package net.minecraft.client.renderer; import com.google.common.annotations.VisibleForTesting; import com.google.common.base.MoreObjects; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import com.mojang.math.Axis; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.Minecraft; import net.minecraft.client.player.AbstractClientPlayer; import net.minecraft.client.player.LocalPlayer; import net.minecraft.client.renderer.MultiBufferSource.BufferSource; import net.minecraft.client.renderer.entity.EntityRenderDispatcher; import net.minecraft.client.renderer.entity.ItemRenderer; import net.minecraft.client.renderer.entity.player.PlayerRenderer; import net.minecraft.client.renderer.item.ItemModelResolver; import net.minecraft.client.renderer.state.MapRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.core.component.DataComponents; import net.minecraft.resources.ResourceLocation; import net.minecraft.util.Mth; import net.minecraft.world.InteractionHand; import net.minecraft.world.entity.HumanoidArm; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.player.PlayerModelPart; import net.minecraft.world.item.CrossbowItem; import net.minecraft.world.item.ItemDisplayContext; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.item.MapItem; import net.minecraft.world.item.ShieldItem; import net.minecraft.world.level.saveddata.maps.MapId; import net.minecraft.world.level.saveddata.maps.MapItemSavedData; import org.joml.Matrix4f; @Environment(EnvType.CLIENT) public class ItemInHandRenderer { private static final RenderType MAP_BACKGROUND = RenderType.text(ResourceLocation.withDefaultNamespace("textures/map/map_background.png")); private static final RenderType MAP_BACKGROUND_CHECKERBOARD = RenderType.text( ResourceLocation.withDefaultNamespace("textures/map/map_background_checkerboard.png") ); private static final float ITEM_SWING_X_POS_SCALE = -0.4F; private static final float ITEM_SWING_Y_POS_SCALE = 0.2F; private static final float ITEM_SWING_Z_POS_SCALE = -0.2F; private static final float ITEM_HEIGHT_SCALE = -0.6F; private static final float ITEM_POS_X = 0.56F; private static final float ITEM_POS_Y = -0.52F; private static final float ITEM_POS_Z = -0.72F; private static final float ITEM_PRESWING_ROT_Y = 45.0F; private static final float ITEM_SWING_X_ROT_AMOUNT = -80.0F; private static final float ITEM_SWING_Y_ROT_AMOUNT = -20.0F; private static final float ITEM_SWING_Z_ROT_AMOUNT = -20.0F; private static final float EAT_JIGGLE_X_ROT_AMOUNT = 10.0F; private static final float EAT_JIGGLE_Y_ROT_AMOUNT = 90.0F; private static final float EAT_JIGGLE_Z_ROT_AMOUNT = 30.0F; private static final float EAT_JIGGLE_X_POS_SCALE = 0.6F; private static final float EAT_JIGGLE_Y_POS_SCALE = -0.5F; private static final float EAT_JIGGLE_Z_POS_SCALE = 0.0F; private static final double EAT_JIGGLE_EXPONENT = 27.0; private static final float EAT_EXTRA_JIGGLE_CUTOFF = 0.8F; private static final float EAT_EXTRA_JIGGLE_SCALE = 0.1F; private static final float ARM_SWING_X_POS_SCALE = -0.3F; private static final float ARM_SWING_Y_POS_SCALE = 0.4F; private static final float ARM_SWING_Z_POS_SCALE = -0.4F; private static final float ARM_SWING_Y_ROT_AMOUNT = 70.0F; private static final float ARM_SWING_Z_ROT_AMOUNT = -20.0F; private static final float ARM_HEIGHT_SCALE = -0.6F; private static final float ARM_POS_SCALE = 0.8F; private static final float ARM_POS_X = 0.8F; private static final float ARM_POS_Y = -0.75F; private static final float ARM_POS_Z = -0.9F; private static final float ARM_PRESWING_ROT_Y = 45.0F; private static final float ARM_PREROTATION_X_OFFSET = -1.0F; private static final float ARM_PREROTATION_Y_OFFSET = 3.6F; private static final float ARM_PREROTATION_Z_OFFSET = 3.5F; private static final float ARM_POSTROTATION_X_OFFSET = 5.6F; private static final int ARM_ROT_X = 200; private static final int ARM_ROT_Y = -135; private static final int ARM_ROT_Z = 120; private static final float MAP_SWING_X_POS_SCALE = -0.4F; private static final float MAP_SWING_Z_POS_SCALE = -0.2F; private static final float MAP_HANDS_POS_X = 0.0F; private static final float MAP_HANDS_POS_Y = 0.04F; private static final float MAP_HANDS_POS_Z = -0.72F; private static final float MAP_HANDS_HEIGHT_SCALE = -1.2F; private static final float MAP_HANDS_TILT_SCALE = -0.5F; private static final float MAP_PLAYER_PITCH_SCALE = 45.0F; private static final float MAP_HANDS_Z_ROT_AMOUNT = -85.0F; private static final float MAPHAND_X_ROT_AMOUNT = 45.0F; private static final float MAPHAND_Y_ROT_AMOUNT = 92.0F; private static final float MAPHAND_Z_ROT_AMOUNT = -41.0F; private static final float MAP_HAND_X_POS = 0.3F; private static final float MAP_HAND_Y_POS = -1.1F; private static final float MAP_HAND_Z_POS = 0.45F; private static final float MAP_SWING_X_ROT_AMOUNT = 20.0F; private static final float MAP_PRE_ROT_SCALE = 0.38F; private static final float MAP_GLOBAL_X_POS = -0.5F; private static final float MAP_GLOBAL_Y_POS = -0.5F; private static final float MAP_GLOBAL_Z_POS = 0.0F; private static final float MAP_FINAL_SCALE = 0.0078125F; private static final int MAP_BORDER = 7; private static final int MAP_HEIGHT = 128; private static final int MAP_WIDTH = 128; private static final float BOW_CHARGE_X_POS_SCALE = 0.0F; private static final float BOW_CHARGE_Y_POS_SCALE = 0.0F; private static final float BOW_CHARGE_Z_POS_SCALE = 0.04F; private static final float BOW_CHARGE_SHAKE_X_SCALE = 0.0F; private static final float BOW_CHARGE_SHAKE_Y_SCALE = 0.004F; private static final float BOW_CHARGE_SHAKE_Z_SCALE = 0.0F; private static final float BOW_CHARGE_Z_SCALE = 0.2F; private static final float BOW_MIN_SHAKE_CHARGE = 0.1F; private final Minecraft minecraft; private final MapRenderState mapRenderState = new MapRenderState(); private ItemStack mainHandItem = ItemStack.EMPTY; private ItemStack offHandItem = ItemStack.EMPTY; private float mainHandHeight; private float oMainHandHeight; private float offHandHeight; private float oOffHandHeight; private final EntityRenderDispatcher entityRenderDispatcher; private final ItemRenderer itemRenderer; private final ItemModelResolver itemModelResolver; public ItemInHandRenderer(Minecraft minecraft, EntityRenderDispatcher entityRenderDispatcher, ItemRenderer itemRenderer, ItemModelResolver itemModelResolver) { this.minecraft = minecraft; this.entityRenderDispatcher = entityRenderDispatcher; this.itemRenderer = itemRenderer; this.itemModelResolver = itemModelResolver; } public void renderItem( LivingEntity entity, ItemStack stack, ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight ) { if (!stack.isEmpty()) { this.itemRenderer .renderStatic( entity, stack, displayContext, poseStack, bufferSource, entity.level(), packedLight, OverlayTexture.NO_OVERLAY, entity.getId() + displayContext.ordinal() ); } } /** * Return the angle to render the Map */ private float calculateMapTilt(float pitch) { float f = 1.0F - pitch / 45.0F + 0.1F; f = Mth.clamp(f, 0.0F, 1.0F); return -Mth.cos(f * (float) Math.PI) * 0.5F + 0.5F; } private void renderMapHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, HumanoidArm side) { PlayerRenderer playerRenderer = (PlayerRenderer)this.entityRenderDispatcher.getRenderer(this.minecraft.player); poseStack.pushPose(); float f = side == HumanoidArm.RIGHT ? 1.0F : -1.0F; poseStack.mulPose(Axis.YP.rotationDegrees(92.0F)); poseStack.mulPose(Axis.XP.rotationDegrees(45.0F)); poseStack.mulPose(Axis.ZP.rotationDegrees(f * -41.0F)); poseStack.translate(f * 0.3F, -1.1F, 0.45F); ResourceLocation resourceLocation = this.minecraft.player.getSkin().texture(); if (side == HumanoidArm.RIGHT) { playerRenderer.renderRightHand(poseStack, bufferSource, packedLight, resourceLocation, this.minecraft.player.isModelPartShown(PlayerModelPart.RIGHT_SLEEVE)); } else { playerRenderer.renderLeftHand(poseStack, bufferSource, packedLight, resourceLocation, this.minecraft.player.isModelPartShown(PlayerModelPart.LEFT_SLEEVE)); } poseStack.popPose(); } private void renderOneHandedMap( PoseStack poseStack, MultiBufferSource buffer, int packedLight, float equippedProgress, HumanoidArm hand, float swingProgress, ItemStack stack ) { float f = hand == HumanoidArm.RIGHT ? 1.0F : -1.0F; poseStack.translate(f * 0.125F, -0.125F, 0.0F); if (!this.minecraft.player.isInvisible()) { poseStack.pushPose(); poseStack.mulPose(Axis.ZP.rotationDegrees(f * 10.0F)); this.renderPlayerArm(poseStack, buffer, packedLight, equippedProgress, swingProgress, hand); poseStack.popPose(); } poseStack.pushPose(); poseStack.translate(f * 0.51F, -0.08F + equippedProgress * -1.2F, -0.75F); float g = Mth.sqrt(swingProgress); float h = Mth.sin(g * (float) Math.PI); float i = -0.5F * h; float j = 0.4F * Mth.sin(g * (float) (Math.PI * 2)); float k = -0.3F * Mth.sin(swingProgress * (float) Math.PI); poseStack.translate(f * i, j - 0.3F * h, k); poseStack.mulPose(Axis.XP.rotationDegrees(h * -45.0F)); poseStack.mulPose(Axis.YP.rotationDegrees(f * h * -30.0F)); this.renderMap(poseStack, buffer, packedLight, stack); poseStack.popPose(); } private void renderTwoHandedMap(PoseStack poseStack, MultiBufferSource buffer, int packedLight, float pitch, float equippedProgress, float swingProgress) { float f = Mth.sqrt(swingProgress); float g = -0.2F * Mth.sin(swingProgress * (float) Math.PI); float h = -0.4F * Mth.sin(f * (float) Math.PI); poseStack.translate(0.0F, -g / 2.0F, h); float i = this.calculateMapTilt(pitch); poseStack.translate(0.0F, 0.04F + equippedProgress * -1.2F + i * -0.5F, -0.72F); poseStack.mulPose(Axis.XP.rotationDegrees(i * -85.0F)); if (!this.minecraft.player.isInvisible()) { poseStack.pushPose(); poseStack.mulPose(Axis.YP.rotationDegrees(90.0F)); this.renderMapHand(poseStack, buffer, packedLight, HumanoidArm.RIGHT); this.renderMapHand(poseStack, buffer, packedLight, HumanoidArm.LEFT); poseStack.popPose(); } float j = Mth.sin(f * (float) Math.PI); poseStack.mulPose(Axis.XP.rotationDegrees(j * 20.0F)); poseStack.scale(2.0F, 2.0F, 2.0F); this.renderMap(poseStack, buffer, packedLight, this.mainHandItem); } private void renderMap(PoseStack poseStack, MultiBufferSource buffer, int packedLight, ItemStack stack) { poseStack.mulPose(Axis.YP.rotationDegrees(180.0F)); poseStack.mulPose(Axis.ZP.rotationDegrees(180.0F)); poseStack.scale(0.38F, 0.38F, 0.38F); poseStack.translate(-0.5F, -0.5F, 0.0F); poseStack.scale(0.0078125F, 0.0078125F, 0.0078125F); MapId mapId = stack.get(DataComponents.MAP_ID); MapItemSavedData mapItemSavedData = MapItem.getSavedData(mapId, this.minecraft.level); VertexConsumer vertexConsumer = buffer.getBuffer(mapItemSavedData == null ? MAP_BACKGROUND : MAP_BACKGROUND_CHECKERBOARD); Matrix4f matrix4f = poseStack.last().pose(); vertexConsumer.addVertex(matrix4f, -7.0F, 135.0F, 0.0F).setColor(-1).setUv(0.0F, 1.0F).setLight(packedLight); vertexConsumer.addVertex(matrix4f, 135.0F, 135.0F, 0.0F).setColor(-1).setUv(1.0F, 1.0F).setLight(packedLight); vertexConsumer.addVertex(matrix4f, 135.0F, -7.0F, 0.0F).setColor(-1).setUv(1.0F, 0.0F).setLight(packedLight); vertexConsumer.addVertex(matrix4f, -7.0F, -7.0F, 0.0F).setColor(-1).setUv(0.0F, 0.0F).setLight(packedLight); if (mapItemSavedData != null) { MapRenderer mapRenderer = this.minecraft.getMapRenderer(); mapRenderer.extractRenderState(mapId, mapItemSavedData, this.mapRenderState); mapRenderer.render(this.mapRenderState, poseStack, buffer, false, packedLight); } } private void renderPlayerArm(PoseStack poseStack, MultiBufferSource buffer, int packedLight, float equippedProgress, float swingProgress, HumanoidArm side) { boolean bl = side != HumanoidArm.LEFT; float f = bl ? 1.0F : -1.0F; float g = Mth.sqrt(swingProgress); float h = -0.3F * Mth.sin(g * (float) Math.PI); float i = 0.4F * Mth.sin(g * (float) (Math.PI * 2)); float j = -0.4F * Mth.sin(swingProgress * (float) Math.PI); poseStack.translate(f * (h + 0.64000005F), i + -0.6F + equippedProgress * -0.6F, j + -0.71999997F); poseStack.mulPose(Axis.YP.rotationDegrees(f * 45.0F)); float k = Mth.sin(swingProgress * swingProgress * (float) Math.PI); float l = Mth.sin(g * (float) Math.PI); poseStack.mulPose(Axis.YP.rotationDegrees(f * l * 70.0F)); poseStack.mulPose(Axis.ZP.rotationDegrees(f * k * -20.0F)); AbstractClientPlayer abstractClientPlayer = this.minecraft.player; poseStack.translate(f * -1.0F, 3.6F, 3.5F); poseStack.mulPose(Axis.ZP.rotationDegrees(f * 120.0F)); poseStack.mulPose(Axis.XP.rotationDegrees(200.0F)); poseStack.mulPose(Axis.YP.rotationDegrees(f * -135.0F)); poseStack.translate(f * 5.6F, 0.0F, 0.0F); PlayerRenderer playerRenderer = (PlayerRenderer)this.entityRenderDispatcher.getRenderer(abstractClientPlayer); ResourceLocation resourceLocation = abstractClientPlayer.getSkin().texture(); if (bl) { playerRenderer.renderRightHand(poseStack, buffer, packedLight, resourceLocation, abstractClientPlayer.isModelPartShown(PlayerModelPart.RIGHT_SLEEVE)); } else { playerRenderer.renderLeftHand(poseStack, buffer, packedLight, resourceLocation, abstractClientPlayer.isModelPartShown(PlayerModelPart.LEFT_SLEEVE)); } } private void applyEatTransform(PoseStack poseStack, float partialTick, HumanoidArm arm, ItemStack stack, Player player) { float f = player.getUseItemRemainingTicks() - partialTick + 1.0F; float g = f / stack.getUseDuration(player); if (g < 0.8F) { float h = Mth.abs(Mth.cos(f / 4.0F * (float) Math.PI) * 0.1F); poseStack.translate(0.0F, h, 0.0F); } float h = 1.0F - (float)Math.pow(g, 27.0); int i = arm == HumanoidArm.RIGHT ? 