package net.minecraft.client.player; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.Options; import net.minecraft.world.entity.player.Input; import net.minecraft.world.phys.Vec2; @Environment(EnvType.CLIENT) public class KeyboardInput extends ClientInput { private final Options options; public KeyboardInput(Options options) { this.options = options; } private static float calculateImpulse(boolean input, boolean otherInput) { if (input == otherInput) { return 0.0F; } else { return input ? 1.0F : -1.0F; } } @Override public void tick() { this.keyPresses = new Input( this.options.keyUp.isDown(), this.options.keyDown.isDown(), this.options.keyLeft.isDown(), this.options.keyRight.isDown(), this.options.keyJump.isDown(), this.options.keyShift.isDown(), this.options.keySprint.isDown() ); float f = calculateImpulse(this.keyPresses.forward(), this.keyPresses.backward()); float g = calculateImpulse(this.keyPresses.left(), this.keyPresses.right()); this.moveVector = new Vec2(g, f).normalized(); } }