <= 1.0E-5F)) { float f = ageInTicks * 0.075F; float g = Mth.cos(f); float h = Mth.sin(f) * 0.15F; float i = (-0.15F + 0.075F * g) * swimmingFactor; this.body.xRot += i; this.body.y -= h * swimmingFactor; this.head.xRot -= i; this.topGills.xRot += 0.2F * g * swimmingFactor; float j = (-0.3F * g - 0.19F) * swimmingFactor; this.leftGills.yRot += j; this.rightGills.yRot -= j; this.leftHindLeg.xRot += ((float) (Math.PI * 3.0 / 4.0) - g * 0.11F) * swimmingFactor; this.leftHindLeg.yRot += 0.47123894F * swimmingFactor; this.leftHindLeg.zRot += 1.7278761F * swimmingFactor; this.leftFrontLeg.xRot += ((float) (Math.PI / 4) - g * 0.2F) * swimmingFactor; this.leftFrontLeg.yRot += 2.042035F * swimmingFactor; this.tail.yRot += 0.5F * g * swimmingFactor; } } private void setupSwimmingAnimation(float ageInTicks, float xRot, float movingFactor) { if (!(movingFactor <= 1.0E-5F)) { float f = ageInTicks * 0.33F; float g = Mth.sin(f); float h = Mth.cos(f); float i = 0.13F * g; this.body.xRot += (xRot * (float) (Math.PI / 180.0) + i) * movingFactor; this.head.xRot -= i * 1.8F * movingFactor; this.body.y -= 0.45F * h * movingFactor; this.topGills.xRot += (-0.5F * g - 0.8F) * movingFactor; float j = (0.3F * g + 0.9F) * movingFactor; this.leftGills.yRot += j; this.rightGills.yRot -= j; this.tail.yRot = this.tail.yRot + 0.3F * Mth.cos(f * 0.9F) * movingFactor; this.leftHindLeg.xRot += 1.8849558F * movingFactor; this.leftHindLeg.yRot += -0.4F * g * movingFactor; this.leftHindLeg.zRot += (float) (Math.PI / 2) * movingFactor; this.leftFrontLeg.xRot += 1.8849558F * movingFactor; this.leftFrontLeg.yRot += (-0.2F * h - 0.1F) * movingFactor; this.leftFrontLeg.zRot += (float) (Math.PI / 2) * movingFactor; } } private void setupPlayDeadAnimation(float playingDeadFactor) { if (!(playingDeadFactor <= 1.0E-5F)) { this.leftHindLeg.xRot += 1.4137167F * playingDeadFactor; this.leftHindLeg.yRot += 1.0995574F * playingDeadFactor; this.leftHindLeg.zRot += (float) (Math.PI / 4) * playingDeadFactor; this.leftFrontLeg.xRot += (float) (Math.PI / 4) * playingDeadFactor; this.leftFrontLeg.yRot += 2.042035F * playingDeadFactor; this.body.xRot += -0.15F * playingDeadFactor; this.body.zRot += 0.35F * playingDeadFactor; } } private void applyMirrorLegRotations(float factor) { if (!(factor <= 1.0E-5F)) { this.rightHindLeg.xRot = this.rightHindLeg.xRot + this.leftHindLeg.xRot * factor; ModelPart var2 = this.rightHindLeg; var2.yRot = var2.yRot + -this.leftHindLeg.yRot * factor; var2 = this.rightHindLeg; var2.zRot = var2.zRot + -this.leftHindLeg.zRot * factor; this.rightFrontLeg.xRot = this.rightFrontLeg.xRot + this.leftFrontLeg.xRot * factor; var2 = this.rightFrontLeg; var2.yRot = var2.yRot + -this.leftFrontLeg.yRot * factor; var2 = this.rightFrontLeg; var2.zRot = var2.zRot + -this.leftFrontLeg.zRot * factor; } } }