package net.minecraft.client.model; import com.mojang.blaze3d.vertex.PoseStack; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.MeshTransformer; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.VillagerRenderState; import net.minecraft.util.Mth; @Environment(EnvType.CLIENT) public class VillagerModel extends EntityModel implements HeadedModel, VillagerLikeModel { public static final MeshTransformer BABY_TRANSFORMER = MeshTransformer.scaling(0.5F); private final ModelPart head; private final ModelPart hat; private final ModelPart hatRim; private final ModelPart rightLeg; private final ModelPart leftLeg; private final ModelPart arms; public VillagerModel(ModelPart root) { super(root); this.head = root.getChild("head"); this.hat = this.head.getChild("hat"); this.hatRim = this.hat.getChild("hat_rim"); this.rightLeg = root.getChild("right_leg"); this.leftLeg = root.getChild("left_leg"); this.arms = root.getChild("arms"); } public static MeshDefinition createBodyModel() { MeshDefinition meshDefinition = new MeshDefinition(); PartDefinition partDefinition = meshDefinition.getRoot(); float f = 0.5F; PartDefinition partDefinition2 = partDefinition.addOrReplaceChild( "head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -10.0F, -4.0F, 8.0F, 10.0F, 8.0F), PartPose.ZERO ); PartDefinition partDefinition3 = partDefinition2.addOrReplaceChild( "hat", CubeListBuilder.create().texOffs(32, 0).addBox(-4.0F, -10.0F, -4.0F, 8.0F, 10.0F, 8.0F, new CubeDeformation(0.51F)), PartPose.ZERO ); partDefinition3.addOrReplaceChild( "hat_rim", CubeListBuilder.create().texOffs(30, 47).addBox(-8.0F, -8.0F, -6.0F, 16.0F, 16.0F, 1.0F), PartPose.rotation((float) (-Math.PI / 2), 0.0F, 0.0F) ); partDefinition2.addOrReplaceChild( "nose", CubeListBuilder.create().texOffs(24, 0).addBox(-1.0F, -1.0F, -6.0F, 2.0F, 4.0F, 2.0F), PartPose.offset(0.0F, -2.0F, 0.0F) ); PartDefinition partDefinition4 = partDefinition.addOrReplaceChild( "body", CubeListBuilder.create().texOffs(16, 20).addBox(-4.0F, 0.0F, -3.0F, 8.0F, 12.0F, 6.0F), PartPose.ZERO ); partDefinition4.addOrReplaceChild( "jacket", CubeListBuilder.create().texOffs(0, 38).addBox(-4.0F, 0.0F, -3.0F, 8.0F, 20.0F, 6.0F, new CubeDeformation(0.5F)), PartPose.ZERO ); partDefinition.addOrReplaceChild( "arms", CubeListBuilder.create() .texOffs(44, 22) .addBox(-8.0F, -2.0F, -2.0F, 4.0F, 8.0F, 4.0F) .texOffs(44, 22) .addBox(4.0F, -2.0F, -2.0F, 4.0F, 8.0F, 4.0F, true) .texOffs(40, 38) .addBox(-4.0F, 2.0F, -2.0F, 8.0F, 4.0F, 4.0F), PartPose.offsetAndRotation(0.0F, 3.0F, -1.0F, -0.75F, 0.0F, 0.0F) ); partDefinition.addOrReplaceChild( "right_leg", CubeListBuilder.create().texOffs(0, 22).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F), PartPose.offset(-2.0F, 12.0F, 0.0F) ); partDefinition.addOrReplaceChild( "left_leg", CubeListBuilder.create().texOffs(0, 22).mirror().addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F), PartPose.offset(2.0F, 12.0F, 0.0F) ); return meshDefinition; } public void setupAnim(VillagerRenderState villagerRenderState) { super.setupAnim(villagerRenderState); this.head.yRot = villagerRenderState.yRot * (float) (Math.PI / 180.0); this.head.xRot = villagerRenderState.xRot * (float) (Math.PI / 180.0); if (villagerRenderState.isUnhappy) { this.head.zRot = 0.3F * Mth.sin(0.45F * villagerRenderState.ageInTicks); this.head.xRot = 0.4F; } else { this.head.zRot = 0.0F; } this.rightLeg.xRot = Mth.cos(villagerRenderState.walkAnimationPos * 0.6662F) * 1.4F * villagerRenderState.walkAnimationSpeed * 0.5F; this.leftLeg.xRot = Mth.cos(villagerRenderState.walkAnimationPos * 0.6662F + (float) Math.PI) * 1.4F * villagerRenderState.walkAnimationSpeed * 0.5F; this.rightLeg.yRot = 0.0F; this.leftLeg.yRot = 0.0F; } @Override public ModelPart getHead() { return this.head; } @Override public void hatVisible(boolean hatVisible) { this.head.visible = hatVisible; this.hat.visible = hatVisible; this.hatRim.visible = hatVisible; } @Override public void translateToArms(PoseStack poseStack) { this.root.translateAndRotate(poseStack); this.arms.translateAndRotate(poseStack); } }