package net.minecraft.client.renderer; import java.util.HashMap; import java.util.Map; import java.util.function.Supplier; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.Camera; import net.minecraft.client.Minecraft; import net.minecraft.client.particle.Particle; import net.minecraft.client.resources.sounds.SimpleSoundInstance; import net.minecraft.client.resources.sounds.SoundInstance; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.Holder; import net.minecraft.core.Direction.Axis; import net.minecraft.core.particles.ItemParticleOption; import net.minecraft.core.particles.ParticleOptions; import net.minecraft.core.particles.ParticleTypes; import net.minecraft.core.particles.SculkChargeParticleOptions; import net.minecraft.core.particles.ShriekParticleOption; import net.minecraft.core.particles.SimpleParticleType; import net.minecraft.core.registries.Registries; import net.minecraft.sounds.SoundEvent; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.util.Mth; import net.minecraft.util.ParticleUtils; import net.minecraft.util.RandomSource; import net.minecraft.util.valueproviders.IntProvider; import net.minecraft.util.valueproviders.UniformInt; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.item.BoneMealItem; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.item.JukeboxSong; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.BrushableBlock; import net.minecraft.world.level.block.ComposterBlock; import net.minecraft.world.level.block.MultifaceBlock; import net.minecraft.world.level.block.PointedDripstoneBlock; import net.minecraft.world.level.block.SculkShriekerBlock; import net.minecraft.world.level.block.SoundType; import net.minecraft.world.level.block.entity.trialspawner.TrialSpawner; import net.minecraft.world.level.block.entity.vault.VaultBlockEntity; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.phys.AABB; import net.minecraft.world.phys.Vec3; @Environment(EnvType.CLIENT) public class LevelEventHandler { private final Minecraft minecraft; private final Level level; private final LevelRenderer levelRenderer; private final Map playingJukeboxSongs = new HashMap(); public LevelEventHandler(Minecraft minecraft, Level level, LevelRenderer levelRenderer) { this.minecraft = minecraft; this.level = level; this.levelRenderer = levelRenderer; } /** * Handles a global level event. This includes playing sounds that should be heard by any player, regardless of position and dimension, such as the Wither spawning. */ public void globalLevelEvent(int type, BlockPos pos, int data) { switch (type) { case 1023: case 1028: case 1038: Camera camera = this.minecraft.gameRenderer.getMainCamera(); if (camera.isInitialized()) { Vec3 vec3 = Vec3.atCenterOf(pos).subtract(camera.getPosition()).normalize(); Vec3 vec32 = camera.getPosition().add(vec3.scale(2.0)); if (type == 1023) { this.level.playLocalSound(vec32.x, vec32.y, vec32.z, SoundEvents.WITHER_SPAWN, SoundSource.HOSTILE, 1.0F, 1.0F, false); } else if (type == 1038) { this.level.playLocalSound(vec32.x, vec32.y, vec32.z, SoundEvents.END_PORTAL_SPAWN, SoundSource.HOSTILE, 1.0F, 1.0F, false); } else { this.level.playLocalSound(vec32.x, vec32.y, vec32.z, SoundEvents.ENDER_DRAGON_DEATH, SoundSource.HOSTILE, 5.0F, 1.0F, false); } } } } public void levelEvent(int type, BlockPos pos, int data) { RandomSource randomSource = this.level.random; switch (type) { case 1000: this.level.playLocalSound(pos, SoundEvents.DISPENSER_DISPENSE, SoundSource.BLOCKS, 1.0F, 1.0F, false); break; case 1001: this.level.playLocalSound(pos, SoundEvents.DISPENSER_FAIL, SoundSource.BLOCKS, 