package net.minecraft.client.model; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.state.ShulkerRenderState; import net.minecraft.util.Mth; @Environment(EnvType.CLIENT) public class ShulkerModel extends EntityModel { public static final String LID = "lid"; private static final String BASE = "base"; private final ModelPart lid; private final ModelPart head; public ShulkerModel(ModelPart root) { super(root, RenderType::entityCutoutNoCullZOffset); this.lid = root.getChild("lid"); this.head = root.getChild("head"); } private static MeshDefinition createShellMesh() { MeshDefinition meshDefinition = new MeshDefinition(); PartDefinition partDefinition = meshDefinition.getRoot(); partDefinition.addOrReplaceChild( "lid", CubeListBuilder.create().texOffs(0, 0).addBox(-8.0F, -16.0F, -8.0F, 16.0F, 12.0F, 16.0F), PartPose.offset(0.0F, 24.0F, 0.0F) ); partDefinition.addOrReplaceChild( "base", CubeListBuilder.create().texOffs(0, 28).addBox(-8.0F, -8.0F, -8.0F, 16.0F, 8.0F, 16.0F), PartPose.offset(0.0F, 24.0F, 0.0F) ); return meshDefinition; } public static LayerDefinition createBodyLayer() { MeshDefinition meshDefinition = createShellMesh(); meshDefinition.getRoot() .addOrReplaceChild("head", CubeListBuilder.create().texOffs(0, 52).addBox(-3.0F, 0.0F, -3.0F, 6.0F, 6.0F, 6.0F), PartPose.offset(0.0F, 12.0F, 0.0F)); return LayerDefinition.create(meshDefinition, 64, 64); } public static LayerDefinition createBoxLayer() { MeshDefinition meshDefinition = createShellMesh(); return LayerDefinition.create(meshDefinition, 64, 64); } public void setupAnim(ShulkerRenderState shulkerRenderState) { super.setupAnim(shulkerRenderState); float f = (0.5F + shulkerRenderState.peekAmount) * (float) Math.PI; float g = -1.0F + Mth.sin(f); float h = 0.0F; if (f > (float) Math.PI) { h = Mth.sin(shulkerRenderState.ageInTicks * 0.1F) * 0.7F; } this.lid.setPos(0.0F, 16.0F + Mth.sin(f) * 8.0F + h, 0.0F); if (shulkerRenderState.peekAmount > 0.3F) { this.lid.yRot = g * g * g * g * (float) Math.PI * 0.125F; } else { this.lid.yRot = 0.0F; } this.head.xRot = shulkerRenderState.xRot * (float) (Math.PI / 180.0); this.head.yRot = (shulkerRenderState.yHeadRot - 180.0F - shulkerRenderState.yBodyRot) * (float) (Math.PI / 180.0); } }