package net.minecraft.client.particle; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.core.BlockPos; import net.minecraft.core.particles.SimpleParticleType; import net.minecraft.tags.FluidTags; @Environment(EnvType.CLIENT) public class BubbleParticle extends TextureSheetParticle { BubbleParticle(ClientLevel clientLevel, double d, double e, double f, double g, double h, double i) { super(clientLevel, d, e, f); this.setSize(0.02F, 0.02F); this.quadSize = this.quadSize * (this.random.nextFloat() * 0.6F + 0.2F); this.xd = g * 0.2F + (Math.random() * 2.0 - 1.0) * 0.02F; this.yd = h * 0.2F + (Math.random() * 2.0 - 1.0) * 0.02F; this.zd = i * 0.2F + (Math.random() * 2.0 - 1.0) * 0.02F; this.lifetime = (int)(8.0 / (Math.random() * 0.8 + 0.2)); } @Override public void tick() { this.xo = this.x; this.yo = this.y; this.zo = this.z; if (this.lifetime-- <= 0) { this.remove(); } else { this.yd += 0.002; this.move(this.xd, this.yd, this.zd); this.xd *= 0.85F; this.yd *= 0.85F; this.zd *= 0.85F; if (!this.level.getFluidState(BlockPos.containing(this.x, this.y, this.z)).is(FluidTags.WATER)) { this.remove(); } } } @Override public ParticleRenderType getRenderType() { return ParticleRenderType.PARTICLE_SHEET_OPAQUE; } @Environment(EnvType.CLIENT) public static class Provider implements ParticleProvider { private final SpriteSet sprite; public Provider(SpriteSet sprites) { this.sprite = sprites; } public Particle createParticle(SimpleParticleType type, ClientLevel level, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) { BubbleParticle bubbleParticle = new BubbleParticle(level, x, y, z, xSpeed, ySpeed, zSpeed); bubbleParticle.pickSprite(this.sprite); return bubbleParticle; } } }