1.0F, 1.2F, false); break; case 1002: this.level.playLocalSound(pos, SoundEvents.DISPENSER_LAUNCH, SoundSource.BLOCKS, 1.0F, 1.2F, false); break; case 1004: this.level.playLocalSound(pos, SoundEvents.FIREWORK_ROCKET_SHOOT, SoundSource.NEUTRAL, 1.0F, 1.2F, false); break; case 1009: if (data == 0) { this.level .playLocalSound(pos, SoundEvents.FIRE_EXTINGUISH, SoundSource.BLOCKS, 0.5F, 2.6F + (randomSource.nextFloat() - randomSource.nextFloat()) * 0.8F, false); } else if (data == 1) { this.level .playLocalSound( pos, SoundEvents.GENERIC_EXTINGUISH_FIRE, SoundSource.BLOCKS, 0.7F, 1.6F + (randomSource.nextFloat() - randomSource.nextFloat()) * 0.4F, false ); } break; case 1010: this.level.registryAccess().lookupOrThrow(Registries.JUKEBOX_SONG).get(data).ifPresent(reference -> this.playJukeboxSong(reference, pos)); break; case 1011: this.stopJukeboxSongAndNotifyNearby(pos); break; case 1015: this.level .playLocalSound(pos, SoundEvents.GHAST_WARN, SoundSource.HOSTILE, 10.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false); break; case 1016: this.level .playLocalSound(pos, SoundEvents.GHAST_SHOOT, SoundSource.HOSTILE, 10.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false); break; case 1017: this.level .playLocalSound( pos, SoundEvents.ENDER_DRAGON_SHOOT, SoundSource.HOSTILE, 10.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false ); break; case 1018: this.level .playLocalSound(pos, SoundEvents.BLAZE_SHOOT, SoundSource.HOSTILE, 2.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false); break; case 1019: this.level .playLocalSound( pos, SoundEvents.ZOMBIE_ATTACK_WOODEN_DOOR, SoundSource.HOSTILE, 2.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false ); break; case 1020: this.level .playLocalSound( pos, SoundEvents.ZOMBIE_ATTACK_IRON_DOOR, SoundSource.HOSTILE, 2.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false ); break; case 1021: this.level .playLocalSound( pos, SoundEvents.ZOMBIE_BREAK_WOODEN_DOOR, SoundSource.HOSTILE, 2.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false ); break; case 1022: this.level .playLocalSound(pos, SoundEvents.WITHER_BREAK_BLOCK, SoundSource.HOSTILE, 2.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false); break; case 1024: this.level .playLocalSound(pos, SoundEvents.WITHER_SHOOT, SoundSource.HOSTILE, 2.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false); break; case 1025: this.level .playLocalSound(pos, SoundEvents.BAT_TAKEOFF, SoundSource.NEUTRAL, 0.05F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false); break; case 1026: this.level .playLocalSound(pos, SoundEvents.ZOMBIE_INFECT, SoundSource.HOSTILE, 2.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false); break; case 1027: this.level .playLocalSound( pos, SoundEvents.ZOMBIE_VILLAGER_CONVERTED, SoundSource.HOSTILE, 2.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false ); break; case 1029: this.level.playLocalSound(pos, SoundEvents.ANVIL_DESTROY, SoundSource.BLOCKS, 1.0F, randomSource.nextFloat() * 0.1F + 0.9F, false); break; case 1030: this.level.playLocalSound(pos, SoundEvents.ANVIL_USE, SoundSource.BLOCKS, 1.0F, randomSource.nextFloat() * 0.1F + 0.9F, false); break; case 1031: this.level.playLocalSound(pos, SoundEvents.ANVIL_LAND, SoundSource.BLOCKS, 0.3F, this.level.random.nextFloat() * 0.1F + 0.9F, false); break; case 1032: this.minecraft.getSoundManager().play(SimpleSoundInstance.forLocalAmbience(SoundEvents.PORTAL_TRAVEL, randomSource.nextFloat() * 0.4F + 0.8F, 0.25F)); break; case 1033: this.level.playLocalSound(pos, SoundEvents.CHORUS_FLOWER_GROW, SoundSource.BLOCKS, 