package net.minecraft.client.model; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.MeshTransformer; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.GuardianRenderState; import net.minecraft.util.Mth; import net.minecraft.world.phys.Vec3; @Environment(EnvType.CLIENT) public class GuardianModel extends EntityModel { public static final MeshTransformer ELDER_GUARDIAN_SCALE = MeshTransformer.scaling(2.35F); private static final float[] SPIKE_X_ROT = new float[]{1.75F, 0.25F, 0.0F, 0.0F, 0.5F, 0.5F, 0.5F, 0.5F, 1.25F, 0.75F, 0.0F, 0.0F}; private static final float[] SPIKE_Y_ROT = new float[]{0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 1.75F, 1.25F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F}; private static final float[] SPIKE_Z_ROT = new float[]{0.0F, 0.0F, 0.25F, 1.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 1.25F}; private static final float[] SPIKE_X = new float[]{0.0F, 0.0F, 8.0F, -8.0F, -8.0F, 8.0F, 8.0F, -8.0F, 0.0F, 0.0F, 8.0F, -8.0F}; private static final float[] SPIKE_Y = new float[]{-8.0F, -8.0F, -8.0F, -8.0F, 0.0F, 0.0F, 0.0F, 0.0F, 8.0F, 8.0F, 8.0F, 8.0F}; private static final float[] SPIKE_Z = new float[]{8.0F, -8.0F, 0.0F, 0.0F, -8.0F, -8.0F, 8.0F, 8.0F, 8.0F, -8.0F, 0.0F, 0.0F}; private static final String EYE = "eye"; private static final String TAIL_0 = "tail0"; private static final String TAIL_1 = "tail1"; private static final String TAIL_2 = "tail2"; private final ModelPart head; private final ModelPart eye; private final ModelPart[] spikeParts = new ModelPart[12]; private final ModelPart[] tailParts; public GuardianModel(ModelPart root) { super(root); this.head = root.getChild("head"); for (int i = 0; i < this.spikeParts.length; i++) { this.spikeParts[i] = this.head.getChild(createSpikeName(i)); } this.eye = this.head.getChild("eye"); this.tailParts = new ModelPart[3]; this.tailParts[0] = this.head.getChild("tail0"); this.tailParts[1] = this.tailParts[0].getChild("tail1"); this.tailParts[2] = this.tailParts[1].getChild("tail2"); } private static String createSpikeName(int index) { return "spike" + index; } public static LayerDefinition createBodyLayer() { MeshDefinition meshDefinition = new MeshDefinition(); PartDefinition partDefinition = meshDefinition.getRoot(); PartDefinition partDefinition2 = partDefinition.addOrReplaceChild( "head", CubeListBuilder.create() .texOffs(0, 0) .addBox(-6.0F, 10.0F, -8.0F, 12.0F, 12.0F, 16.0F) .texOffs(0, 28) .addBox(-8.0F, 10.0F, -6.0F, 2.0F, 12.0F, 12.0F) .texOffs(0, 28) .addBox(6.0F, 10.0F, -6.0F, 2.0F, 12.0F, 12.0F, true) .texOffs(16, 40) .addBox(-6.0F, 8.0F, -6.0F, 12.0F, 2.0F, 12.0F) .texOffs(16, 40) .addBox(-6.0F, 22.0F, -6.0F, 12.0F, 2.0F, 12.0F), PartPose.ZERO ); CubeListBuilder cubeListBuilder = CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, -4.5F, -1.0F, 2.0F, 9.0F, 2.0F); for (int i = 0; i < 12; i++) { float f = getSpikeX(i, 0.0F, 0.0F); float g = getSpikeY(i, 0.0F, 0.0F); float h = getSpikeZ(i, 0.0F, 0.0F); float j = (float) Math.PI * SPIKE_X_ROT[i]; float k = (float) Math.PI * SPIKE_Y_ROT[i]; float l = (float) Math.PI * SPIKE_Z_ROT[i]; partDefinition2.addOrReplaceChild(createSpikeName(i), cubeListBuilder, PartPose.offsetAndRotation(f, g, h, j, k, l)); } partDefinition2.addOrReplaceChild( "eye", CubeListBuilder.create().texOffs(8, 