package net.minecraft.client.model; import java.util.Arrays; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.MeshTransformer; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.SquidRenderState; @Environment(EnvType.CLIENT) public class SquidModel extends EntityModel { public static final MeshTransformer BABY_TRANSFORMER = MeshTransformer.scaling(0.5F); private final ModelPart[] tentacles = new ModelPart[8]; public SquidModel(ModelPart root) { super(root); Arrays.setAll(this.tentacles, i -> root.getChild(createTentacleName(i))); } private static String createTentacleName(int index) { return "tentacle" + index; } public static LayerDefinition createBodyLayer() { MeshDefinition meshDefinition = new MeshDefinition(); PartDefinition partDefinition = meshDefinition.getRoot(); CubeDeformation cubeDeformation = new CubeDeformation(0.02F); int i = -16; partDefinition.addOrReplaceChild( "body", CubeListBuilder.create().texOffs(0, 0).addBox(-6.0F, -8.0F, -6.0F, 12.0F, 16.0F, 12.0F, cubeDeformation), PartPose.offset(0.0F, 8.0F, 0.0F) ); int j = 8; CubeListBuilder cubeListBuilder = CubeListBuilder.create().texOffs(48, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 18.0F, 2.0F); for (int k = 0; k < 8; k++) { double d = k * Math.PI * 2.0 / 8.0; float f = (float)Math.cos(d) * 5.0F; float g = 15.0F; float h = (float)Math.sin(d) * 5.0F; d = k * Math.PI * -2.0 / 8.0 + (Math.PI / 2); float l = (float)d; partDefinition.addOrReplaceChild(createTentacleName(k), cubeListBuilder, PartPose.offsetAndRotation(f, 15.0F, h, 0.0F, l, 0.0F)); } return LayerDefinition.create(meshDefinition, 64, 32); } public void setupAnim(SquidRenderState squidRenderState) { super.setupAnim(squidRenderState); for (ModelPart modelPart : this.tentacles) { modelPart.xRot = squidRenderState.tentacleAngle; } } }