package net.minecraft.client.model; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.MeshTransformer; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.HumanoidRenderState; @Environment(EnvType.CLIENT) public class ElytraModel extends EntityModel { public static final MeshTransformer BABY_TRANSFORMER = MeshTransformer.scaling(0.5F); private final ModelPart rightWing; private final ModelPart leftWing; public ElytraModel(ModelPart root) { super(root); this.leftWing = root.getChild("left_wing"); this.rightWing = root.getChild("right_wing"); } public static LayerDefinition createLayer() { MeshDefinition meshDefinition = new MeshDefinition(); PartDefinition partDefinition = meshDefinition.getRoot(); CubeDeformation cubeDeformation = new CubeDeformation(1.0F); partDefinition.addOrReplaceChild( "left_wing", CubeListBuilder.create().texOffs(22, 0).addBox(-10.0F, 0.0F, 0.0F, 10.0F, 20.0F, 2.0F, cubeDeformation), PartPose.offsetAndRotation(5.0F, 0.0F, 0.0F, (float) (Math.PI / 12), 0.0F, (float) (-Math.PI / 12)) ); partDefinition.addOrReplaceChild( "right_wing", CubeListBuilder.create().texOffs(22, 0).mirror().addBox(0.0F, 0.0F, 0.0F, 10.0F, 20.0F, 2.0F, cubeDeformation), PartPose.offsetAndRotation(-5.0F, 0.0F, 0.0F, (float) (Math.PI / 12), 0.0F, (float) (Math.PI / 12)) ); return LayerDefinition.create(meshDefinition, 64, 32); } public void setupAnim(HumanoidRenderState humanoidRenderState) { super.setupAnim(humanoidRenderState); this.leftWing.y = humanoidRenderState.isCrouching ? 3.0F : 0.0F; this.leftWing.xRot = humanoidRenderState.elytraRotX; this.leftWing.zRot = humanoidRenderState.elytraRotZ; this.leftWing.yRot = humanoidRenderState.elytraRotY; this.rightWing.yRot = -this.leftWing.yRot; this.rightWing.y = this.leftWing.y; this.rightWing.xRot = this.leftWing.xRot; this.rightWing.zRot = -this.leftWing.zRot; } }