package net.minecraft.client.model; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.HumanoidRenderState; @Environment(EnvType.CLIENT) public class HumanoidArmorModel extends HumanoidModel { public HumanoidArmorModel(ModelPart modelPart) { super(modelPart); } public static MeshDefinition createBodyLayer(CubeDeformation cubeDeformation) { MeshDefinition meshDefinition = HumanoidModel.createMesh(cubeDeformation, 0.0F); PartDefinition partDefinition = meshDefinition.getRoot(); partDefinition.addOrReplaceChild( "right_leg", CubeListBuilder.create().texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, cubeDeformation.extend(-0.1F)), PartPose.offset(-1.9F, 12.0F, 0.0F) ); partDefinition.addOrReplaceChild( "left_leg", CubeListBuilder.create().texOffs(0, 16).mirror().addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, cubeDeformation.extend(-0.1F)), PartPose.offset(1.9F, 12.0F, 0.0F) ); return meshDefinition; } }