package net.minecraft.client.particle; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.core.particles.SimpleParticleType; import net.minecraft.util.Mth; @Environment(EnvType.CLIENT) public class FlameParticle extends RisingParticle { FlameParticle(ClientLevel clientLevel, double d, double e, double f, double g, double h, double i) { super(clientLevel, d, e, f, g, h, i); } @Override public ParticleRenderType getRenderType() { return ParticleRenderType.PARTICLE_SHEET_OPAQUE; } @Override public void move(double x, double y, double z) { this.setBoundingBox(this.getBoundingBox().move(x, y, z)); this.setLocationFromBoundingbox(); } @Override public float getQuadSize(float scaleFactor) { float f = (this.age + scaleFactor) / this.lifetime; return this.quadSize * (1.0F - f * f * 0.5F); } @Override public int getLightColor(float partialTick) { float f = (this.age + partialTick) / this.lifetime; f = Mth.clamp(f, 0.0F, 1.0F); int i = super.getLightColor(partialTick); int j = i & 0xFF; int k = i >> 16 & 0xFF; j += (int)(f * 15.0F * 16.0F); if (j > 240) { j = 240; } return j | k << 16; } @Environment(EnvType.CLIENT) public static class Provider implements ParticleProvider { private final SpriteSet sprite; public Provider(SpriteSet sprites) { this.sprite = sprites; } public Particle createParticle(SimpleParticleType type, ClientLevel level, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) { FlameParticle flameParticle = new FlameParticle(level, x, y, z, xSpeed, ySpeed, zSpeed); flameParticle.pickSprite(this.sprite); return flameParticle; } } @Environment(EnvType.CLIENT) public static class SmallFlameProvider implements ParticleProvider { private final SpriteSet sprite; public SmallFlameProvider(SpriteSet sprites) { this.sprite = sprites; } public Particle createParticle(SimpleParticleType simpleParticleType, ClientLevel clientLevel, double d, double e, double f, double g, double h, double i) { FlameParticle flameParticle = new FlameParticle(clientLevel, d, e, f, g, h, i); flameParticle.pickSprite(this.sprite); flameParticle.scale(0.5F); return flameParticle; } } }