1 : -1; poseStack.translate(h * 0.6F * i, h * -0.5F, h * 0.0F); poseStack.mulPose(Axis.YP.rotationDegrees(i * h * 90.0F)); poseStack.mulPose(Axis.XP.rotationDegrees(h * 10.0F)); poseStack.mulPose(Axis.ZP.rotationDegrees(i * h * 30.0F)); } private void applyBrushTransform(PoseStack poseStack, float partialTick, HumanoidArm arm, ItemStack stack, Player player, float equippedProgress) { this.applyItemArmTransform(poseStack, arm, equippedProgress); float f = player.getUseItemRemainingTicks() % 10; float g = f - partialTick + 1.0F; float h = 1.0F - g / 10.0F; float i = -90.0F; float j = 60.0F; float k = 150.0F; float l = -15.0F; int m = 2; float n = -15.0F + 75.0F * Mth.cos(h * 2.0F * (float) Math.PI); if (arm != HumanoidArm.RIGHT) { poseStack.translate(0.1, 0.83, 0.35); poseStack.mulPose(Axis.XP.rotationDegrees(-80.0F)); poseStack.mulPose(Axis.YP.rotationDegrees(-90.0F)); poseStack.mulPose(Axis.XP.rotationDegrees(n)); poseStack.translate(-0.3, 0.22, 0.35); } else { poseStack.translate(-0.25, 0.22, 0.35); poseStack.mulPose(Axis.XP.rotationDegrees(-80.0F)); poseStack.mulPose(Axis.YP.rotationDegrees(90.0F)); poseStack.mulPose(Axis.ZP.rotationDegrees(0.0F)); poseStack.mulPose(Axis.XP.rotationDegrees(n)); } } private void applyItemArmAttackTransform(PoseStack poseStack, HumanoidArm hand, float swingProgress) { int i = hand == HumanoidArm.RIGHT ? 1 : -1; float f = Mth.sin(swingProgress * swingProgress * (float) Math.PI); poseStack.mulPose(Axis.YP.rotationDegrees(i * (45.0F + f * -20.0F))); float g = Mth.sin(Mth.sqrt(swingProgress) * (float) Math.PI); poseStack.mulPose(Axis.ZP.rotationDegrees(i * g * -20.0F)); poseStack.mulPose(Axis.XP.rotationDegrees(g * -80.0F)); poseStack.mulPose(Axis.YP.rotationDegrees(i * -45.0F)); } private void applyItemArmTransform(PoseStack poseStack, HumanoidArm hand, float equippedProg) { int i = hand == HumanoidArm.RIGHT ? 1 : -1; poseStack.translate(i * 0.56F, -0.52F + equippedProg * -0.6F, -0.72F); } public void renderHandsWithItems(float partialTicks, PoseStack poseStack, BufferSource buffer, LocalPlayer playerEntity, int combinedLight) { float f = playerEntity.getAttackAnim(partialTicks); InteractionHand interactionHand = MoreObjects.firstNonNull(playerEntity.swingingArm, InteractionHand.MAIN_HAND); float g = playerEntity.getXRot(partialTicks); ItemInHandRenderer.HandRenderSelection handRenderSelection = evaluateWhichHandsToRender(playerEntity); float h = Mth.lerp(partialTicks, playerEntity.xBobO, playerEntity.xBob); float i = Mth.lerp(partialTicks, playerEntity.yBobO, playerEntity.yBob); poseStack.mulPose(Axis.XP.rotationDegrees((playerEntity.getViewXRot(partialTicks) - h) * 0.1F)); poseStack.mulPose(Axis.YP.rotationDegrees((playerEntity.getViewYRot(partialTicks) - i) * 0.1F)); if (handRenderSelection.renderMainHand) { float j = interactionHand == InteractionHand.MAIN_HAND ? f : 0.0F; float k = 1.0F - Mth.lerp(partialTicks, this.oMainHandHeight, this.mainHandHeight); this.renderArmWithItem(playerEntity, partialTicks, g, InteractionHand.MAIN_HAND, j, this.mainHandItem, k, poseStack, buffer, combinedLight); } if (handRenderSelection.renderOffHand) { float j = interactionHand == InteractionHand.OFF_HAND ? f : 0.0F; float k = 1.0F - Mth.lerp(partialTicks, this.oOffHandHeight, this.offHandHeight); this.renderArmWithItem(playerEntity, partialTicks, g, InteractionHand.OFF_HAND, j, this.offHandItem, k, poseStack, buffer, combinedLight); } buffer.endBatch(); } @VisibleForTesting static ItemInHandRenderer.HandRenderSelection evaluateWhichHandsToRender(LocalPlayer player) { ItemStack itemStack = player.getMainHandItem(); ItemStack itemStack2 = player.getOffhandItem(); boolean bl = itemStack.is(Items.BOW) || itemStack2.is(Items.BOW); boolean bl2 = itemStack.is(Items.CROSSBOW) || itemStack2.is(Items.CROSSBOW); if (!bl && !bl2) { return ItemInHandRenderer.HandRenderSelection.RENDER_BOTH_HANDS; } else if (player.isUsingItem()) { return selectionUsingItemWhileHoldingBowLike(player); } else { return isChargedCrossbow(itemStack) ? ItemInHandRenderer.HandRenderSelection.RENDER_MAIN_HAND_ONLY : ItemInHandRenderer.HandRenderSelection.RENDER_BOTH_HANDS; } } private static ItemInHandRenderer.HandRenderSelection selectionUsingItemWhileHoldingBowLike(LocalPlayer player) { ItemStack itemStack = player.getUseItem(); InteractionHand interactionHand = player.getUsedItemHand(); if (!itemStack.is(Items.BOW) && !itemStack.is(Items.CROSSBOW)) { return interactionHand == InteractionHand.MAIN_HAND && isChargedCrossbow(player.getOffhandItem()) ? ItemInHandRenderer.HandRenderSelection.RENDER_MAIN_HAND_ONLY : ItemInHandRenderer.HandRenderSelection.RENDER_BOTH_HANDS; } else { return ItemInHandRenderer.HandRenderSelection.onlyForHand(interactionHand); } } private static boolean isChargedCrossbow(ItemStack stack) { return stack.is(Items.CROSSBOW) && CrossbowItem.isCharged(stack); } private void renderArmWithItem( AbstractClientPlayer player, float partialTicks, float pitch, InteractionHand hand, float swingProgress, ItemStack stack, float equippedProgress, PoseStack poseStack, MultiBufferSource buffer, int combinedLight ) { if (!player.isScoping()) { boolean bl = hand == InteractionHand.MAIN_HAND; HumanoidArm humanoidArm = bl ? player.getMainArm() : player.getMainArm().getOpposite(); poseStack.pushPose(); if (stack.isEmpty()) { if (bl && !player.isInvisible()) { this.renderPlayerArm(poseStack, buffer, combinedLight, equippedProgress, swingProgress, humanoidArm); } } else if (stack.has(DataComponents.MAP_ID)) { if (bl && this.offHandItem.isEmpty()) { this.renderTwoHandedMap(poseStack, buffer, combinedLight, pitch, equippedProgress, swingProgress); } else { this.renderOneHandedMap(poseStack, buffer, combinedLight, equippedProgress, humanoidArm, swingProgress, stack); } } else if (stack.is(Items.CROSSBOW)) { boolean bl2 = CrossbowItem.isCharged(stack); boolean bl3 = humanoidArm == HumanoidArm.RIGHT; int i = bl3 ? 