package net.minecraft.client.model; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.PlayerRenderState; import org.joml.Quaternionf; @Environment(EnvType.CLIENT) public class PlayerCapeModel extends HumanoidModel { private static final String CAPE = "cape"; private final ModelPart cape = this.body.getChild("cape"); public PlayerCapeModel(ModelPart modelPart) { super(modelPart); } public static LayerDefinition createCapeLayer() { MeshDefinition meshDefinition = HumanoidModel.createMesh(CubeDeformation.NONE, 0.0F); PartDefinition partDefinition = meshDefinition.getRoot(); PartDefinition partDefinition2 = partDefinition.clearChild("head"); partDefinition2.clearChild("hat"); PartDefinition partDefinition3 = partDefinition.clearChild("body"); partDefinition.clearChild("left_arm"); partDefinition.clearChild("right_arm"); partDefinition.clearChild("left_leg"); partDefinition.clearChild("right_leg"); partDefinition3.addOrReplaceChild( "cape", CubeListBuilder.create().texOffs(0, 0).addBox(-5.0F, 0.0F, -1.0F, 10.0F, 16.0F, 1.0F, CubeDeformation.NONE, 1.0F, 0.5F), PartPose.offsetAndRotation(0.0F, 0.0F, 2.0F, 0.0F, (float) Math.PI, 0.0F) ); return LayerDefinition.create(meshDefinition, 64, 64); } public void setupAnim(T playerRenderState) { super.setupAnim(playerRenderState); this.cape .rotateBy( new Quaternionf() .rotateY((float) -Math.PI) .rotateX((6.0F + playerRenderState.capeLean / 2.0F + playerRenderState.capeFlap) * (float) (Math.PI / 180.0)) .rotateZ(playerRenderState.capeLean2 / 2.0F * (float) (Math.PI / 180.0)) .rotateY((180.0F - playerRenderState.capeLean2 / 2.0F) * (float) (Math.PI / 180.0)) ); } }