package net.minecraft.client.particle; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.core.particles.SimpleParticleType; @Environment(EnvType.CLIENT) public class CampfireSmokeParticle extends TextureSheetParticle { CampfireSmokeParticle(ClientLevel level, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed, boolean signal) { super(level, x, y, z); this.scale(3.0F); this.setSize(0.25F, 0.25F); if (signal) { this.lifetime = this.random.nextInt(50) + 280; } else { this.lifetime = this.random.nextInt(50) + 80; } this.gravity = 3.0E-6F; this.xd = xSpeed; this.yd = ySpeed + this.random.nextFloat() / 500.0F; this.zd = zSpeed; } @Override public void tick() { this.xo = this.x; this.yo = this.y; this.zo = this.z; if (this.age++ < this.lifetime && !(this.alpha <= 0.0F)) { this.xd = this.xd + this.random.nextFloat() / 5000.0F * (this.random.nextBoolean() ? 1 : -1); this.zd = this.zd + this.random.nextFloat() / 5000.0F * (this.random.nextBoolean() ? 1 : -1); this.yd = this.yd - this.gravity; this.move(this.xd, this.yd, this.zd); if (this.age >= this.lifetime - 60 && this.alpha > 0.01F) { this.alpha -= 0.015F; } } else { this.remove(); } } @Override public ParticleRenderType getRenderType() { return ParticleRenderType.PARTICLE_SHEET_TRANSLUCENT; } @Environment(EnvType.CLIENT) public static class CosyProvider implements ParticleProvider { private final SpriteSet sprites; public CosyProvider(SpriteSet sprites) { this.sprites = sprites; } public Particle createParticle(SimpleParticleType type, ClientLevel level, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) { CampfireSmokeParticle campfireSmokeParticle = new CampfireSmokeParticle(level, x, y, z, xSpeed, ySpeed, zSpeed, false); campfireSmokeParticle.setAlpha(0.9F); campfireSmokeParticle.pickSprite(this.sprites); return campfireSmokeParticle; } } @Environment(EnvType.CLIENT) public static class SignalProvider implements ParticleProvider { private final SpriteSet sprites; public SignalProvider(SpriteSet sprites) { this.sprites = sprites; } public Particle createParticle(SimpleParticleType type, ClientLevel level, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) { CampfireSmokeParticle campfireSmokeParticle = new CampfireSmokeParticle(level, x, y, z, xSpeed, ySpeed, zSpeed, true); campfireSmokeParticle.setAlpha(0.95F); campfireSmokeParticle.pickSprite(this.sprites); return campfireSmokeParticle; } } }