package net.minecraft.client.model; import com.mojang.blaze3d.vertex.PoseStack; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.IllagerRenderState; import net.minecraft.util.Mth; import net.minecraft.world.entity.HumanoidArm; import net.minecraft.world.entity.monster.AbstractIllager; @Environment(EnvType.CLIENT) public class IllagerModel extends EntityModel implements ArmedModel, HeadedModel { private final ModelPart head; private final ModelPart hat; private final ModelPart arms; private final ModelPart leftLeg; private final ModelPart rightLeg; private final ModelPart rightArm; private final ModelPart leftArm; public IllagerModel(ModelPart root) { super(root); this.head = root.getChild("head"); this.hat = this.head.getChild("hat"); this.hat.visible = false; this.arms = root.getChild("arms"); this.leftLeg = root.getChild("left_leg"); this.rightLeg = root.getChild("right_leg"); this.leftArm = root.getChild("left_arm"); this.rightArm = root.getChild("right_arm"); } public static LayerDefinition createBodyLayer() { MeshDefinition meshDefinition = new MeshDefinition(); PartDefinition partDefinition = meshDefinition.getRoot(); PartDefinition partDefinition2 = partDefinition.addOrReplaceChild( "head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -10.0F, -4.0F, 8.0F, 10.0F, 8.0F), PartPose.offset(0.0F, 0.0F, 0.0F) ); partDefinition2.addOrReplaceChild( "hat", CubeListBuilder.create().texOffs(32, 0).addBox(-4.0F, -10.0F, -4.0F, 8.0F, 12.0F, 8.0F, new CubeDeformation(0.45F)), PartPose.ZERO ); partDefinition2.addOrReplaceChild( "nose", CubeListBuilder.create().texOffs(24, 0).addBox(-1.0F, -1.0F, -6.0F, 2.0F, 4.0F, 2.0F), PartPose.offset(0.0F, -2.0F, 0.0F) ); partDefinition.addOrReplaceChild( "body", CubeListBuilder.create() .texOffs(16, 20) .addBox(-4.0F, 0.0F, -3.0F, 8.0F, 12.0F, 6.0F) .texOffs(0, 38) .addBox(-4.0F, 0.0F, -3.0F, 8.0F, 20.0F, 6.0F, new CubeDeformation(0.5F)), PartPose.offset(0.0F, 0.0F, 0.0F) ); PartDefinition partDefinition3 = partDefinition.addOrReplaceChild( "arms", CubeListBuilder.create().texOffs(44, 22).addBox(-8.0F, -2.0F, -2.0F, 4.0F, 8.0F, 4.0F).texOffs(40, 38).addBox(-4.0F, 2.0F, -2.0F, 8.0F, 4.0F, 4.0F), PartPose.offsetAndRotation(0.0F, 3.0F, -1.0F, -0.75F, 0.0F, 0.0F) ); partDefinition3.addOrReplaceChild( "left_shoulder", CubeListBuilder.create().texOffs(44, 22).mirror().addBox(4.0F, -2.0F, -2.0F, 4.0F, 8.0F, 4.0F), PartPose.ZERO ); partDefinition.addOrReplaceChild( "right_leg", CubeListBuilder.create().texOffs(0, 22).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F), PartPose.offset(-2.0F, 12.0F, 0.0F) ); partDefinition.addOrReplaceChild( "left_leg", CubeListBuilder.create().texOffs(0, 22).mirror().addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F), PartPose.offset(2.0F, 12.0F, 0.0F) ); partDefinition.addOrReplaceChild( "right_arm", CubeListBuilder.create().texOffs(40, 46).addBox(-3.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F), PartPose.offset(-5.0F, 2.0F, 0.0F) ); partDefinition.addOrReplaceChild( "left_arm", CubeListBuilder.create().texOffs(40, 46).mirror().addBox(-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F), PartPose.offset(5.0F, 2.0F, 0.0F) ); return LayerDefinition.create(meshDefinition, 64, 64); } public void setupAnim(S illagerRenderState) { super.setupAnim(illagerRenderState); this.head.yRot = illagerRenderState.yRot * (float) (Math.PI / 180.0); this.head.xRot = illagerRenderState.xRot * (float) (Math.PI / 180.0); if (illagerRenderState.isRiding) { this.rightArm.xRot = (float) (-Math.PI / 5); this.rightArm.yRot = 0.0F; this.rightArm.zRot = 0.0F; this.leftArm.xRot = (float) (-Math.PI / 5); this.leftArm.yRot = 0.0F; this.leftArm.zRot = 0.0F; this.rightLeg.xRot = -1.4137167F; this.rightLeg.yRot = (float) (Math.PI / 10); this.rightLeg.zRot = 0.07853982F; this.leftLeg.xRot = -1.4137167F; this.leftLeg.yRot = (float) (-Math.PI / 10); this.leftLeg.zRot = -0.07853982F; } else { float f = illagerRenderState.walkAnimationSpeed; float g = illagerRenderState.walkAnimationPos; this.rightArm.xRot = Mth.cos(g * 0.6662F + (float) Math.PI) * 2.0F * f * 0.5F; this.rightArm.yRot = 0.0F; this.rightArm.zRot = 0.0F; this.leftArm.xRot = Mth.cos(g * 0.6662F) * 2.0F * f * 0.5F; this.leftArm.yRot = 0.0F; this.leftArm.zRot = 0.0F; this.rightLeg.xRot = Mth.cos(g * 0.6662F) * 1.4F * f * 0.5F; this.rightLeg.yRot = 0.0F; this.rightLeg.zRot = 0.0F; this.leftLeg.xRot = Mth.cos(g * 0.6662F + (float) Math.PI) * 1.4F * f * 0.5F; this.leftLeg.yRot = 0.0F; this.leftLeg.zRot = 0.0F; } AbstractIllager.IllagerArmPose illagerArmPose = illagerRenderState.armPose; if (illagerArmPose == AbstractIllager.IllagerArmPose.ATTACKING) { if (illagerRenderState.getMainHandItem().isEmpty()) { AnimationUtils.animateZombieArms(this.leftArm, this.rightArm, true, illagerRenderState.attackAnim, illagerRenderState.ageInTicks); } else { AnimationUtils.swingWeaponDown(this.rightArm, this.leftArm, illagerRenderState.mainArm, illagerRenderState.attackAnim, illagerRenderState.ageInTicks); } } else if (illagerArmPose == AbstractIllager.IllagerArmPose.SPELLCASTING) { this.rightArm.z = 0.0F; this.rightArm.x = -5.0F; this.leftArm.z = 0.0F; this.leftArm.x = 5.0F; this.rightArm.xRot = Mth.cos(illagerRenderState.ageInTicks * 0.6662F) * 0.25F; this.leftArm.xRot = Mth.cos(illagerRenderState.ageInTicks * 0.6662F) * 0.25F; this.rightArm.zRot = (float) (Math.PI * 3.0 / 4.0); this.leftArm.zRot = (float) (-Math.PI * 3.0 / 4.0); this.rightArm.yRot = 0.0F; this.leftArm.yRot = 0.0F; } else if (illagerArmPose == AbstractIllager.IllagerArmPose.BOW_AND_ARROW) { this.rightArm.yRot = -0.1F + this.head.yRot; this.rightArm.xRot = (float) (-Math.PI / 2) + this.head.xRot; this.leftArm.xRot = -0.9424779F + this.head.xRot; this.leftArm.yRot = this.head.yRot - 0.4F; this.leftArm.zRot = (float) (Math.PI / 2); } else if (illagerArmPose == AbstractIllager.IllagerArmPose.CROSSBOW_HOLD) { AnimationUtils.animateCrossbowHold(this.rightArm, this.leftArm, this.head, true); } else if (illagerArmPose == AbstractIllager.IllagerArmPose.CROSSBOW_CHARGE) { AnimationUtils.animateCrossbowCharge(this.rightArm, this.leftArm, illagerRenderState.maxCrossbowChargeDuration, illagerRenderState.ticksUsingItem, true); } else if (illagerArmPose == AbstractIllager.IllagerArmPose.CELEBRATING) { this.rightArm.z = 0.0F; this.rightArm.x = -5.0F; this.rightArm.xRot = Mth.cos(illagerRenderState.ageInTicks * 0.6662F) * 0.05F; this.rightArm.zRot = 2.670354F; this.rightArm.yRot = 0.0F; this.leftArm.z = 0.0F; this.leftArm.x = 5.0F; this.leftArm.xRot = Mth.cos(illagerRenderState.ageInTicks * 0.6662F) * 0.05F; this.leftArm.zRot = (float) (-Math.PI * 3.0 / 4.0); this.leftArm.yRot = 0.0F; } boolean bl = illagerArmPose == AbstractIllager.IllagerArmPose.CROSSED; this.arms.visible = bl; this.leftArm.visible = !bl; this.rightArm.visible = !bl; } private ModelPart getArm(HumanoidArm arm) { return arm == HumanoidArm.LEFT ? this.leftArm : this.rightArm; } public ModelPart getHat() { return this.hat; } @Override public ModelPart getHead() { return this.head; } @Override public void translateToHand(HumanoidArm side, PoseStack poseStack) { this.root.translateAndRotate(poseStack); this.getArm(side).translateAndRotate(poseStack); } }