0).addBox(-1.0F, 15.0F, 0.0F, 2.0F, 2.0F, 1.0F), PartPose.offset(0.0F, 0.0F, -8.25F) ); PartDefinition partDefinition3 = partDefinition2.addOrReplaceChild( "tail0", CubeListBuilder.create().texOffs(40, 0).addBox(-2.0F, 14.0F, 7.0F, 4.0F, 4.0F, 8.0F), PartPose.ZERO ); PartDefinition partDefinition4 = partDefinition3.addOrReplaceChild( "tail1", CubeListBuilder.create().texOffs(0, 54).addBox(0.0F, 14.0F, 0.0F, 3.0F, 3.0F, 7.0F), PartPose.offset(-1.5F, 0.5F, 14.0F) ); partDefinition4.addOrReplaceChild( "tail2", CubeListBuilder.create().texOffs(41, 32).addBox(0.0F, 14.0F, 0.0F, 2.0F, 2.0F, 6.0F).texOffs(25, 19).addBox(1.0F, 10.5F, 3.0F, 1.0F, 9.0F, 9.0F), PartPose.offset(0.5F, 0.5F, 6.0F) ); return LayerDefinition.create(meshDefinition, 64, 64); } public static LayerDefinition createElderGuardianLayer() { return createBodyLayer().apply(ELDER_GUARDIAN_SCALE); } public void setupAnim(GuardianRenderState guardianRenderState) { super.setupAnim(guardianRenderState); this.head.yRot = guardianRenderState.yRot * (float) (Math.PI / 180.0); this.head.xRot = guardianRenderState.xRot * (float) (Math.PI / 180.0); float f = (1.0F - guardianRenderState.spikesAnimation) * 0.55F; this.setupSpikes(guardianRenderState.ageInTicks, f); if (guardianRenderState.lookAtPosition != null && guardianRenderState.lookDirection != null) { double d = guardianRenderState.lookAtPosition.y - guardianRenderState.eyePosition.y; if (d > 0.0) { this.eye.y = 0.0F; } else { this.eye.y = 1.0F; } Vec3 vec3 = guardianRenderState.lookDirection; vec3 = new Vec3(vec3.x, 0.0, vec3.z); Vec3 vec32 = new Vec3( guardianRenderState.eyePosition.x - guardianRenderState.lookAtPosition.x, 0.0, guardianRenderState.eyePosition.z - guardianRenderState.lookAtPosition.z ) .normalize() .yRot((float) (Math.PI / 2)); double e = vec3.dot(vec32); this.eye.x = Mth.sqrt((float)Math.abs(e)) * 2.0F * (float)Math.signum(e); } this.eye.visible = true; float g = guardianRenderState.tailAnimation; this.tailParts[0].yRot = Mth.sin(g) * (float) Math.PI * 0.05F; this.tailParts[1].yRot = Mth.sin(g) * (float) Math.PI * 0.1F; this.tailParts[2].yRot = Mth.sin(g) * (float) Math.PI * 0.15F; } private void setupSpikes(float ageInTicks, float spikeAnimation) { for (int i = 0; i < 12; i++) { this.spikeParts[i].x = getSpikeX(i, ageInTicks, spikeAnimation); this.spikeParts[i].y = getSpikeY(i, ageInTicks, spikeAnimation); this.spikeParts[i].z = getSpikeZ(i, ageInTicks, spikeAnimation); } } private static float getSpikeOffset(int index, float ageInTicks, float spikeAnimation) { return 1.0F + Mth.cos(ageInTicks * 1.5F + index) * 0.01F - spikeAnimation; } private static float getSpikeX(int index, float ageInTicks, float spikeAnimation) { return SPIKE_X[index] * getSpikeOffset(index, ageInTicks, spikeAnimation); } private static float getSpikeY(int index, float ageInTicks, float spikeAnimation) { return 16.0F + SPIKE_Y[index] * getSpikeOffset(index, ageInTicks, spikeAnimation); } private static float getSpikeZ(int index, float ageInTicks, float spikeAnimation) { return SPIKE_Z[index] * getSpikeOffset(index, ageInTicks, spikeAnimation); } }