1.0F, 1.0F, false); break; case 1034: this.level.playLocalSound(pos, SoundEvents.CHORUS_FLOWER_DEATH, SoundSource.BLOCKS, 1.0F, 1.0F, false); break; case 1035: this.level.playLocalSound(pos, SoundEvents.BREWING_STAND_BREW, SoundSource.BLOCKS, 1.0F, 1.0F, false); break; case 1039: this.level.playLocalSound(pos, SoundEvents.PHANTOM_BITE, SoundSource.HOSTILE, 0.3F, this.level.random.nextFloat() * 0.1F + 0.9F, false); break; case 1040: this.level .playLocalSound( pos, SoundEvents.ZOMBIE_CONVERTED_TO_DROWNED, SoundSource.HOSTILE, 2.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false ); break; case 1041: this.level .playLocalSound( pos, SoundEvents.HUSK_CONVERTED_TO_ZOMBIE, SoundSource.HOSTILE, 2.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false ); break; case 1042: this.level.playLocalSound(pos, SoundEvents.GRINDSTONE_USE, SoundSource.BLOCKS, 1.0F, this.level.random.nextFloat() * 0.1F + 0.9F, false); break; case 1043: this.level.playLocalSound(pos, SoundEvents.BOOK_PAGE_TURN, SoundSource.BLOCKS, 1.0F, this.level.random.nextFloat() * 0.1F + 0.9F, false); break; case 1044: this.level.playLocalSound(pos, SoundEvents.SMITHING_TABLE_USE, SoundSource.BLOCKS, 1.0F, this.level.random.nextFloat() * 0.1F + 0.9F, false); break; case 1045: this.level.playLocalSound(pos, SoundEvents.POINTED_DRIPSTONE_LAND, SoundSource.BLOCKS, 2.0F, this.level.random.nextFloat() * 0.1F + 0.9F, false); break; case 1046: this.level .playLocalSound(pos, SoundEvents.POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON, SoundSource.BLOCKS, 2.0F, this.level.random.nextFloat() * 0.1F + 0.9F, false); break; case 1047: this.level .playLocalSound(pos, SoundEvents.POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON, SoundSource.BLOCKS, 2.0F, this.level.random.nextFloat() * 0.1F + 0.9F, false); break; case 1048: this.level .playLocalSound( pos, SoundEvents.SKELETON_CONVERTED_TO_STRAY, SoundSource.HOSTILE, 2.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false ); break; case 1049: this.level.playLocalSound(pos, SoundEvents.CRAFTER_CRAFT, SoundSource.BLOCKS, 1.0F, 1.0F, false); break; case 1050: this.level.playLocalSound(pos, SoundEvents.CRAFTER_FAIL, SoundSource.BLOCKS, 1.0F, 1.0F, false); break; case 1051: this.level.playLocalSound(pos, SoundEvents.WIND_CHARGE_THROW, SoundSource.BLOCKS, 0.5F, 0.4F / (this.level.getRandom().nextFloat() * 0.4F + 0.8F), false); break; case 1500: ComposterBlock.handleFill(this.level, pos, data > 0); break; case 1501: this.level .playLocalSound(pos, SoundEvents.LAVA_EXTINGUISH, SoundSource.BLOCKS, 0.5F, 2.6F + (randomSource.nextFloat() - randomSource.nextFloat()) * 0.8F, false); for (int mx = 0; mx < 8; mx++) { this.level .addParticle(ParticleTypes.LARGE_SMOKE, pos.getX() + randomSource.nextDouble(), pos.getY() + 1.2, pos.getZ() + randomSource.nextDouble(), 0.0, 0.0, 0.0); } break; case 1502: this.level .playLocalSound( pos, SoundEvents.REDSTONE_TORCH_BURNOUT, SoundSource.BLOCKS, 0.5F, 2.6F + (randomSource.nextFloat() - randomSource.nextFloat()) * 0.8F, false ); for (int mx = 0; mx < 5; mx++) { double g = pos.getX() + randomSource.nextDouble() * 0.6 + 0.2; double n = pos.getY() + randomSource.nextDouble() * 0.6 + 0.2; double o = pos.getZ() + randomSource.nextDouble() * 0.6 + 0.2; this.level.addParticle(ParticleTypes.SMOKE, g, n, o, 0.0, 0.0, 0.0); } break; case 1503: this.level.playLocalSound(pos, SoundEvents.END_PORTAL_FRAME_FILL, SoundSource.BLOCKS, 1.0F, 1.0F, false); for (int mx = 0; mx < 16; mx++) { double g = pos.getX() + (5.0 + randomSource.nextDouble() * 6.0) / 16.0; double n = pos.getY() + 0.8125; double o = pos.getZ() + (5.0 + randomSource.nextDouble() * 6.0) / 16.0; this.level.addParticle(ParticleTypes.SMOKE, g, n, o, 0.0, 0.0, 0.0); } break; case 1504: PointedDripstoneBlock.spawnDripParticle(this.level, pos, this.level.getBlockState(pos)); break; case 1505: BoneMealItem.addGrowthParticles(this.level, pos, data); this.level.playLocalSound(pos, SoundEvents.BONE_MEAL_USE, SoundSource.BLOCKS, 1.0F, 1.0F, false); break; case 2000: this.shootParticles(data, pos, randomSource, ParticleTypes.SMOKE); break; case 2001: BlockState blockState = Block.stateById(data); if (!blockState.isAir()) { SoundType soundType = blockState.getSoundType(); this.level.playLocalSound(pos, soundType.getBreakSound(), SoundSource.BLOCKS, (soundType.getVolume() + 1.0F) / 2.0F, soundType.getPitch() * 0.8F, false); } this.level.addDestroyBlockEffect(pos, blockState); break; case 2002: case 2007: Vec3 vec3 = Vec3.atBottomCenterOf(pos); for (int j = 0; j < 8; j++) { this.levelRenderer .addParticle( new ItemParticleOption(ParticleTypes.ITEM, new ItemStack(Items.SPLASH_POTION)), vec3.x, vec3.y, vec3.z, randomSource.nextGaussian() * 0.15, randomSource.nextDouble() * 0.2, randomSource.nextGaussian() * 0.15 ); } float h = (data >> 16 & 0xFF) / 255.0F; float k = (data >> 8 & 0xFF) / 255.0F; float l = (data >> 0 & 0xFF) / 255.0F; ParticleOptions particleOptions = type == 2007 ? ParticleTypes.INSTANT_EFFECT : ParticleTypes.EFFECT; for (int mx = 0; mx < 100; mx++) { double g = randomSource.nextDouble() * 4.0; double n = randomSource.nextDouble() * Math.PI * 2.0; double o = Math.cos(n) * g; double p = 0.01 + randomSource.nextDouble() * 0.5; double q = Math.sin(n) * g; Particle particle = this.levelRenderer .addParticleInternal(particleOptions, particleOptions.getType().getOverrideLimiter(), vec3.x + o * 0.1, vec3.y + 0.3, vec3.z + q * 0.1, o, p, q); if (particle != null) { float r = 0.75F + randomSource.nextFloat() * 0.25F; particle.setColor(h * r, k * r, l * r); particle.setPower((float)g); } } this.level.playLocalSound(pos, SoundEvents.SPLASH_POTION_BREAK, SoundSource.NEUTRAL, 1.0F, randomSource.nextFloat() * 0.1F + 0.9F, false); break; case 2003: double d = pos.getX() + 0.5; double e = pos.getY(); double f = pos.getZ() + 0.5; for (int i = 0; i < 8; i++) { this.levelRenderer .addParticle( new ItemParticleOption(ParticleTypes.ITEM, new ItemStack(Items.ENDER_EYE)), d, e, f, randomSource.nextGaussian() * 0.15, randomSource.nextDouble() * 0.2, randomSource.nextGaussian() * 0.15 ); } for (double g = 0.0; g < Math.PI * 2; g += Math.PI / 20) { this.levelRenderer.addParticle(ParticleTypes.PORTAL, d + Math.cos(g) * 5.0, e - 0.4, f + Math.sin(g) * 5.0, Math.cos(g) * -5.0, 0.0, Math.sin(g) * -5.0); this.levelRenderer.addParticle(ParticleTypes.PORTAL, d + Math.cos(g) * 5.0, e - 0.4, f + Math.sin(g) * 5.0, Math.cos(g) * -7.0, 0.0, Math.sin(g) * -7.0); } break; case 2004: for (int sx = 0; sx < 20; sx++) { double t = pos.getX() + 0.5 + (randomSource.nextDouble() - 0.5) * 2.0; double u = pos.getY() + 0.5 + (randomSource.nextDouble() - 0.5) * 2.0; double v = pos.getZ() + 0.5 + (randomSource.nextDouble() - 0.5) * 2.0; this.level.addParticle(ParticleTypes.SMOKE, t, u, v, 0.0, 0.0, 0.0); this.level.addParticle(ParticleTypes.FLAME, t, u, v, 0.0, 0.0, 0.0); } break; case 2006: for (int m = 0; m < 200; m++) { float ab = randomSource.nextFloat() * 4.0F; float ag = randomSource.nextFloat() * (float) (Math.PI * 2); double n = Mth.cos(ag) * ab; double o = 0.01 + randomSource.nextDouble() * 0.5; double p = Mth.sin(ag) * ab; Particle particle2 = this.levelRenderer .addParticleInternal(ParticleTypes.DRAGON_BREATH, false, pos.getX() + n * 0.1, pos.getY() + 0.3, pos.getZ() + p * 0.1, n, o, p); if (particle2 != null) { particle2.setPower(ab); } } if (data == 1) { this.level.playLocalSound(pos, SoundEvents.DRAGON_FIREBALL_EXPLODE, SoundSource.HOSTILE, 1.0F, randomSource.nextFloat() * 0.1F + 0.9F, false); } break; case 2008: this.level.addParticle(ParticleTypes.EXPLOSION, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, 0.0, 0.0, 0.0); break; case 2009: for (int mx = 0; mx < 8; mx++) { this.level .addParticle(ParticleTypes.CLOUD, pos.getX() + randomSource.nextDouble(), pos.getY() + 1.2, pos.getZ() + randomSource.nextDouble(), 0.0, 0.0, 0.0); } break; case 2010: this.shootParticles(data, pos, randomSource, ParticleTypes.WHITE_SMOKE); break; case 2011: ParticleUtils.spawnParticleInBlock(this.level, pos, data, ParticleTypes.HAPPY_VILLAGER); break; case 2012: ParticleUtils.spawnParticleInBlock(this.level, pos, data, ParticleTypes.HAPPY_VILLAGER); break; case 2013: ParticleUtils.spawnSmashAttackParticles(this.level, pos, data); break; case 3000: this.level.addParticle(ParticleTypes.EXPLOSION_EMITTER, true, true, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, 0.0, 0.0, 0.0); this.level .playLocalSound( pos, SoundEvents.END_GATEWAY_SPAWN, SoundSource.BLOCKS, 10.0F, (1.0F + (this.level.random.nextFloat() - this.level.random.nextFloat()) * 0.2F) * 0.7F, false ); break; case 3001: this.level.playLocalSound(pos, SoundEvents.ENDER_DRAGON_GROWL, SoundSource.HOSTILE, 64.0F, 0.8F + this.level.random.nextFloat() * 0.3F, false); break; case 3002: if (data >= 0 && data < Axis.VALUES.length) { ParticleUtils.spawnParticlesAlongAxis(Axis.VALUES[data], this.level, pos, 0.125, ParticleTypes.ELECTRIC_SPARK, UniformInt.of(10, 19)); } else { ParticleUtils.spawnParticlesOnBlockFaces(this.level, pos, ParticleTypes.ELECTRIC_SPARK, UniformInt.of(3, 5)); } break; case 3003: ParticleUtils.spawnParticlesOnBlockFaces(this.level, pos, ParticleTypes.WAX_ON, UniformInt.of(3, 5)); this.level.playLocalSound(pos, SoundEvents.HONEYCOMB_WAX_ON, SoundSource.BLOCKS, 1.0F, 1.0F, false); break; case 3004: ParticleUtils.spawnParticlesOnBlockFaces(this.level, pos, ParticleTypes.WAX_OFF, UniformInt.of(3, 5)); break; case 3005: ParticleUtils.spawnParticlesOnBlockFaces(this.level, pos, ParticleTypes.SCRAPE, UniformInt.of(3, 5)); break; case 3006: int s = data >> 6; if (s > 0) { if (randomSource.nextFloat() < 0.3F + s * 0.1F) { float l = 0.15F + 0.02F * s * s * randomSource.nextFloat(); float w = 0.4F + 0.3F * s * randomSource.nextFloat(); this.level.playLocalSound(pos, SoundEvents.SCULK_BLOCK_CHARGE, SoundSource.BLOCKS, l, w, false); } byte b = (byte)(data & 63); IntProvider intProvider = UniformInt.of(0, s); float x = 0.005F; Supplier supplier = () -> new Vec3( Mth.nextDouble(randomSource, -0.005F, 0.005F), Mth.nextDouble(randomSource, -0.005F, 0.005F), Mth.nextDouble(randomSource, -0.005F, 0.005F) ); if (b == 0) { for (Direction direction : Direction.values()) { float y = direction == Direction.DOWN ? (float) Math.PI : 0.0F; double p = direction.getAxis() == Axis.Y ? 0.65 : 0.57; ParticleUtils.spawnParticlesOnBlockFace(this.level, pos, new SculkChargeParticleOptions(y), intProvider, direction, supplier, p); } } else { for (Direction direction2 : MultifaceBlock.unpack(b)) { float z = direction2 == Direction.UP ? (float) Math.PI : 0.0F; double o = 0.35; ParticleUtils.spawnParticlesOnBlockFace(this.level, pos, new SculkChargeParticleOptions(z), intProvider, direction2, supplier, 0.35); } } } else { this.level.playLocalSound(pos, SoundEvents.SCULK_BLOCK_CHARGE, SoundSource.BLOCKS, 1.0F, 1.0F, false); boolean bl = this.level.getBlockState(pos).isCollisionShapeFullBlock(this.level, pos); int aa = bl ? 