package net.minecraft.client.particle; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.core.BlockPos; import net.minecraft.core.particles.SimpleParticleType; import net.minecraft.util.ARGB; @Environment(EnvType.CLIENT) public class SquidInkParticle extends SimpleAnimatedParticle { SquidInkParticle(ClientLevel level, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed, int packedColor, SpriteSet sprites) { super(level, x, y, z, sprites, 0.0F); this.friction = 0.92F; this.quadSize = 0.5F; this.setAlpha(1.0F); this.setColor(ARGB.red(packedColor), ARGB.green(packedColor), ARGB.blue(packedColor)); this.lifetime = (int)(this.quadSize * 12.0F / (Math.random() * 0.8F + 0.2F)); this.setSpriteFromAge(sprites); this.hasPhysics = false; this.xd = xSpeed; this.yd = ySpeed; this.zd = zSpeed; } @Override public void tick() { super.tick(); if (!this.removed) { this.setSpriteFromAge(this.sprites); if (this.age > this.lifetime / 2) { this.setAlpha(1.0F - ((float)this.age - this.lifetime / 2) / this.lifetime); } if (this.level.getBlockState(BlockPos.containing(this.x, this.y, this.z)).isAir()) { this.yd -= 0.0074F; } } } @Environment(EnvType.CLIENT) public static class GlowInkProvider implements ParticleProvider { private final SpriteSet sprites; public GlowInkProvider(SpriteSet sprites) { this.sprites = sprites; } public Particle createParticle(SimpleParticleType simpleParticleType, ClientLevel clientLevel, double d, double e, double f, double g, double h, double i) { return new SquidInkParticle(clientLevel, d, e, f, g, h, i, ARGB.color(255, 204, 31, 102), this.sprites); } } @Environment(EnvType.CLIENT) public static class Provider implements ParticleProvider { private final SpriteSet sprites; public Provider(SpriteSet sprites) { this.sprites = sprites; } public Particle createParticle(SimpleParticleType type, ClientLevel level, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) { return new SquidInkParticle(level, x, y, z, xSpeed, ySpeed, zSpeed, ARGB.color(255, 255, 255, 255), this.sprites); } } }