1 : -1; if (player.isUsingItem() && player.getUseItemRemainingTicks() > 0 && player.getUsedItemHand() == hand && !bl2) { this.applyItemArmTransform(poseStack, humanoidArm, equippedProgress); poseStack.translate(i * -0.4785682F, -0.094387F, 0.05731531F); poseStack.mulPose(Axis.XP.rotationDegrees(-11.935F)); poseStack.mulPose(Axis.YP.rotationDegrees(i * 65.3F)); poseStack.mulPose(Axis.ZP.rotationDegrees(i * -9.785F)); float f = stack.getUseDuration(player) - (player.getUseItemRemainingTicks() - partialTicks + 1.0F); float g = f / CrossbowItem.getChargeDuration(stack, player); if (g > 1.0F) { g = 1.0F; } if (g > 0.1F) { float h = Mth.sin((f - 0.1F) * 1.3F); float j = g - 0.1F; float k = h * j; poseStack.translate(k * 0.0F, k * 0.004F, k * 0.0F); } poseStack.translate(g * 0.0F, g * 0.0F, g * 0.04F); poseStack.scale(1.0F, 1.0F, 1.0F + g * 0.2F); poseStack.mulPose(Axis.YN.rotationDegrees(i * 45.0F)); } else { this.swingArm(swingProgress, equippedProgress, poseStack, i, humanoidArm); if (bl2 && swingProgress < 0.001F && bl) { poseStack.translate(i * -0.641864F, 0.0F, 0.0F); poseStack.mulPose(Axis.YP.rotationDegrees(i * 10.0F)); } } this.renderItem( player, stack, bl3 ? ItemDisplayContext.FIRST_PERSON_RIGHT_HAND : ItemDisplayContext.FIRST_PERSON_LEFT_HAND, poseStack, buffer, combinedLight ); } else { boolean bl2 = humanoidArm == HumanoidArm.RIGHT; int l = bl2 ? 1 : -1; if (player.isUsingItem() && player.getUseItemRemainingTicks() > 0 && player.getUsedItemHand() == hand) { switch (stack.getUseAnimation()) { case NONE: this.applyItemArmTransform(poseStack, humanoidArm, equippedProgress); break; case EAT: case DRINK: this.applyEatTransform(poseStack, partialTicks, humanoidArm, stack, player); this.applyItemArmTransform(poseStack, humanoidArm, equippedProgress); break; case BLOCK: this.applyItemArmTransform(poseStack, humanoidArm, equippedProgress); if (!(stack.getItem() instanceof ShieldItem)) { poseStack.translate(l * -0.14142136F, 0.08F, 0.14142136F); poseStack.mulPose(Axis.XP.rotationDegrees(-102.25F)); poseStack.mulPose(Axis.YP.rotationDegrees(l * 13.365F)); poseStack.mulPose(Axis.ZP.rotationDegrees(l * 78.05F)); } break; case BOW: this.applyItemArmTransform(poseStack, humanoidArm, equippedProgress); poseStack.translate(l * -0.2785682F, 0.18344387F, 0.15731531F); poseStack.mulPose(Axis.XP.rotationDegrees(-13.935F)); poseStack.mulPose(Axis.YP.rotationDegrees(l * 35.3F)); poseStack.mulPose(Axis.ZP.rotationDegrees(l * -9.785F)); float mx = stack.getUseDuration(player) - (player.getUseItemRemainingTicks() - partialTicks + 1.0F); float fxx = mx / 20.0F; fxx = (fxx * fxx + fxx * 2.0F) / 3.0F; if (fxx > 1.0F) { fxx = 1.0F; } if (fxx > 0.1F) { float gx = Mth.sin((mx - 0.1F) * 1.3F); float h = fxx - 0.1F; float j = gx * h; poseStack.translate(j * 0.0F, j * 0.004F, j * 0.0F); } poseStack.translate(fxx * 0.0F, fxx * 0.0F, fxx * 0.04F); poseStack.scale(1.0F, 1.0F, 1.0F + fxx * 0.2F); poseStack.mulPose(Axis.YN.rotationDegrees(l * 45.0F)); break; case SPEAR: this.applyItemArmTransform(poseStack, humanoidArm, equippedProgress); poseStack.translate(l * -0.5F, 0.7F, 0.1F); poseStack.mulPose(Axis.XP.rotationDegrees(-55.0F)); poseStack.mulPose(Axis.YP.rotationDegrees(l * 35.3F)); poseStack.mulPose(Axis.ZP.rotationDegrees(l * -9.785F)); float m = stack.getUseDuration(player) - (player.getUseItemRemainingTicks() - partialTicks + 1.0F); float fx = m / 10.0F; if (fx > 1.0F) { fx = 1.0F; } if (fx > 0.1F) { float gx = Mth.sin((m - 0.1F) * 1.3F); float h = fx - 0.1F; float j = gx * h; poseStack.translate(j * 0.0F, j * 0.004F, j * 0.0F); } poseStack.translate(0.0F, 0.0F, fx * 0.2F); poseStack.scale(1.0F, 1.0F, 1.0F + fx * 0.2F); poseStack.mulPose(Axis.YN.rotationDegrees(l * 45.0F)); break; case BRUSH: