package net.minecraft.client.model; import com.mojang.blaze3d.vertex.PoseStack; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.ZombieVillagerRenderState; import net.minecraft.world.entity.HumanoidArm; @Environment(EnvType.CLIENT) public class ZombieVillagerModel extends HumanoidModel implements VillagerLikeModel { private final ModelPart hatRim = this.hat.getChild("hat_rim"); public ZombieVillagerModel(ModelPart modelPart) { super(modelPart); } public static LayerDefinition createBodyLayer() { MeshDefinition meshDefinition = HumanoidModel.createMesh(CubeDeformation.NONE, 0.0F); PartDefinition partDefinition = meshDefinition.getRoot(); PartDefinition partDefinition2 = partDefinition.addOrReplaceChild( "head", new CubeListBuilder().texOffs(0, 0).addBox(-4.0F, -10.0F, -4.0F, 8.0F, 10.0F, 8.0F).texOffs(24, 0).addBox(-1.0F, -3.0F, -6.0F, 2.0F, 4.0F, 2.0F), PartPose.ZERO ); PartDefinition partDefinition3 = partDefinition2.addOrReplaceChild( "hat", CubeListBuilder.create().texOffs(32, 0).addBox(-4.0F, -10.0F, -4.0F, 8.0F, 10.0F, 8.0F, new CubeDeformation(0.5F)), PartPose.ZERO ); partDefinition3.addOrReplaceChild( "hat_rim", CubeListBuilder.create().texOffs(30, 47).addBox(-8.0F, -8.0F, -6.0F, 16.0F, 16.0F, 1.0F), PartPose.rotation((float) (-Math.PI / 2), 0.0F, 0.0F) ); partDefinition.addOrReplaceChild( "body", CubeListBuilder.create() .texOffs(16, 20) .addBox(-4.0F, 0.0F, -3.0F, 8.0F, 12.0F, 6.0F) .texOffs(0, 38) .addBox(-4.0F, 0.0F, -3.0F, 8.0F, 20.0F, 6.0F, new CubeDeformation(0.05F)), PartPose.ZERO ); partDefinition.addOrReplaceChild( "right_arm", CubeListBuilder.create().texOffs(44, 22).addBox(-3.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F), PartPose.offset(-5.0F, 2.0F, 0.0F) ); partDefinition.addOrReplaceChild( "left_arm", CubeListBuilder.create().texOffs(44, 22).mirror().addBox(-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F), PartPose.offset(5.0F, 2.0F, 0.0F) ); partDefinition.addOrReplaceChild( "right_leg", CubeListBuilder.create().texOffs(0, 22).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F), PartPose.offset(-2.0F, 12.0F, 0.0F) ); partDefinition.addOrReplaceChild( "left_leg", CubeListBuilder.create().texOffs(0, 22).mirror().addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F), PartPose.offset(2.0F, 12.0F, 0.0F) ); return LayerDefinition.create(meshDefinition, 64, 64); } public static LayerDefinition createArmorLayer(CubeDeformation cubeDeformation) { MeshDefinition meshDefinition = HumanoidModel.createMesh(cubeDeformation, 0.0F); PartDefinition partDefinition = meshDefinition.getRoot(); PartDefinition partDefinition2 = partDefinition.addOrReplaceChild( "head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -10.0F, -4.0F, 8.0F, 8.0F, 8.0F, cubeDeformation), PartPose.ZERO ); partDefinition.addOrReplaceChild( "body", CubeListBuilder.create().texOffs(16, 16).addBox(-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F, cubeDeformation.extend(0.1F)), PartPose.ZERO ); partDefinition.addOrReplaceChild( "right_leg", CubeListBuilder.create().texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, cubeDeformation.extend(0.1F)), PartPose.offset(-2.0F, 12.0F, 0.0F) ); partDefinition.addOrReplaceChild( "left_leg", CubeListBuilder.create().texOffs(0, 16).mirror().addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, cubeDeformation.extend(0.1F)), PartPose.offset(2.0F, 12.0F, 0.0F) ); partDefinition2.getChild("hat").addOrReplaceChild("hat_rim", CubeListBuilder.create(), PartPose.ZERO); return LayerDefinition.create(meshDefinition, 64, 32); } public void setupAnim(S zombieVillagerRenderState) { super.setupAnim(zombieVillagerRenderState); float f = zombieVillagerRenderState.attackTime; AnimationUtils.animateZombieArms(this.leftArm, this.rightArm, zombieVillagerRenderState.isAggressive, f, zombieVillagerRenderState.ageInTicks); } @Override public void hatVisible(boolean hatVisible) { this.head.visible = hatVisible; this.hat.visible = hatVisible; this.hatRim.visible = hatVisible; } @Override public void translateToArms(PoseStack poseStack) { this.translateToHand(HumanoidArm.RIGHT, poseStack); } }