package net.minecraft.client.model; import com.mojang.blaze3d.vertex.PoseStack; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.state.VexRenderState; import net.minecraft.util.Mth; import net.minecraft.world.entity.HumanoidArm; @Environment(EnvType.CLIENT) public class VexModel extends EntityModel implements ArmedModel { private final ModelPart body = this.root.getChild("body"); private final ModelPart rightArm = this.body.getChild("right_arm"); private final ModelPart leftArm = this.body.getChild("left_arm"); private final ModelPart rightWing = this.body.getChild("right_wing"); private final ModelPart leftWing = this.body.getChild("left_wing"); private final ModelPart head = this.root.getChild("head"); public VexModel(ModelPart root) { super(root.getChild("root"), RenderType::entityTranslucent); } public static LayerDefinition createBodyLayer() { MeshDefinition meshDefinition = new MeshDefinition(); PartDefinition partDefinition = meshDefinition.getRoot(); PartDefinition partDefinition2 = partDefinition.addOrReplaceChild("root", CubeListBuilder.create(), PartPose.offset(0.0F, -2.5F, 0.0F)); partDefinition2.addOrReplaceChild( "head", CubeListBuilder.create().texOffs(0, 0).addBox(-2.5F, -5.0F, -2.5F, 5.0F, 5.0F, 5.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 20.0F, 0.0F) ); PartDefinition partDefinition3 = partDefinition2.addOrReplaceChild( "body", CubeListBuilder.create() .texOffs(0, 10) .addBox(-1.5F, 0.0F, -1.0F, 3.0F, 4.0F, 2.0F, new CubeDeformation(0.0F)) .texOffs(0, 16) .addBox(-1.5F, 1.0F, -1.0F, 3.0F, 5.0F, 2.0F, new CubeDeformation(-0.2F)), PartPose.offset(0.0F, 20.0F, 0.0F) ); partDefinition3.addOrReplaceChild( "right_arm", CubeListBuilder.create().texOffs(23, 0).addBox(-1.25F, -0.5F, -1.0F, 2.0F, 4.0F, 2.0F, new CubeDeformation(-0.1F)), PartPose.offset(-1.75F, 0.25F, 0.0F) ); partDefinition3.addOrReplaceChild( "left_arm", CubeListBuilder.create().texOffs(23, 6).addBox(-0.75F, -0.5F, -1.0F, 2.0F, 4.0F, 2.0F, new CubeDeformation(-0.1F)), PartPose.offset(1.75F, 0.25F, 0.0F) ); partDefinition3.addOrReplaceChild( "left_wing", CubeListBuilder.create().texOffs(16, 14).mirror().addBox(0.0F, 0.0F, 0.0F, 0.0F, 5.0F, 8.0F, new CubeDeformation(0.0F)).mirror(false), PartPose.offset(0.5F, 1.0F, 1.0F) ); partDefinition3.addOrReplaceChild( "right_wing", CubeListBuilder.create().texOffs(16, 14).addBox(0.0F, 0.0F, 0.0F, 0.0F, 5.0F, 8.0F, new CubeDeformation(0.0F)), PartPose.offset(-0.5F, 1.0F, 1.0F) ); return LayerDefinition.create(meshDefinition, 32, 32); } public void setupAnim(VexRenderState vexRenderState) { super.setupAnim(vexRenderState); this.head.yRot = vexRenderState.yRot * (float) (Math.PI / 180.0); this.head.xRot = vexRenderState.xRot * (float) (Math.PI / 180.0); float f = Mth.cos(vexRenderState.ageInTicks * 5.5F * (float) (Math.PI / 180.0)) * 0.1F; this.rightArm.zRot = (float) (Math.PI / 5) + f; this.leftArm.zRot = -((float) (Math.PI / 5) + f); if (vexRenderState.isCharging) { this.body.xRot = 0.0F; this.setArmsCharging(!vexRenderState.rightHandItem.isEmpty(), !vexRenderState.leftHandItem.isEmpty(), f); } else { this.body.xRot = (float) (Math.PI / 20); } this.leftWing.yRot = 1.0995574F + Mth.cos(vexRenderState.ageInTicks * 45.836624F * (float) (Math.PI / 180.0)) * (float) (Math.PI / 180.0) * 16.2F; this.rightWing.yRot = -this.leftWing.yRot; this.leftWing.xRot = 0.47123888F; this.leftWing.zRot = -0.47123888F; this.rightWing.xRot = 0.47123888F; this.rightWing.zRot = 0.47123888F; } private void setArmsCharging(boolean rightArm, boolean leftArm, float chargeAmount) { if (!rightArm && !leftArm) { this.rightArm.xRot = -1.2217305F; this.rightArm.yRot = (float) (Math.PI / 12); this.rightArm.zRot = -0.47123888F - chargeAmount; this.leftArm.xRot = -1.2217305F; this.leftArm.yRot = (float) (-Math.PI / 12); this.leftArm.zRot = 0.47123888F + chargeAmount; } else { if (rightArm) { this.rightArm.xRot = (float) (Math.PI * 7.0 / 6.0); this.rightArm.yRot = (float) (Math.PI / 12); this.rightArm.zRot = -0.47123888F - chargeAmount; } if (leftArm) { this.leftArm.xRot = (float) (Math.PI * 7.0 / 6.0); this.leftArm.yRot = (float) (-Math.PI / 12); this.leftArm.zRot = 0.47123888F + chargeAmount; } } } @Override public void translateToHand(HumanoidArm side, PoseStack poseStack) { boolean bl = side == HumanoidArm.RIGHT; ModelPart modelPart = bl ? this.rightArm : this.leftArm; this.root.translateAndRotate(poseStack); this.body.translateAndRotate(poseStack); modelPart.translateAndRotate(poseStack); poseStack.scale(0.55F, 0.55F, 0.55F); this.offsetStackPosition(poseStack, bl); } private void offsetStackPosition(PoseStack poseStack, boolean rightSide) { if (rightSide) { poseStack.translate(0.046875, -0.15625, 0.078125); } else { poseStack.translate(-0.046875, -0.15625, 0.078125); } } }