this.applyBrushTransform(poseStack, partialTicks, humanoidArm, stack, player, equippedProgress); break; case BUNDLE: this.swingArm(swingProgress, equippedProgress, poseStack, l, humanoidArm); } } else if (player.isAutoSpinAttack()) { this.applyItemArmTransform(poseStack, humanoidArm, equippedProgress); poseStack.translate(l * -0.4F, 0.8F, 0.3F); poseStack.mulPose(Axis.YP.rotationDegrees(l * 65.0F)); poseStack.mulPose(Axis.ZP.rotationDegrees(l * -85.0F)); } else { this.swingArm(swingProgress, equippedProgress, poseStack, l, humanoidArm); } this.renderItem( player, stack, bl2 ? ItemDisplayContext.FIRST_PERSON_RIGHT_HAND : ItemDisplayContext.FIRST_PERSON_LEFT_HAND, poseStack, buffer, combinedLight ); } poseStack.popPose(); } } private void swingArm(float swingProgress, float equippedProgress, PoseStack poseStack, int direction, HumanoidArm arm) { float f = -0.4F * Mth.sin(Mth.sqrt(swingProgress) * (float) Math.PI); float g = 0.2F * Mth.sin(Mth.sqrt(swingProgress) * (float) (Math.PI * 2)); float h = -0.2F * Mth.sin(swingProgress * (float) Math.PI); poseStack.translate(direction * f, g, h); this.applyItemArmTransform(poseStack, arm, equippedProgress); this.applyItemArmAttackTransform(poseStack, arm, swingProgress); } private boolean shouldInstantlyReplaceVisibleItem(ItemStack oldItem, ItemStack newItem) { return ItemStack.matches(oldItem, newItem) ? true : !this.itemModelResolver.shouldPlaySwapAnimation(newItem); } public void tick() { this.oMainHandHeight = this.mainHandHeight; this.oOffHandHeight = this.offHandHeight; LocalPlayer localPlayer = this.minecraft.player; ItemStack itemStack = localPlayer.getMainHandItem(); ItemStack itemStack2 = localPlayer.getOffhandItem(); if (this.shouldInstantlyReplaceVisibleItem(this.mainHandItem, itemStack)) { this.mainHandItem = itemStack; } if (this.shouldInstantlyReplaceVisibleItem(this.offHandItem, itemStack2)) { this.offHandItem = itemStack2; } if (localPlayer.isHandsBusy()) { this.mainHandHeight = Mth.clamp(this.mainHandHeight - 0.4F, 0.0F, 1.0F); this.offHandHeight = Mth.clamp(this.offHandHeight - 0.4F, 0.0F, 1.0F); } else { float f = localPlayer.getAttackStrengthScale(1.0F); float g = this.mainHandItem != itemStack ? 0.0F : f * f * f; float h = this.offHandItem != itemStack2 ? 0.0F : 1.0F; this.mainHandHeight = this.mainHandHeight + Mth.clamp(g - this.mainHandHeight, -0.4F, 0.4F); this.offHandHeight = this.offHandHeight + Mth.clamp(h - this.offHandHeight, -0.4F, 0.4F); } if (this.mainHandHeight < 0.1F) { this.mainHandItem = itemStack; } if (this.offHandHeight < 0.1F) { this.offHandItem = itemStack2; } } public void itemUsed(InteractionHand hand) { if (hand == InteractionHand.MAIN_HAND) { this.mainHandHeight = 0.0F; } else { this.offHandHeight = 0.0F; } } @Environment(EnvType.CLIENT) @VisibleForTesting static enum HandRenderSelection { RENDER_BOTH_HANDS(true, true), RENDER_MAIN_HAND_ONLY(true, false), RENDER_OFF_HAND_ONLY(false, true); final boolean renderMainHand; final boolean renderOffHand; private HandRenderSelection(final boolean renderMainHand, final boolean renderOffHand) { this.renderMainHand = renderMainHand; this.renderOffHand = renderOffHand; } public static ItemInHandRenderer.HandRenderSelection onlyForHand(InteractionHand hand) { return hand == InteractionHand.MAIN_HAND ? RENDER_MAIN_HAND_ONLY : RENDER_OFF_HAND_ONLY; } } }