40 : 20; float x = bl ? 0.45F : 0.25F; float ab = 0.07F; for (int ac = 0; ac < aa; ac++) { float ad = 2.0F * randomSource.nextFloat() - 1.0F; float z = 2.0F * randomSource.nextFloat() - 1.0F; float ae = 2.0F * randomSource.nextFloat() - 1.0F; this.level .addParticle( ParticleTypes.SCULK_CHARGE_POP, pos.getX() + 0.5 + ad * x, pos.getY() + 0.5 + z * x, pos.getZ() + 0.5 + ae * x, ad * 0.07F, z * 0.07F, ae * 0.07F ); } } break; case 3007: for (int af = 0; af < 10; af++) { this.level.addParticle(new ShriekParticleOption(af * 5), pos.getX() + 0.5, pos.getY() + SculkShriekerBlock.TOP_Y, pos.getZ() + 0.5, 0.0, 0.0, 0.0); } BlockState blockState3 = this.level.getBlockState(pos); boolean bl2 = blockState3.hasProperty(BlockStateProperties.WATERLOGGED) && (Boolean)blockState3.getValue(BlockStateProperties.WATERLOGGED); if (!bl2) { this.level .playLocalSound( pos.getX() + 0.5, pos.getY() + SculkShriekerBlock.TOP_Y, pos.getZ() + 0.5, SoundEvents.SCULK_SHRIEKER_SHRIEK, SoundSource.BLOCKS, 2.0F, 0.6F + this.level.random.nextFloat() * 0.4F, false ); } break; case 3008: BlockState blockState2 = Block.stateById(data); if (blockState2.getBlock() instanceof BrushableBlock brushableBlock) { this.level.playLocalSound(pos, brushableBlock.getBrushCompletedSound(), SoundSource.PLAYERS, 1.0F, 1.0F, false); } this.level.addDestroyBlockEffect(pos, blockState2); break; case 3009: ParticleUtils.spawnParticlesOnBlockFaces(this.level, pos, ParticleTypes.EGG_CRACK, UniformInt.of(3, 6)); break; case 3011: TrialSpawner.addSpawnParticles(this.level, pos, randomSource, TrialSpawner.FlameParticle.decode(data).particleType); break; case 3012: this.level .playLocalSound( pos, SoundEvents.TRIAL_SPAWNER_SPAWN_MOB, SoundSource.BLOCKS, 1.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, true ); TrialSpawner.addSpawnParticles(this.level, pos, randomSource, TrialSpawner.FlameParticle.decode(data).particleType); break; case 3013: this.level .playLocalSound( pos, SoundEvents.TRIAL_SPAWNER_DETECT_PLAYER, SoundSource.BLOCKS, 1.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, true ); TrialSpawner.addDetectPlayerParticles(this.level, pos, randomSource, data, ParticleTypes.TRIAL_SPAWNER_DETECTED_PLAYER); break; case 3014: this.level .playLocalSound( pos, SoundEvents.TRIAL_SPAWNER_EJECT_ITEM, SoundSource.BLOCKS, 1.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, true ); TrialSpawner.addEjectItemParticles(this.level, pos, randomSource); break; case 3015: if (this.level.getBlockEntity(pos) instanceof VaultBlockEntity vaultBlockEntity) { VaultBlockEntity.Client.emitActivationParticles( this.level, vaultBlockEntity.getBlockPos(), vaultBlockEntity.getBlockState(), vaultBlockEntity.getSharedData(), data == 0 ? ParticleTypes.SMALL_FLAME : ParticleTypes.SOUL_FIRE_FLAME ); this.level .playLocalSound(pos, SoundEvents.VAULT_ACTIVATE, SoundSource.BLOCKS, 1.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, true); } break; case 3016: VaultBlockEntity.Client.emitDeactivationParticles(this.level, pos, data == 0 ? ParticleTypes.SMALL_FLAME : ParticleTypes.SOUL_FIRE_FLAME); this.level .playLocalSound(pos, SoundEvents.VAULT_DEACTIVATE, SoundSource.BLOCKS, 1.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, true); break; case 3017: TrialSpawner.addEjectItemParticles(this.level, pos, randomSource); break; case 3018: for (int sx = 0; sx < 10; sx++) { double t = randomSource.nextGaussian() * 0.02; double u = randomSource.nextGaussian() * 0.02; double v = randomSource.nextGaussian() * 0.02; this.level .addParticle( ParticleTypes.POOF, pos.getX() + randomSource.nextDouble(), pos.getY() + randomSource.nextDouble(), pos.getZ() + randomSource.nextDouble(), t, u, v ); } this.level .playLocalSound(pos, SoundEvents.COBWEB_PLACE, SoundSource.BLOCKS, 1.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, true); break; case 3019: this.level .playLocalSound( pos, SoundEvents.TRIAL_SPAWNER_DETECT_PLAYER, SoundSource.BLOCKS, 1.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, true ); TrialSpawner.addDetectPlayerParticles(this.level, pos, randomSource, data, ParticleTypes.TRIAL_SPAWNER_DETECTED_PLAYER_OMINOUS); break; case 3020: this.level .playLocalSound( pos, SoundEvents.TRIAL_SPAWNER_OMINOUS_ACTIVATE, SoundSource.BLOCKS, data == 0 ? 0.3F : 1.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, true ); TrialSpawner.addDetectPlayerParticles(this.level, pos, randomSource, 0, ParticleTypes.TRIAL_SPAWNER_DETECTED_PLAYER_OMINOUS); TrialSpawner.addBecomeOminousParticles(this.level, pos, randomSource); break; case 3021: this.level .playLocalSound( pos, SoundEvents.TRIAL_SPAWNER_SPAWN_ITEM, SoundSource.BLOCKS, 1.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, true ); TrialSpawner.addSpawnParticles(this.level, pos, randomSource, TrialSpawner.FlameParticle.decode(data).particleType); } } private void shootParticles(int direction, BlockPos pos, RandomSource random, SimpleParticleType particleType) { Direction direction2 = Direction.from3DDataValue(direction); int i = direction2.getStepX(); int j = direction2.getStepY(); int k = direction2.getStepZ(); for (int l = 0; l < 10; l++) { double d = random.nextDouble() * 0.2 + 0.01; double e = pos.getX() + i * 0.6 + 0.5 + i * 0.01 + (random.nextDouble() - 0.5) * k * 0.5; double f = pos.getY() + j * 0.6 + 0.5 + j * 0.01 + (random.nextDouble() - 0.5) * j * 0.5; double g = pos.getZ() + k * 0.6 + 0.5 + k * 0.01 + (random.nextDouble() - 0.5) * i * 0.5; double h = i * d + random.nextGaussian() * 0.01; double m = j * d + random.nextGaussian() * 0.01; double n = k * d + random.nextGaussian() * 0.01; this.levelRenderer.addParticle(particleType, e, f, g, h, m, n); } } private void playJukeboxSong(Holder song, BlockPos pos) { this.stopJukeboxSong(pos); JukeboxSong jukeboxSong = song.value(); SoundEvent soundEvent = jukeboxSong.soundEvent().value(); SoundInstance soundInstance = SimpleSoundInstance.forJukeboxSong(soundEvent, Vec3.atCenterOf(pos)); this.playingJukeboxSongs.put(pos, soundInstance); this.minecraft.getSoundManager().play(soundInstance); this.minecraft.gui.setNowPlaying(jukeboxSong.description()); this.notifyNearbyEntities(this.level, pos, true); } private void stopJukeboxSong(BlockPos pos) { SoundInstance soundInstance = (SoundInstance)this.playingJukeboxSongs.remove(pos); if (soundInstance != null) { this.minecraft.getSoundManager().stop(soundInstance); } } private void stopJukeboxSongAndNotifyNearby(BlockPos pos) { this.stopJukeboxSong(pos); this.notifyNearbyEntities(this.level, pos, false); } /** * Notifies living entities in a 3 block range of the specified {@code pos} that a record is or isn't playing nearby, dependent on the specified {@code playing} parameter. * This is used to make parrots start or stop partying. */ private void notifyNearbyEntities(Level level, BlockPos pos, boolean playing) { for (LivingEntity livingEntity : level.getEntitiesOfClass(LivingEntity.class, new AABB(pos).inflate(3.0))) { livingEntity.setRecordPlayingNearby(pos, playing); } } }